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The Whispering Tide Event Arrives Tomorrow - Secret World Legends - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2017 in News & Features Discussion

imageThe Whispering Tide Event Arrives Tomorrow - Secret World Legends - MMORPG.com

Secret World Legends News - Secret World Legends players will be able to take place in The Whispering Tide event starting on Tuesday, August 1st and running through August 15th. During the event, players can earn cosmetic rewards, custodial relics and daily rewards.

Read the full story here



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Comments

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Looking forward to this. :)
    Never thought I'd write those words...
    [Deleted User]

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • whilanwhilan Member UncommonPosts: 3,472
    This doesn't really surprise me, I have already assumed they would wait until the Steam release to do something big. Ever since that one patch a few weeks ago where they patched in the connection story (really cool btw, took me forever to get the right letters to spell Teddybear.) I was sure this was coming right after the Steam release.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited August 2017
    Sounds fun, what do they mean "following the main events of the story"?

    I mean do you have to have played all through the main storyline to follow whats going on?

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • DakeruDakeru Member EpicPosts: 3,803
    Asm0deus said:
    Sounds fun, what do they mean "following the main events of the story"?

    I mean do you have to have played all through the main storyline to follow whats going on?
    That's a good question.
    I asked my gf to play with me and we took our time and didn't even reach Egypt yet.

    Will we get punished for not rushing content now?
    Harbinger of Fools
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited August 2017
    It does follow the storyline but your character can participate in the 40 man raids as long as you've reach Agartha.  Lower characters get a buff.
    [Deleted User]Dakeru

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Its a dps race to kill a boss in 30 minutes. If you get too many afk leechers than not enough dps and no reward. repeat till successful.
    [Deleted User]
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Argh looks like this event can only be done on one character per account since it's tied to daily log in and that per account not character..

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • DakeruDakeru Member EpicPosts: 3,803
    I'm grateful that I was able to join the raid although I'm noob.
    Actually I feel silly now that I worried about this.

    The boss fight is now just a show fight. The big instant kill blast.. never happens..

    Killing the additional boss on the upper platform or the instance fails?
    It dies from 2 shots now and I'm not sure if it needs to be killed anymore.

    Community members suggested that an increase in difficulty may happen within the next days.
    Let's see what Funcom will do.
    Harbinger of Fools
  • Po_ggPo_gg Member EpicPosts: 5,749
    If that's correct (I don't play, so have no idea) then it's a shame indeed.

    Dumbing down the entire game is one thing, the dungeons is an another (and even more stupid, FC used to be great with dungeons), but an endgame raid... quite and idiot move.
    Not to mention one of their bests, there was a thread about raid bosses and mechanics before, where I added Flappy as my favourite, even if the competitor was TA from AoC.

    Original Flappy was a complex and intense fight with many chokepoints, needed good coordination and teamwork, and above all it was fun - which may sounds weird from me since I don't like raids and am not a raider.
    How they've turned a brilliant game into a drooling imbecile overnight... for just a cash grab attempt... Well done, FC  /slow_clap
  • DakeruDakeru Member EpicPosts: 3,803
    Update:
    Flappy is still easy but his one-shot aoe is working again now so at least we have to run instead of mindlessly bashing him for 10 minutes.
    Po_gg
    Harbinger of Fools
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    This event wasn't designed to be one of challenge, but participation. So long as you show up and join the battle your going to succeed, no matter how many times you die. There was nothing endgame about this. Virtually anyone could take part in it. All they had to do was reach the first NPC in the first conflict zone to be entitled to join in.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited August 2017
    Po_gg said:
    If that's correct (I don't play, so have no idea) then it's a shame indeed.

    Dumbing down the entire game is one thing, the dungeons is an another (and even more stupid, FC used to be great with dungeons), but an endgame raid... quite and idiot move.
    Not to mention one of their bests, there was a thread about raid bosses and mechanics before, where I added Flappy as my favourite, even if the competitor was TA from AoC.

    Original Flappy was a complex and intense fight with many chokepoints, needed good coordination and teamwork, and above all it was fun - which may sounds weird from me since I don't like raids and am not a raider.
    How they've turned a brilliant game into a drooling imbecile overnight... for just a cash grab attempt... Well done, FC  /slow_clap
    Oh wow, yeah. How awful of them. How dare they include anyone but the no-lifers that play hardcore in a one time event. They should've just given all the noobs that just came aboard last week with the Steam launch the middle finger as they watched the elitists get stuff they'd never be able to get.

