I've mostly enjoyed Morrowind. But there are several things which annoy me. Maybe someone can offer some advice to help me out a bit.
- Movement obstacles. Odd things in the environment block movement. Chairs, some rocks, even some plants stop my character from moving. It's an annoying thing, and frustrating when a mob jumps through you (not around) and a plant keeps you from turning to engage the mob. Is there some way to turn off (or turn down) some of these collisions?
- Grouping. Is there anyway to see the people in a zone? I want to take down a boss fight, but can't because I'm a healer type. So, I tried the grouping functions. All I can do at level 11 (or 15) is to queue for some dungeons. I'm not interested in that. I'm trying to fight something in the open world, or just looking for an adventuring group. How can I see the names of people to invite?
- Travel. My crafting character finished one of the writs, and I needed to deliver the finished goods to somewhere. I can see the place to deliver it to by using the Show On Map function of the quest. The quest destination is for 'Daggerfall Covenant' and the map shows some city location. But there are no names on either the quest or the map of where this destination is. Worse, the Navigator character has a destination for Daggerfall Covenant, but sends me to the wrong city entirely. It there some way to see a full world map in the game with place names?
- Hunting. Is there some in-game guide for where I should hunt at specific levels?
Any help would be appreciated.
Logic, my dear, merely enables one to be wrong with great authority.
Comments
There is no /who zone command. People do get help with group content through general chat though.
Sounds like you've been playing just in Vvardenfell after the tutorial. As I've said many times here, even though the game encourages you to do that, you really shouldn't. Lots of things in the game are logically arranged to have you play through the original sequential alliance zones. If you follow the old Soul Shriven tutorial and carry on where it drops you off in your alliance's starting islands and keep following the breadcrumb quests until you get to the first full zone, little things like where to turn in your first crafting writ, where to do the first quests for the fighter's and mage's guild, get your first mundus stone buff, etc., are all presented in a new player friendly way with easy to find locations near where you are by default. Both the One Tamriel update that got rid of mob levels and alliance restrictions as well as the Vvardenfell addition are great additions to the game but only if you already know what to do and where to go. They can confuse the crap out of new players though because the game at its core is still designed to be best done in its original legacy version going from A -> B -> C in a specific order. You now have the freedom to not do that but together with that freedom comes the need to figure things out yourself without a lot of in-game help.
As to the simple answer of where you need to go to turn in your crafting writ, it's most likely in the first city of the first full zone in your alliance where you would have been given your first crafting writ quest if you'd been playing the game the old linear way. I can't remember what that city is in the Daggerfall Covenant since I typically play Dominion but whatever it is, its wayshrine will be unlocked for you by default from the start of the game. Forget the Navigators and just wayshrine to it.
As far as hunting goes, in theory you should be able to go anywhere at any level. But see above about following the original linear format since that also introduces you to mob fighting in a progressive way. ESO has a mix of different difficulty mobs despite the lack of levels. Mudcrabs, skeevers and wolves are very easy and trolls, giants, mammoths, etc. are harder. They also ramp up the difficulty with the number of linked mobs you'll need to fight at once. The original beginner islands don't have the higher difficulty mobs in them and they very rarely link more than 2 mobs to fight. Regular zones, including Vvardenfell, are not as low-level friendly. This is specially the case if you go into delves or public dungeons. In the later the packs are usually 6-10 mobs at a time and then there are the bosses in there to contend with.
The best way to start ESO for any new player is still very much the original way. This is what a new player with Morrowind access should do to be introduced to the game properly:
1. Do the Morrowind Tutorial.
2. After that is completes and you're dropped off in Vvardenfell, turn in the tutorial quest and head for the first wayshrine just outside the village.
3. Wayshrine to the starter city for your alliance.
4. Accept the quest to go see the Benefactor.
5. Follow that other Coldharbour tutorial to its end
6. Level-up in the starter island(s) where you get dropped off after that and follow those quests until you get to your alliance's main starter city.
7. Grab the Fighter's and Mage's intro quest lines, join the undaunted, grab the mundus stone for its permanent buff near that first city, do crafting writs if you want, do one or a couple of the Main Story Harborage quests for their skill point reward (and do the introductory Cyrodiil quests at level 10 for 2 very easy and safe - as in no PVP required - skill points that gives you.)
8. Now you have a choice to continue with the quests for that zone which was the old natural progression, or go back to Vvardenfell or to any other zone you want to go to. That alliance zone you're in will still be easier though since it continues the same original design principle of introducing you to progressively tougher content slowly.
And a word of advice about leveling a healer. You really should build that character as both healer and magicka DPS for all the solo content you'll need to do along the way. The low-damage heal-heavy role is really only for group play and even there, some AOE DPS (at least the destro staff blockade skill using a lightning staff if possible) is also a big help for trash packs.
The game channels you toward an AOE DPS heavy play style everywhere else. When soloing you really should only have one or maybe two heals slotted and the rest DPS with a heavy emphasis on AOE.
Hope this helps.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I have to say, the quests for Daggerfell proper are much better. I've yet to see a quest reward that gives 2 items + a skill point, but most of the main story Harborage quests do just that. And the items seem to be more appropriate for the class (2H Sword for my DK). Needless to say, I will be transferring both of my characters ASAP.
I only ran the introduction tutorial once, and the 2nd character was dumped in Vvardenfell without giving me any option. I've pretty much been able to do all the Morrowind quests up to the final boss. Those are a magnitude more difficult.
