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Secret World Legends News - Secret World Legends players will be able to take place in The Whispering Tide event starting on Tuesday, August 1st and running through August 15th. During the event, players can earn cosmetic rewards, custodial relics and daily rewards.
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Never thought I'd write those words...
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
I mean do you have to have played all through the main storyline to follow whats going on?
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I asked my gf to play with me and we took our time and didn't even reach Egypt yet.
Will we get punished for not rushing content now?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Actually I feel silly now that I worried about this.
The boss fight is now just a show fight. The big instant kill blast.. never happens..
Killing the additional boss on the upper platform or the instance fails?
It dies from 2 shots now and I'm not sure if it needs to be killed anymore.
Community members suggested that an increase in difficulty may happen within the next days.
Let's see what Funcom will do.
Dumbing down the entire game is one thing, the dungeons is an another (and even more stupid, FC used to be great with dungeons), but an endgame raid... quite and idiot move.
Not to mention one of their bests, there was a thread about raid bosses and mechanics before, where I added Flappy as my favourite, even if the competitor was TA from AoC.
Original Flappy was a complex and intense fight with many chokepoints, needed good coordination and teamwork, and above all it was fun - which may sounds weird from me since I don't like raids and am not a raider.
How they've turned a brilliant game into a drooling imbecile overnight... for just a cash grab attempt... Well done, FC /slow_clap
Flappy is still easy but his one-shot aoe is working again now so at least we have to run instead of mindlessly bashing him for 10 minutes.
Well done, elitists. /slow_clap
Oh wait, no. Since their opinion and bitching actually doesn't mean a thing! Sorry, no well done for you
If this was still TSW, you would've been royally boned. Fortunately, it's not. They seem to have done away with the limited/one time events that were pretty much aimed at end game players only.
Of course given how late I am with the response, you already know that by now. :P
They seem to be doing events much better this time around. I still remember my first TSW event as one of the most annoying experiences I've ever had with events on an MMO. I had just gotten the game, and these Mayan zombies (event mobs) used to randomly spawn in your face while you were fighting other things.
Given that these things were aimed at much better geared players rather than a brand new player, it'd often result in a trip to the nearest anima well, and running back to whatever quests you were trying to finish. >.<
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Mentioning you don't play in the first line greatly undermines your observations in the last. Your biased characterization of Funcom's motivation for the release didn't do much for the foundation of your opinions either.
Same for the quoted line above, I'm quite puzzled on it. TSW never had events "aimed at end game players only." That was one of the benefits being a level-less game, anybody could join every event. Not only participating and getting the rewards, but grabbing all the achievements as well, playing the event "fully" (with some minor exception if they had no access to Tokyo yet).
Participation wasn't even in the post I answered, just the difficulty. Allowing fresh players to join the Flappy petting zoo is not some praise-worthy novum, it's the default with TSW events (sure, now with levels they had to add a temporary level boost mechanic, while in TSW it was simply by the design, but... that's what you get when adding levels to your game ).
The post was about dumbing down the mechanics of a great and fun encounter. Any comment on that, maybe?
(but at least they added back the outburst, thx @Dakeru for the update)
Same with your Flappy example; go ahead and complete TSW's version with a character with tier 4 green gear. See how much "fun" that raid will be. Maybe if you're lucky enough to have a guild of super geared players to carry you through it before it's gone, or you rush through all the content to get geared within that two weeks window that the event's live...
Now if they'd done the same thing to the New York raid, and nerfed the hell out of something that is permanent, and that can be done at anytime, I'd fully agree with you. But making a limited time event impossible for a good deal of the community? Hell no. Maybe I'm wrong there, but I thought the Whispering Tide was even a one time thing on TSW? Or did they bring it back at some point when I wasn't playing?
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
So yep, I agree, a Flappy in greens would be... unpleasant but not the Flappy WT. That was a one-time only event in TSW as well, and was open to all, like every other event. Not "impossible for a good deal of the community" - maybe for the custodians you needed a friendly group or you died a lot, but that's all. But as I've heard that phase is not even in Legends, just the ending fight.
