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Expansion Reveal Set For August 1st - Set Your Calendars! - Guild Wars 2 - MMORPG.com

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  • Geddon95405Geddon95405 Member UncommonPosts: 111
    bought HoT for pvp, barely played it

    pretty much done with guild wars 2. really doubt anything significant will change the issues it has always had

    Crush your enemies, see them driven before you, and hear the lamentations of their women...

  • xyzercrimexyzercrime Member RarePosts: 878
    So, isn't there anyone who already mentioned that there will be mounts and longer distance between waypoints?

    Some people on reddit said the mounts will not be like other MMOs where mounts only used for travel faster, in GW2 next expac the mounts will provide new mechanics to access originally unreachable places in new expac.

    Of course this entirely is a debatable claim.



    When you don't want the truth, you will make up your own truth.
  • AeanderAeander Member LegendaryPosts: 8,060
    So, isn't there anyone who already mentioned that there will be mounts and longer distance between waypoints?

    Some people on reddit said the mounts will not be like other MMOs where mounts only used for travel faster, in GW2 next expac the mounts will provide new mechanics to access originally unreachable places in new expac.

    Of course this entirely is a debatable claim.
    The leaks indicate that mounts will have their own 1-5 skills which can be used to traverse terrain.
  • AeanderAeander Member LegendaryPosts: 8,060
    edited July 2017
    Raquis said:
    you gonna give the second expantion also free to those who bought the game while we paid full price for Guild Wars 2 and did not get heart of thorns FU!
    Sure. After World of Warcraft, FFXIV, and every other MMO ever does the same thing.
  • moosecatlolmoosecatlol Member RarePosts: 1,531
    And here I am still playing Guild Wars.
    [Deleted User]
  • ACommonMuggerACommonMugger Member RarePosts: 563
    I'm excited.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    I hated Heart of Thorns. Turned the game into some kind of weird platformer. Really disappointed me.

    Haven't got high hopes for the next offering.
    I don't suffer from insanity, I enjoy every minute of it.
  • EothasEothas Member UncommonPosts: 84
    edited July 2017
    Nepheth said:

    Eothas said:

    There is nothing in GW2 that requires balance, that's why you are allowed to have your illusion of choice. Everything PvE is 100% faceroll, no one cares if you want to use a bow or a bottle.



    This shows that you didn't play Gw2 since release. Ahhh the ignorance...
    The moment the meta is enforced to clear a certain encounter or content, the ILLUSION of choice becomes apparent and that's my point. Some games just removes the illusion. While it might be sad that you can't be a melee mage or whatever, strict builds allows for more intricate encounter design and also decreases the chances of someone being excluded for not following the meta.

    Anyway, I admit that I'm not the most well-informed GW2 player, if you want to tell me what is the challenging content (not grindy) in this game I would appreciate it. My friends said that this game is very easy even in high-end content. Also It allows any build choice (weaponset etc...) and any party comp?
    Post edited by Eothas on
  • APThugAPThug Member RarePosts: 543
    I'm the opposite. The HOT maps were amazing and unlike anything I've ever seen in an MMO. The devs should be praised for making something completely unique and original. An open minded mindset and willingness to explore and learn are required here. Once thats handled I'm sure opinions could at least be slightly altered.
    xyzercrime

    image
  • APThugAPThug Member RarePosts: 543

    Eothas said:


    Nepheth said:



    Eothas said:


    There is nothing in GW2 that requires balance, that's why you are allowed to have your illusion of choice. Everything PvE is 100% faceroll, no one cares if you want to use a bow or a bottle.






    This shows that you didn't play Gw2 since release. Ahhh the ignorance...


    The moment the meta is enforced to clear a certain encounter or content, the ILLUSION of choice becomes apparent and that's my point. Some games just removes the illusion. While it might be sad that you can't be a melee mage or whatever, strict builds allows for more intricate encounter design and also decreases the chances of someone being excluded for not following the meta.

    Anyway, I admit that I'm not the most well-informed GW2 player, if you want to tell me what is the challenging content (not grindy) in this game I would appreciate it. My friends said that this game is very easy even in high-end content. Also It allows any build choice (weaponset etc...) and any party comp?



    What MMO pve isn't easy?

