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A Million Players & Survival Mode Coming August 29th - Fortnite - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2017 in News & Features Discussion

imageA Million Players & Survival Mode Coming August 29th - Fortnite - MMORPG.com

Fortnite News - The Fortnite Twitter has been updated with a brief post to thank the first million players of the game and to announce that Survival Mode is coming on August 29th.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • geburahsangeburahsan Member UncommonPosts: 24
    edited August 2017
    Hope they start moving quick and redoing the loot system or they wont ever reach those numbers again, much less reaching 2m.

    Right now is a pay to progress or play daily and have a chance to get something useful each 2 days at best on the llamas rng. People is getting bored fast and leaving en masse The new survival mode is a good idea but there are heavy base problems. Each time i play i feel im going back to diablo 3 release loot system...
    KyleranMikotoMisaka
  • OzmodanOzmodan Member EpicPosts: 9,726
    The higher you go the more pay-to-win this game becomes.  Once people figure that out for themselves the game will slowly die.  Shame it was a fun game initially.
    Kyleran
  • DriftChickenDriftChicken Member UncommonPosts: 5
    I bought in the weekend before early release started and I had a BLAST! Unfortunately the fun started to die once I got the the second map. It felt a little too repetitive for me and I found myself spending more time trying to organize my schematics/survivors/heroes than actually playing. Then again this IS early release, I'm sure they'll test & tune over the next year. We'll see...
  • exile01exile01 Member RarePosts: 1,089


    I bought in the weekend before early release started and I had a BLAST! Unfortunately the fun started to die once I got the the second map. It felt a little too repetitive for me and I found myself spending more time trying to organize my schematics/survivors/heroes than actually playing. Then again this IS early release, I'm sure they'll test & tune over the next year. We'll see...



    dreamer.
  • HeraseHerase Member RarePosts: 993
    I bought in the weekend before early release started and I had a BLAST! Unfortunately the fun started to die once I got the the second map. It felt a little too repetitive for me and I found myself spending more time trying to organize my schematics/survivors/heroes than actually playing. Then again this IS early release, I'm sure they'll test & tune over the next year. We'll see...
    Kinda got the same vibe as well, overall every polished for what it is. I do feel they need to get a bit boarderlands with there guns and drops so that if your doing same missions you at least feel like your having fun shooting crazy weapons, if this happened i'm sure people wouldn't care about the durability 

    also mobs, they need to throw some curve balls at you, shouldn't have to wait every-time you do a storm shield def to see a new one

    Also there needs a more sense of urgency at low levels, I feel like traps are so pointless, just build a wall and you're done

    Ozmodan said:
    The higher you go the more pay-to-win this game becomes.  Once people figure that out for themselves the game will slowly die.  Shame it was a fun game initially.
    Imho Don't think anyone would care, for me this is the first I wouldn't be bothered by it as the game revolve around working as a team. So the more  every individual contributes, it benefits the whole team, not just them. 

    Not saying i liek them, think loot boxes/creates/lamas are awful, just think in this game has no impact tbh
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    I mean the numbers do speak for themselves, the game is capable to captivate people.

    The issues lie within progression, balance, and over-complexity of things (ew UI), they seem to be tackling the feedback but proper changes won't be seen until big updates.

    The survival mode incoming is interesting, seems to be aimed at late game and if it provides good rewards then me likes.
    sschrupp
  • alivenaliven Member UncommonPosts: 346
    Meh, another twitch stream gimmick. 
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Herase said:
    Kinda got the same vibe as well, overall every polished for what it is. I do feel they need to get a bit boarderlands with there guns and drops so that if your doing same missions you at least feel like your having fun shooting crazy weapons, if this happened i'm sure people wouldn't care about the durability 

    also mobs, they need to throw some curve balls at you, shouldn't have to wait every-time you do a storm shield def to see a new one

    Also there needs a more sense of urgency at low levels, I feel like traps are so pointless, just build a wall and you're done
    The game has a bit of that, looting random weapon loot many times they are better than the weaps you craft and have low durability, there's very unique weapons and they are adding more. When it comes to the crafted ones people will obviously focus in a "meta build" with just a selection of upgraded weapons.

    The traps I think they are fine, as you play you'll see it becomes more and more important because it won't be possible to make stands where they won't rek the base without them.
  • ElminzterElminzter Member UncommonPosts: 285
    1 mio, i wager a guess these are mainly from the ultimate founders pack, from my experience planketon is almost like a ghost map, hardly any full party, its either most of the players are still stuck at stonework or they are at the higher level zones or most players just give up after playing stonework cause of rng and grind....
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