The End of the World event... yeah, that was bad timing I think I posted the same back then as well (man, it's more than 4 years ago... time flies).
It wasn't for endgame players though, I too started a new character just to test it, and after the first few missions, maybe after an hour of play (2, tops), when you got a few more abilities, the KM mayans were only as tough as regular mission bosses. And Egypt was available to all, and the flare signal location was right near to the entrace so it was perfectly safe to all. The open-world bosses were just like the golems, available to all.
Maybe Bolon, the ending boss instance... that might had issues, if you signed up for a pug, as a lowbie. Last winter I did Bolon on a newbie character, so it was fine and ok - if you knew the mechanics. And if you only wanted the quest and the rewards. The achievements, especially the one with killing him while debuffed... yep, not very lowbie friendly
With everything above, yeah I agree that it was a very dumb timing to launch the b2p conversion in the middle of an event... Lots of totally new players ended up as mayan zombie fodder, and might not stayed for the initial 1-2 hours to gather strength for a payback.
edit: open world bosses weren't there in the 2012 event, my bad.
I let some of my negativity about the old TSW events creep into my post there, I fear. Sorry.
Anyway, on the subject at hand: I can see why they made things easier. They just released the game to a whole new audience who's still getting the hang of things, and throwing something very hard at them right out the gate might not be the best call for them IMO. Especially given that their past events were very... mixed successes. The fight could do with some tweaking though, as the current incarnation is fairly boring. Also, only being able to get the rewards one character sucks if you like alts.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I admit I still can't compute that part, and I hear it a lot... TSW had quite a couple mistakes, one of those (from the altoholic viewpoint) was its pretty over-done 'everything in one character' model. No need to sugarcoat it, TSW wasn't alt-friendly at all. So when I first heard that compared to Legends TSW was an altoholic's wet dream, I thought it's a joke. A friend even said that the only point of having alts is that he doesn't need to create multiple accounts and logging over all the time. As he said you can't even pass over unwanted gear pieces to your alt, ffs...
And then after WT started, the same guy said 'if only I've made multiple accounts before, that way I could get the event rewards on all characters...'
Seriously, what a dumb design choice to give event rewards only to one character per account? Sure, at first they didn't even want to give more than 1 slot per account, but then why they think anyone will buy more slots? When it's straight out punishing to have multiple characters on the same account instead of having multiple accounts.
As for the alt friendliness... yep, TSW IS a paradise for altoholics compared to SWL atm. No mailing items, no unlocking cosmetics for the entire account, despite the latter coming at very steep prices.
I was originally going to buy some currency to get some of the new cosmetic stuff before I learned it's per character only, and instead I wound up deciding not to spend a single penny on the game out of principle (or spite, they tend to be very close at times ) as I abhor the greed they're showing in so many areas of this game. If I ever did a review on it, this is one the parts where they'd be in for a serious bashing.
On top of that, the no mailing thing is having a negative effect on cabals. Lots of players make their own personal cabals to trade things to their alts now, rather than joining one and actually being social and building up a community. I've made my own as well, since there's no way I'm going to rely on other people each time I want to transfer stuff to an alt.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Actually I couldn't say one other game with a similar restrictive setup, even Eve, the "master" of alt accounts with one toon on each, is more friendly.
I guess you're right in the theory of greed as the motivator and yeah, my buddy also made a cabal for his 3 characters. Which is a joke, to use a similar bypass for getting something which should be basic feature...
PWE is more generous when it comes to some of their stuff, although the difference isn't very large to be fair... mounts are account wide on NWO, but everything else is pretty the same deal as SWL has atm. Outfits are pricy and per character. And so are the companions. They DO allow you to at least mail things to your alts though! And yeah, their @handle system's good. I think the no mailing thing was some kind of kneejerk reaction to potential RMT's, as was the original measure where F2P accounts couldn't trade at -all-. Instead of implementing an @handle system that would make it easy to control just mailing stuff to your own account, they chose to deny people the option altogether... =/
* Actually... they DID try pulling that one when the game just launched. The inventory space was pretty wretched too, but at least they had the decency to increase it based on feedback.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/