    Its funny how so many people have actually complained that the game is either too hard or too easy. When the expansion (HOT) came out it introduced a lot of power creep. If optimized better (Which is pretty easy to acquire) you could normally burst down a mob very easily. Especially when there are tons of other people around.

    However, this isn't the case everywhere. High level fractals and raids provide a much more challenging experience. There are also challenge motes in both, that make the content even more difficult.

    A lot of the content in HOT like many of the champs provide a bit more of a challenging experience, but mainly if you are tackling them solo or with like 2-3 people. I personally really like duoing dungeons and fractals with a friend. Those are always fun and provide a lot more challenge.

    Keep in mind, like with anything, if you do something a lot, it will become easier.

    image
  • TillerTiller Member LegendaryPosts: 11,485
    Nepheth said:

    Eothas said:

    There is nothing in GW2 that requires balance, that's why you are allowed to have your illusion of choice. Everything PvE is 100% faceroll, no one cares if you want to use a bow or a bottle.



    This shows that you didn't play Gw2 since release. Ahhh the ignorance...



    I just want the forced verticality of these zones to go away. The design was good on paper, but dammit, GW2 isn't meant to be a platformer. It's not fun, especially when mob trains can kill you and wind up making you re-run the same boring route.



    There's a lot I'm hoping for in the next expansion. More straightforward, navigable, but still memorable zones like GW2 vanilla, please.



    Hell no. The map design is the most important reason for a lot of people including me to like the Hot. Hot maps and after that the new ls maps are amazing. There is no other mmo with this type of map design. And that's what makes Gw2 special in a lot of peoples eyes. I love how the new maps makes me think and explore a lot more than any other mmorpg around. Especially the maps which came with the living story episodes are gorgeous. Vanilla maps are boring as f***k.
    For real. I suck at platforming and have not done all the jumping puzzles in gw2, but I actually enjoyed the maps. The whole finding hard to get to places, mobs that you had to fight in those hard to get to places all the while utilizing your glider. I know some hated that, but it was a nice change from the normal maps for me anyways. I'm not against wide open flat maps, but I also don't mind the verticality that they have seemed to latch on to as long as it's not totally overdone on the next expansion.
    MrMelGibson
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • GavyneGavyne Member UncommonPosts: 116
    HoT kind of changed Guild Wars 2's identity a bit.  There has been this debate whether that was the right call or not.  Not getting into that debate here, but I'll say I'm excited to see what's coming next for their expansion.  I had stopped playing GW2 for awhile due to being tired with HoT, plus Anet's inability to make PvP & WvW more fun.

    Something new is just what GW2 needs, and I hope it'll be something good.  I loved GW2 before HoT burned me out.  Hope Anet can recapture my like for GW2.

    Played: EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-LOTR-VG-WAR-GW2-ESO-BDO
    Waiting For: CU & Vanilla WoW

  • AeanderAeander Member LegendaryPosts: 8,060
    Eothas said:
    Nepheth said:

    Eothas said:

    There is nothing in GW2 that requires balance, that's why you are allowed to have your illusion of choice. Everything PvE is 100% faceroll, no one cares if you want to use a bow or a bottle.



    This shows that you didn't play Gw2 since release. Ahhh the ignorance...
    The moment the meta is enforced to clear a certain encounter or content, the ILLUSION of choice becomes apparent and that's my point. Some games just removes the illusion. While it might be sad that you can't be a melee mage or whatever, strict builds allows for more intricate encounter design and also decreases the chances of someone being excluded for not following the meta.

    Anyway, I admit that I'm not the most well-informed GW2 player, if you want to tell me what is the challenging content (not grindy) in this game I would appreciate it. My friends said that this game is very easy even in high-end content. Also It allows any build choice (weaponset etc...) and any party comp?
    "Allows" is different from encourages. Raids are actually quite difficult and actually encourage a stricter metagame. You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.
    xyzercrime
  • EothasEothas Member UncommonPosts: 84
    Aeander said:

    You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.
    So you agree with everything I said? I just posted because someone was trashing XIV just because it doesn't have builds, implying GW2 has so much variety, but where? In casual content, where it doesn't matter? Then it's easy to have a TON of variety, no one will complain. Now I want to see this much variety in HARD content, without other classes and off-meta builds being heavily excluded, only then I will be impressed.
    APThug said:

    What MMO pve isn't easy?