    Well done, elitists. /slow_clap

    Oh wait, no. Since their opinion and bitching actually doesn't mean a thing! Sorry, no well done for you :D
    Dakeru said:
    Asm0deus said:
    Sounds fun, what do they mean "following the main events of the story"?

    I mean do you have to have played all through the main storyline to follow whats going on?
    That's a good question.
    I asked my gf to play with me and we took our time and didn't even reach Egypt yet.

    Will we get punished for not rushing content now?


    If this was still TSW, you would've been royally boned. Fortunately, it's not. They seem to have done away with the limited/one time events that were pretty much aimed at end game players only.

    Of course given how late I am with the response, you already know that by now. :P

    They seem to be doing events much better this time around.  I still remember my first TSW event as one of the most annoying experiences I've ever had with events on an MMO. I had just gotten the game, and these Mayan zombies (event mobs) used to randomly spawn in your face while you were fighting other things.

    Given that these things were aimed at much better geared players rather than a brand new player, it'd often result in a trip to the nearest anima well, and running back to whatever quests you were trying to finish. >.<

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Po_gg said:
    If that's correct (I don't play, so have no idea) then it's a shame indeed.

    Dumbing down the entire game is one thing, the dungeons is an another (and even more stupid, FC used to be great with dungeons), but an endgame raid... quite and idiot move.
    Not to mention one of their bests, there was a thread about raid bosses and mechanics before, where I added Flappy as my favourite, even if the competitor was TA from AoC.

    Original Flappy was a complex and intense fight with many chokepoints, needed good coordination and teamwork, and above all it was fun - which may sounds weird from me since I don't like raids and am not a raider.
    How they've turned a brilliant game into a drooling imbecile overnight... for just a cash grab attempt... Well done, FC  /slow_clap
    Perhaps you should actually play the game so that your comments may become relevant and your opinions may have some basis.

    Mentioning you don't play in the first line greatly undermines your observations in the last. Your biased characterization of Funcom's motivation for the release didn't do much for the foundation of your opinions either.
    Azaron_Nightblade
  • Po_ggPo_gg Member EpicPosts: 5,749
    edited August 2017
    If this was still TSW, you would've been royally boned. Fortunately, it's not. They seem to have done away with the limited/one time events that were pretty much aimed at end game players only.
    I guess we're both lurking around here quite some time that you might remember how much I loathe elitists, so I don't really get the first part of your partly sarcastic post  :smiley:

    Same for the quoted line above, I'm quite puzzled on it. TSW never had events "aimed at end game players only."  That was one of the benefits being a level-less game, anybody could join every event. Not only participating and getting the rewards, but grabbing all the achievements as well, playing the event "fully" (with some minor exception if they had no access to Tokyo yet).


    Participation wasn't even in the post I answered, just the difficulty. Allowing fresh players to join the Flappy petting zoo is not some praise-worthy novum, it's the default with TSW events (sure, now with levels they had to add a temporary level boost mechanic, while in TSW it was simply by the design, but... that's what you get when adding levels to your game :smiley: ).
    The post was about dumbing down the mechanics of a great and fun encounter. Any comment on that, maybe? :wink:

    (but at least they added back the outburst, thx @Dakeru for the update)
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Po_gg said:
    If this was still TSW, you would've been royally boned. Fortunately, it's not. They seem to have done away with the limited/one time events that were pretty much aimed at end game players only.
    I guess we're both lurking around here quite some time that you might remember how much I loathe elitists, so I don't really get the first part :smiley:

    Same for the quoted line above. TSW never had events "aimed at end game players only."  That was one of the benefits being a level-less game, anybody could join every event. Not only participating and getting the rewards, but grabbing all the achievements as well, playing the event "fully" (with some minor exception if they had no access to Tokyo yet).


    Participation wasn't even in the post I answered, just the difficulty. Allowing fresh players to join the Flappy petting zoo is not some praise-worthy novum, it's the default with TSW events (sure, now with levels they had to add a temporary level boost mechanic, while in TSW it was simply by the design, but... that's what you get when adding levels to your game :smiley: ).
    The post was about dumbing down the mechanics of a great and fun encounter. Any comment on that, maybe? :wink:

    (but at least they added back the outburst, thx @Dakeru for the update)
    It was level less, but there were most certainly end game players, except it was determined by gear and the fact that they had complete (and working) builds, rather than levels. I remember the Mayan event had some step you couldn't do until you were in Egypt I believe, and properly geared for it.

