SC criticism! This'll be good! To be fair, I thought it to be pretty reasonable though.
Post edited by Azaron_Nightblade on
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
However in the TL;DR paragraph he just states as a fact that CIG has not the financial means to deliver the promised product. Some sort of evidence outside extrapolating numbers would be nice.
However in the TL;DR paragraph he just states as a fact that CIG has not the financial means to deliver the promised product. Some sort of evidence outside extrapolating numbers would be nice.
Yeah, it's based on a lot of speculation.
And even with speculation they still don't account for the ongoing crowdfunding, what drives such statement is the ignorance of how much this game funds monthly, a number that is as stable now as previous years.
However in the TL;DR paragraph he just states as a fact that CIG has not the financial means to deliver the promised product. Some sort of evidence outside extrapolating numbers would be nice.
Yeah, it's based on a lot of speculation.
And even with speculation they still don't account for the ongoing crowdfunding, what drives such statement is the ignorance of how much this game funds monthly, a number that is as stable now as previous years.
And how much this game spend montly only to not shutdown and do mass layoffs?
And how much this game spend montly only to not shutdown and do mass layoffs?
That doesn't back up the claim. If the burn rate is higher than the income, and reserves get to the point they can't sustain, they would, as a common practice, do layoffs and adjust their cost to their income.
The developers of Elite Dangerous, Frontier, were also in financial struggles and went through layoffs, as financials normalized they got to scale up again, it's just business.
But that is not black and white in this industry either: Get investors, sell technology, get behind a publisher, etc... are all ways to react to such situation.
MaxBacon said: The developers of Elite Dangerous, Frontier, were also in financial struggles and went through layoffs, as financials normalized they got to scale up again, it's just business.
I don't know that it was related to 'financial struggles'. The Nova Scotia office held 5 members of staff, while the 15 laid off in Cambridge were all 'content creators', so quite possibly just that their positions were non-viable after Elite was released, something that's unfortunately quite common in the industry.
I don't know that it was related to 'financial struggles'. The Nova Scotia office held 5 members of staff, while the 15 laid off in Cambridge were all 'content creators', so quite possibly just that their positions were non-viable after Elite was released, something that's unfortunately quite common in the industry.
It was firstly in 2012 and they also laid off when ED released, or shortly before I think. Some companies to keep financials more uptight and will layoff non-vital employees. It's "cutting the fat" as they call it, same could happen here if it becomes a necessity to cheapen costs.
SC criticism! This'll be good! To be fair, I thought it to pretty reasonable though.
Yeah, I thought it was pretty reasonable too. There were some factors not taken into consideration too, though. Like they are likely investing their money, which means that they would be making returns on that money. Also not sure what other revenue streams they have. How many community subscribers are there?
GTAV also took 5 years to develop, but they apparently had 1000* people working on it, too. Granted, they built an engine from the ground up and SC inherited lots of that work. Still, SC seems to be passing that 5 year mark, so what does that mean? I'm sure there are games that took longer to develop, but it's slowly creeping into that zone of obscurity where the graphs showing which game dev times it compares to are slowly becoming smaller and smaller, lol.
*Not sure how many of these were full time and for how long.
I don't know that it was related to 'financial struggles'. The Nova Scotia office held 5 members of staff, while the 15 laid off in Cambridge were all 'content creators', so quite possibly just that their positions were non-viable after Elite was released, something that's unfortunately quite common in the industry.
It was firstly in 2012 and they also laid off when ED released, or shortly before I think. Some companies to keep financials more uptight and will layoff non-vital employees. It's "cutting the fat" as they call it, same could happen here if it becomes a necessity to cheapen costs.
The ones in 2012 were a bit after a publisher cancelled a game iirc, and then the 20 I mentioned happened in early 2015, shortly after Elite had launched. The point I was making was that the latter didn't have anything to do with financial struggles as you seemed to imply, and yes I know it's about cutting the fat, I mentioned that in my post....
However in the TL;DR paragraph he just states as a fact that CIG has not the financial means to deliver the promised product. Some sort of evidence outside extrapolating numbers would be nice.
Yeah, it's based on a lot of speculation.
And even with speculation they still don't account for the ongoing crowdfunding, what drives such statement is the ignorance of how much this game funds monthly, a number that is as stable now as previous years.
That part of the article doesn't really deal with continued crowdfunding
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To be fair, I thought it to be pretty reasonable though.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
However in the TL;DR paragraph he just states as a fact that CIG has not the financial means to deliver the promised product. Some sort of evidence outside extrapolating numbers would be nice.
And even with speculation they still don't account for the ongoing crowdfunding, what drives such statement is the ignorance of how much this game funds monthly, a number that is as stable now as previous years.
The developers of Elite Dangerous, Frontier, were also in financial struggles and went through layoffs, as financials normalized they got to scale up again, it's just business.
But that is not black and white in this industry either: Get investors, sell technology, get behind a publisher, etc... are all ways to react to such situation.
I don't know that it was related to 'financial struggles'. The Nova Scotia office held 5 members of staff, while the 15 laid off in Cambridge were all 'content creators', so quite possibly just that their positions were non-viable after Elite was released, something that's unfortunately quite common in the industry.
Yeah, I thought it was pretty reasonable too. There were some factors not taken into consideration too, though. Like they are likely investing their money, which means that they would be making returns on that money. Also not sure what other revenue streams they have. How many community subscribers are there?
GTAV also took 5 years to develop, but they apparently had 1000* people working on it, too. Granted, they built an engine from the ground up and SC inherited lots of that work. Still, SC seems to be passing that 5 year mark, so what does that mean? I'm sure there are games that took longer to develop, but it's slowly creeping into that zone of obscurity where the graphs showing which game dev times it compares to are slowly becoming smaller and smaller, lol.
*Not sure how many of these were full time and for how long.
Crazkanuk
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The ones in 2012 were a bit after a publisher cancelled a game iirc, and then the 20 I mentioned happened in early 2015, shortly after Elite had launched. The point I was making was that the latter didn't have anything to do with financial struggles as you seemed to imply, and yes I know it's about cutting the fat, I mentioned that in my post....