    Its funny how so many people have actually complained that the game is either too hard or too easy. When the expansion (HOT) came out it introduced a lot of power creep. If optimized better (Which is pretty easy to acquire) you could normally burst down a mob very easily. Especially when there are tons of other people around.

    However, this isn't the case everywhere. High level fractals and raids provide a much more challenging experience. There are also challenge motes in both, that make the content even more difficult.

    A lot of the content in HOT like many of the champs provide a bit more of a challenging experience, but mainly if you are tackling them solo or with like 2-3 people. I personally really like duoing dungeons and fractals with a friend. Those are always fun and provide a lot more challenge.

    Keep in mind, like with anything, if you do something a lot, it will become easier.
    They are all easy for the most part, but usually there is a piece of content that is hard, example: Mythic+ Raids in WoW or Savage Raids in FFXIV, how GW2 Fractals and Raids compare in terms of difficult?

    Yeah, it's true that there is people always complaining, either too easy or too hard. My point is that "build variety" is an illusion for the most part when tackling really challenging content.

    Completely agree with your last line. I roll my eyes when, for example, I see people saying that Dark Souls 3 is super easy, but they forget that they spent a thousand hours playing the other two games.

    Just to be clear, I never said GW2 is a bad game.



  • TillerTiller Member LegendaryPosts: 11,485
    edited July 2017
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • StoneRosesStoneRoses Member RarePosts: 1,814
    Eothas said:
    Nepheth said:

    Eothas said:

    There is nothing in GW2 that requires balance, that's why you are allowed to have your illusion of choice. Everything PvE is 100% faceroll, no one cares if you want to use a bow or a bottle.



    This shows that you didn't play Gw2 since release. Ahhh the ignorance...
    The moment the meta is enforced to clear a certain encounter or content, the ILLUSION of choice becomes apparent and that's my point. Some games just removes the illusion. While it might be sad that you can't be a melee mage or whatever, strict builds allows for more intricate encounter design and also decreases the chances of someone being excluded for not following the meta.

    Anyway, I admit that I'm not the most well-informed GW2 player, if you want to tell me what is the challenging content (not grindy) in this game I would appreciate it. My friends said that this game is very easy even in high-end content. Also It allows any build choice (weaponset etc...) and any party comp?
    They nerfed it too hell because folks don't like to die. It use to be hard, but people fucking CRIED.
    BETA was so fun even at release. HOT released folks CRIED once again cause they can't solo PVE.

    You play long enough you get down the mechanics of for your class.

    You are right about the META, though, you can play your class as intended, but those ELITIST pricks are right there just like any other game. 
    MMORPGs aren't easy, You're just too PRO!
  • StoneRosesStoneRoses Member RarePosts: 1,814
    Aeander said:
    Eothas said:
    Nepheth said:

    Eothas said:

    There is nothing in GW2 that requires balance, that's why you are allowed to have your illusion of choice. Everything PvE is 100% faceroll, no one cares if you want to use a bow or a bottle.



    This shows that you didn't play Gw2 since release. Ahhh the ignorance...
    The moment the meta is enforced to clear a certain encounter or content, the ILLUSION of choice becomes apparent and that's my point. Some games just removes the illusion. While it might be sad that you can't be a melee mage or whatever, strict builds allows for more intricate encounter design and also decreases the chances of someone being excluded for not following the meta.

    Anyway, I admit that I'm not the most well-informed GW2 player, if you want to tell me what is the challenging content (not grindy) in this game I would appreciate it. My friends said that this game is very easy even in high-end content. Also It allows any build choice (weaponset etc...) and any party comp?
    "Allows" is different from encourages. Raids are actually quite difficult and actually encourage a stricter metagame. You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.

    Fractals....SPEED.
    Dungeons... SPEED.
    Raids... SPEED.

    Forcing players into META builds! 
    MMORPGs aren't easy, You're just too PRO!
  • AeanderAeander Member LegendaryPosts: 8,060
    edited July 2017
    Eothas said:
    Aeander said:

    You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.
    So you agree with everything I said? I just posted because someone was trashing XIV just because it doesn't have builds, implying GW2 has so much variety, but where? In casual content, where it doesn't matter? Then it's easy to have a TON of variety, no one will complain. Now I want to see this much variety in HARD content, without other classes and off-meta builds being heavily excluded, only then I will be impressed.
    APThug said:

    What MMO pve isn't easy?