The writing is generally pretty good for the quests. There's a bit too much reliance on voice acting (without transcripts -- if there was a way to turn that on, I'd be golden).
Another question. Is there any way to respec? If so, when would you suggest doing so? My 15 DK is pretty much all in 1 class line and 2Hand weapons, with a couple of extras (dialog skills + too much crafting).
Logic, my dear, merely enables one to be wrong with great authority.
The respec shrines are typically in the main city of the second alliance zone you get to - the same city that has the Unadaunted Enclave where you get daily dungeon quests after level 45. For a gold cost you can re-do you basic stats or all your skills or just your morphs.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I level alts as a side hobby lol. Sounds crazy but I enjoy the repetition of content with wacky new builds.
If I'm leveling a DPS/healer it's even easier since a random dungeon queue will pop for a healer instantly. Doing that I can even pick and choose dungeons to run just for the first-run skill point and get in there in minutes.
I've run all the dungeons many times in all roles and I find it fun going in with new players and showing them the mechanics. I guess ESO dungeon tour guide is my other unofficial hobby
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Wa min God! Se æx on min heafod is!
I am still addicted to ESO
Sz
- What are the 3 starter islands?
Other observations.- I'm still not a fan of mouse-look driving; I'd rather the A and D (or left and right) actually turn left and right rather than moving. Until I stumbled across the Auto-run bindings, the 2-handed movement was frustrating. Now, it's only frustrating when I don't remember to turn auto-run on.
Thanks for the help, everyone. Now that I'm on the older starting islands, both characters have begun to level up nicely.Logic, my dear, merely enables one to be wrong with great authority.
The only ways I know to make the quest tracker point you to the quest you actually want to be working on is to choose it manually from the Journal (J) or to click on the objective marker for that quest on the map. Otherwise it just seems to have a mind of its own and will set itself to whatever it wants with little or no logic. There's no way to suppress some quests and not others unless there's an addon out there I don't know about that does that.
The starter islands are different for each alliance. The Dominion has just one, Khenarthi's Roost, which is the one I know best since I'm an AD lifer. The other alliances split their "starter island" into either 2 islands or one island plus a small chunk of the continent. In any case, you know you're in the right place if the armor/weapon sets that you find in chests or get as a reward from some quests are part of the "Trainee" set.
That's another reason why it's a good idea to level there first since that armor set is a nice general purpose one that boosts all 3 main stats making it useful for any type of build when you're low level.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Logic, my dear, merely enables one to be wrong with great authority.
~~ postlarval ~~
Getting your personal inventory to 90 or 100 should probably be your first gold sink since it's annoying to have to constantly go back to vendors. I would put that ahead of buying a mount since the extensive wayshrine system makes mounts anywhere other than PVP in Cyrodiil just a luxury.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Heck I do sub so I have the crafting bag and have my bank maxed @ 480 slots and I still find myself needing to spend way more time managing inventory than I want to.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Sixty slots is an awful lot of storage compared to games like PWE or LotRO, until I saw how quickly that filled up with far too many crafting items (which still requires an in-game store purchase of style materials to actually make something). (PWE and LotRO both fill your character up with all manner of daily presents which do nothing except eat away at your inventory space). Do I really need to go from Raw Jute to Jute to craft low-level cloth armor? That seems like something that could be abstracted, especially as the Jute runs out at level 14 and starts again as Raw Flax and Flax. This system seems more aligned with 'selling' inventory space than creating a complex crafting system. To me, that is suspect design.
Logic, my dear, merely enables one to be wrong with great authority.
The crafting bag wasn't even added to the game until June 2016 - more than 2 years after launch and more than a year after it went B2P and added a crown store; and double the bank space for ESO+ was just added a couple of months ago.
I think it was a just a case of inadequate design considering the large quantity of items that need storage space and compounded by having only an account shared bank instead of a character bank + shared bank as many other MMOs have done in the past.
We all had to live with crafting without a bag and with the same storage limit numbers for 2 years. We did it by having several crafting mules and passing the items specific to their craft through the bank so they could store it in their personal inventory and after the sub became optional before they added the crafting bag, many of us bought 2nd basic accounts when they went on sale to have extra mules with the added benefit of being able to mail things to the other account from anywhere in the world... I got my 2nd account for $9.99 and I still use it extensively whenever I don't sub since I don't always have my sub active.
I also used to routinely ditch any common crafting style stones to free-up space since the crafting vendors sell those anyway. The same for trait stones for traits I never used. Likewise with provisioning mats I used to always ditch drink-specific mats since I always crafted food and never drinks. But yeah, a lot of micromanagement required.
I personally don't find needing to process raw mats to refined mats nor having level tiered mats odd since that's pretty standard MMORPG crafting in a lot of games. Also the refinement process is your main source of upgrade tempers which you'll need to improve both crafted and dropped gear and also sells very well if you don't want to use them.
And no you don't need to buy style items from the cash shop. In the first place every character knows the style for their race automatically and style books for other racial styles are rare, but not too rare, drops from containers. At worst if you need to buy them, the common "blue" styles sell for around 3-400 gold at any guild vendor.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I do remember when I was younger I would have had a hard time coming up with $13 a month to blow on a game. I would have prioritized other forms of entertainment like weed and beer over a game. But their were no online games then, at least like their is now.
EDIT: Nope I was wrong after reading the post below me. I also agree 100% with it too.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED