Here are some of the features that 10 years ago where considered fairly aggressive and innovative and many said would be hard to do and yet today they are very common place.
1. Day Night Cycle
2. Weather
3. Roaming mobs (as in they can roam the world and do not have a set spawn point)
4. Building structures
5. Terraforming
6. Fully Destructible enviroment
7. Planetary Landings
8. Space Ship you can walk around in while flying
Those are the ones I can think of at the moment anyway.
Game innovation and technology is moving at lightspeed or because I am older time is moving faster
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Comments
Something I think should be added to the list is "AI Director" as seen in the Left 4 Dead series. "This is to monitor and alter the game play experience in response to the players' actions."
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Answer for games I am aware of:
7 Days to Die
SubNautica
The Forest
Wurm (MMO Here)
Empyrion Galactic survival
Kenshi
Rising World
Medieval Engineers
Out of Reach
Ark
Osiris: New Dawn
Stranded Deep
and to be clear, yes...from a development stand point a roaming elephant and a roaming Orc is the same technical problem
EDIT: (forgot a few)
Life is Feudal (which is also an upcoming MMO)
Kingdoms
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
These days pretty much every game I play personally has roamers now
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
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MMOs are so far behind in my view its not really worth even talking about anymore
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