    Its funny how so many people have actually complained that the game is either too hard or too easy. When the expansion (HOT) came out it introduced a lot of power creep. If optimized better (Which is pretty easy to acquire) you could normally burst down a mob very easily. Especially when there are tons of other people around.

    However, this isn't the case everywhere. High level fractals and raids provide a much more challenging experience. There are also challenge motes in both, that make the content even more difficult.

    A lot of the content in HOT like many of the champs provide a bit more of a challenging experience, but mainly if you are tackling them solo or with like 2-3 people. I personally really like duoing dungeons and fractals with a friend. Those are always fun and provide a lot more challenge.

    Keep in mind, like with anything, if you do something a lot, it will become easier.
    They are all easy for the most part, but usually there is a piece of content that is hard, example: Mythic+ Raids in WoW or Savage Raids in FFXIV, how GW2 Fractals and Raids compare in terms of difficult?

    Yeah, it's true that there is people always complaining, either too easy or too hard. My point is that "build variety" is an illusion for the most part when tackling really challenging content.

    Completely agree with your last line. I roll my eyes when, for example, I see people saying that Dark Souls 3 is super easy, but they forget that they spent a thousand hours playing the other two games.

    Just to be clear, I never said GW2 is a bad game.



    Actually, no. Meta builds will always exist. Always. Even in a game like the original Guild Wars, which had hundreds of skills which could be utilized in countless combinations, meta builds were still a thing. It's a natural result of any game community's laziness and desire to min-max.

    If you look at the actual meta builds for raids, we actually see quite a bit of variety.

    https://metabattle.com/wiki/Raid

    Most of the classes here have multiple meta builds. Warriors have multiple power and condi builds. Rangers have power, condi, and healing builds. Elementalists have power, condi, and healing builds. Revenants have power, condi, and tanking builds. Necromancers have power and condi builds (and can even be tweaked to play a raid tank). Thieves have power, condi, and off-support builds. Engineers have power and condi builds. Guardians have power and condi builds. 

    Out of all of the classes, the only one that doesn't have real build versatility in their meta build is the Mesmer. And that's simply because the strength of a Chronomancer is so heavily tied into its blocks, group buffs, and crowd control. 

    That's actually pretty good build versatility for high-end content. There's room for everyone on a team, and for most classes, there is room to play alternative builds.
     
    StoneRoses said:
    Aeander said:
    "Allows" is different from encourages. Raids are actually quite difficult and actually encourage a stricter metagame. You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.

    Fractals....SPEED.
    Dungeons... SPEED.
    Raids... SPEED.

    Forcing players into META builds! 
    Meta builds aren't some weight that the game's developers place onto their community. Meta builds are the result of community efforts to min-max. Nothing more. They are unavoidable in any realistic world. And frankly, the fact that you had to specify that meta builds exist for the purposes of speed runs demonstrates that they are strictly unnecessary. Speed isn't a requirement - it's a luxury goal sought by the community, not mandated by game design. The only time that ceases to be true is for the raid encounters, which have enrage timers. 
  • StoneRosesStoneRoses Member RarePosts: 1,814
    Aeander said:
    Aeander said:
    "Allows" is different from encourages. Raids are actually quite difficult and actually encourage a stricter metagame. You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.

    Fractals....SPEED.
    Dungeons... SPEED.
    Raids... SPEED.

    Forcing players into META builds! 
    Meta builds aren't some weight that the game's developers place onto their community. Meta builds are the result of community efforts to min-max. Nothing more. They are unavoidable in any realistic world. And frankly, the fact that you had to specify that meta builds exist for the purposes of speed runs demonstrates that they are strictly unnecessary.

    Speed isn't a requirement - it's a luxury goal sought by the community, not mandated by game design. The only time that ceases to be true is for the raid encounters, which have enrage timers. 

    Here we go with the exception!
    MMORPGs aren't easy, You're just too PRO!
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Can't wait. I hope the new expansion goes back to the base game content progression, or something new and better. I enjoyed the story in HoT but i couldn't push myself to repeat the content progression a second time. That meta game was really just a one time affair for me. I rather spend my time in the old areas.

    And yes, GW2 is still my favorite mmorpg out there, but they need to move away from HoT's progression and meta for the new expansion.