    Same with your Flappy example; go ahead and complete TSW's version with a character with tier 4 green gear. See how much "fun" that raid will be. Maybe if you're lucky enough to have a guild of super geared players to carry you through it before it's gone, or you rush through all the content to get geared within that two weeks window that the event's live...

    Now if they'd done the same thing to the New York raid, and nerfed the hell out of something that is permanent, and that can be done at anytime, I'd fully agree with you. But making a limited time event impossible for a good deal of the community? Hell no. Maybe I'm wrong there, but I thought the Whispering Tide was even a one time thing on TSW? Or did they bring it back at some point when I wasn't playing?

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Po_ggPo_gg Member EpicPosts: 5,749
    edited August 2017
    I think you're mixing the event and the raid :wink:  which is partly my fault too, since I too wasn't perfectly clear about it either (I just talked about the raid, because the mechanics are the same).
    So yep, I agree, a Flappy in greens would be... unpleasant :lol:  but not the Flappy WT. That was a one-time only event in TSW as well, and was open to all, like every other event. Not "impossible for a good deal of the community" - maybe for the custodians you needed a friendly group or you died a lot, but that's all. But as I've heard that phase is not even in Legends, just the ending fight.


    The End of the World event... yeah, that was bad timing :wink:  I think I posted the same back then as well (man, it's more than 4 years ago... time flies).
    It wasn't for endgame players though, I too started a new character just to test it, and after the first few missions, maybe after an hour of play (2, tops), when you got a few more abilities, the KM mayans were only as tough as regular mission bosses. And Egypt was available to all, and the flare signal location was right near to the entrace so it was perfectly safe to all. The open-world bosses were just like the golems, available to all.
    Maybe Bolon, the ending boss instance... that might had issues, if you signed up for a pug, as a lowbie. Last winter I did Bolon on a newbie character, so it was fine and ok - if you knew the mechanics. And if you only wanted the quest and the rewards. The achievements, especially the one with killing him while debuffed... yep, not very lowbie friendly :lol:

    With everything above, yeah I agree that it was a very dumb timing to launch the b2p conversion in the middle of an event... Lots of totally new players ended up as mayan zombie fodder, and might not stayed for the initial 1-2 hours to gather strength for a payback.

    edit: open world bosses weren't there in the 2012 event, my bad.
    Azaron_Nightblade
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited August 2017
    Yeah, I think some things got blurred together there xD as you said, it's been a while lol. As for the Mayans, they were okay after a while if you got them alone. They turned most annoying when one spawned right atop of you in the middle of an already challenging fight. My other issue with that event was that KM content actually took a good while to complete if you were new and wanted to do everything (OCD completionist is bad :confounded: ), and here this thing was all "Go to Egypt!", a story step I wasn't even remotely close to reaching.

    I let some of my negativity about the old TSW events creep into my post there, I fear. Sorry. :blush:
    Anyway, on the subject at hand: I can see why they made things easier. They just released the game to a whole new audience who's still getting the hang of things, and throwing something very hard at them right out the gate might not be the best call for them IMO. Especially given that their past events were very... mixed successes. The fight could do with some tweaking though, as the current incarnation is fairly boring. Also, only being able to get the rewards one character sucks if you like alts.
    Po_gg

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Po_ggPo_gg Member EpicPosts: 5,749
    edited August 2017
    In their defense they've learned from the case, removed the zombies (from all zones sadly, might've been enough from just KM) and never did auto-attacking spawns ever again until the bounty hunters at the end of season 1 (and BHs have a 'warning' too, so you can prepare). All event mobs and bosses after that fairly negative response were followed the 'passive until attacked first' rule.
    Also, only being able to get the rewards one character sucks if you like alts.
    I admit I still can't compute that part, and I hear it a lot... TSW had quite a couple mistakes, one of those (from the altoholic viewpoint) was its pretty over-done 'everything in one character' model. No need to sugarcoat it, TSW wasn't alt-friendly at all. So when I first heard that compared to Legends TSW was an altoholic's wet dream, I thought it's a joke. A friend even said that the only point of having alts is that he doesn't need to create multiple accounts and logging over all the time. As he said you can't even pass over unwanted gear pieces to your alt, ffs...