  • AeanderAeander Member LegendaryPosts: 8,060
    Aeander said:
    Aeander said:
    "Allows" is different from encourages. Raids are actually quite difficult and actually encourage a stricter metagame. You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.

    Fractals....SPEED.
    Dungeons... SPEED.
    Raids... SPEED.

    Forcing players into META builds! 
    Meta builds aren't some weight that the game's developers place onto their community. Meta builds are the result of community efforts to min-max. Nothing more. They are unavoidable in any realistic world. And frankly, the fact that you had to specify that meta builds exist for the purposes of speed runs demonstrates that they are strictly unnecessary.

    Speed isn't a requirement - it's a luxury goal sought by the community, not mandated by game design. The only time that ceases to be true is for the raid encounters, which have enrage timers. 

    Here we go with the exception!
    Because you should totally have no performance expectations or community standards with the absolute most difficult content in the game, right?

    You know what? You're right. Let's tune raids to be easily completable by a group of 10 healing Mesmers wearing blue gear. 
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Personally, I love hearing about new expansions.  So I'm excited for what they will reveal.  I hope they release a new class.  That's my favorite offering new expansions provide.  Would love a spellblade type class.  
  • AeanderAeander Member LegendaryPosts: 8,060
    Personally, I love hearing about new expansions.  So I'm excited for what they will reveal.  I hope they release a new class.  That's my favorite offering new expansions provide.  Would love a spellblade type class.  
    Rumor indicates that Elementalists will gain swords. Might fill that role for you.
  • StoneRosesStoneRoses Member RarePosts: 1,814
    Aeander said:
    Aeander said:
    Aeander said:
    "Allows" is different from encourages. Raids are actually quite difficult and actually encourage a stricter metagame. You try raiding with casual exploration builds and tell me how that goes.

    Fact is, Guild Wars 2 is a flexible game, but if the content didn't at least encourage optimization, sites like MetaBattle wouldn't exist.

    Fractals....SPEED.
    Dungeons... SPEED.
    Raids... SPEED.

    Forcing players into META builds! 
    Meta builds aren't some weight that the game's developers place onto their community. Meta builds are the result of community efforts to min-max. Nothing more. They are unavoidable in any realistic world. And frankly, the fact that you had to specify that meta builds exist for the purposes of speed runs demonstrates that they are strictly unnecessary.

    Speed isn't a requirement - it's a luxury goal sought by the community, not mandated by game design. The only time that ceases to be true is for the raid encounters, which have enrage timers. 

    Here we go with the exception!
    Because you should totally have no performance expectations or community standards with the absolute most difficult content in the game, right?

    You know what? You're right. Let's tune raids to be easily completable by a group of 10 healing Mesmers wearing blue gear. 
    It's hardly community standards, these have been forced just like many other games with damn Cookie cutter build.

    I'll gladly roll with folks in Blue Gear knowing the know how to play their class than someone rolling around in Ascend and Legendary who doesn't.

    "I'll take a Twilight for 2000 gold please!"
    MMORPGs aren't easy, You're just too PRO!
  • EothasEothas Member UncommonPosts: 84
    edited July 2017
    Aeander said:

    Actually, no. Meta builds will always exist. Always. Even in a game like the original Guild Wars, which had hundreds of skills which could be utilized in countless combinations, meta builds were still a thing. It's a natural result of any game community's laziness and desire to min-max.

    Most of the classes here have multiple meta builds. Warriors have multiple power and condi builds. Rangers have power, condi, and healing builds. Elementalists have power, condi, and healing builds. Revenants have power, condi, and tanking builds. Necromancers have power and condi builds (and can even be tweaked to play a raid tank). Thieves have power, condi, and off-support builds. Engineers have power and condi builds. Guardians have power and condi builds.
    I... never said otherwise. I don't understand how your first paragraph relates to my post or at least brings another point of view.

    I'm not sure about "multiple meta builds". Interesting how most of your examples cite pre-determined roles or specs; "power", "condi", "tanking" and "healing". Seems like you are just swaping one meta for another meta in another role or responsibility. I'd consider multiple meta builds if you have variety for the same purpose. Seems more like multiple roles and specs.

    Thanks for the link, interesting info. Although it seems like most "builds" just swap one skill for another? One weapon? Correct me if I'm wrong but they seem very, VERY similar and simplified.
    Post edited by Eothas on
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