    And then after WT started, the same guy said 'if only I've made multiple accounts before, that way I could get the event rewards on all characters...' :lol: 
    Seriously, what a dumb design choice to give event rewards only to one character per account? Sure, at first they didn't even want to give more than 1 slot per account, but then why they think anyone will buy more slots? When it's straight out punishing to have multiple characters on the same account instead of having multiple accounts.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Po_gg said:
    In their defense they've learned from the case, removed the zombies (from all zones sadly, might've been enough from just KM) and never did auto-attacking spawns ever again until the bounty hunters at the end of season 1 (and BHs have a 'warning' too, so you can prepare). All event mobs and bosses after that fairly negative response were followed the 'passive until attacked first' rule.
    Also, only being able to get the rewards one character sucks if you like alts.
    I admit I still can't compute that part, and I hear it a lot... TSW had quite a couple mistakes, one of those (from the altoholic viewpoint) was its pretty over-done 'everything in one character' model. No need to sugarcoat it, TSW wasn't alt-friendly at all. So when I first heard that compared to Legends TSW was an altoholic's wet dream, I thought it's a joke. A friend even said that the only point of having alts is that he doesn't need to create multiple accounts and logging over all the time. As he said you can't even pass over unwanted gear pieces to your alt, ffs...

    And then after WT started, the same guy said 'if only I've made multiple accounts before, that way I could get the event rewards on all characters...' :lol: 
    Seriously, what a dumb design choice to give event rewards only to one character per account? Sure, at first they didn't even want to give more than 1 slot per account, but then why they think anyone will buy more slots? When it's straight out punishing to have multiple characters on the same account instead of having multiple accounts.
    Yeah, I noticed the Christmas (Krampus) event was already a vast improvement in that regard.
    As for the alt friendliness... yep, TSW IS a paradise for altoholics compared to SWL atm. No mailing items, no unlocking cosmetics for the entire account, despite the latter coming at very steep prices.

    I was originally going to buy some currency to get some of the new cosmetic stuff before I learned it's per character only, and instead I wound up deciding not to spend a single penny on the game out of principle (or spite, they tend to be very close at times ;) ) as I abhor the greed they're showing in so many areas of this game. If I ever did a review on it, this is one the parts where they'd be in for a serious bashing.

    On top of that, the no mailing thing is having a negative effect on cabals. Lots of players make their own personal cabals to trade things to their alts now, rather than joining one and actually being social and building up a community. I've made my own as well, since there's no way I'm going to rely on other people each time I want to transfer stuff to an alt.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Po_ggPo_gg Member EpicPosts: 5,749
    I wonder from where they got the idea... allegedly their biggest influence during the process was Neverwinter, but Cryptic is pretty alt-friendly (and their @handle system is simply great).
    Actually I couldn't say one other game with a similar restrictive setup, even Eve, the "master" of alt accounts with one toon on each, is more friendly.

    I guess you're right in the theory of greed as the motivator :wink:  and yeah, my buddy also made a cabal for his 3 characters. Which is a joke, to use a similar bypass for getting something which should be basic feature...
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    edited August 2017
    Po_gg said:
    I wonder from where they got the idea... allegedly their biggest influence during the process was Neverwinter, but Cryptic is pretty alt-friendly (and their @handle system is simply great).
    Actually I couldn't say one other game with a similar restrictive setup, even Eve, the "master" of alt accounts with one toon on each, is more friendly.

    I guess you're right in the theory of greed as the motivator :wink:  and yeah, my buddy also made a cabal for his 3 characters. Which is a joke, to use a similar bypass for getting something which should be basic feature...
    Oh yeah, you can easily tell they copied NWO in many regards. Or at least the classic PWE formula for MMO monetization. The lockboxes, the currency exchange... the options to buy shortcuts when it comes to gearing. To their credit, they made it less obnoxious and in your face than PWE's titles do though. And they don't spam your tiny inventory with a gazillion collectibles right out the gate to "encourage" you to buy inventory space*.

    PWE is more generous when it comes to some of their stuff, although the difference isn't very large to be fair... mounts are account wide on NWO, but everything else is pretty the same deal as SWL has atm. Outfits are pricy and per character. And so are the companions. They DO allow you to at least mail things to your alts though! And yeah, their @handle system's good. I think the no mailing thing was some kind of kneejerk reaction to potential RMT's, as was the original measure where F2P accounts couldn't trade at -all-. Instead of implementing an @handle system that would make it easy to control just mailing stuff to your own account, they chose to deny people the option altogether... =/



    * Actually... they DID try pulling that one when the game just launched. The inventory space was pretty wretched too, but at least they had the decency to increase it based on feedback.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

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