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Our new ESO columnist, Josh Hay, steps to the table and offers a look back at his Elder Scrolls Online history, present, and hope for the future. Read on for his opening piece…
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Why exactly NB is you main class - what its features do you use the most? Invisibility, burst damage, etc.
Thank you for your time!
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I love the overall skill set of the class. I built my nightblade to have sustain in pve content. If I had to pick a second favorite class it would be Warden after some changes and some research. Every class has it's fun points though. -Josh Hay
Who said this won't be perfect after all we know what is right
And the sounds of bodies clashing is enough to make them cry.
You know this cannot be perfect even when it is feeling right.
And the sound of bodies crashing echo through the night.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The bear is the best.
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My third fave char is my creepy Nightblade assassin who wears pale white rustic robes, wields a staff while using the ranged shadowy type spells of her class. My best take on a necromancer type character. She even joined the Dark Brotherhood.
Super fun.
It might have something to do with lightning destro and resto staves that lend themselves readily to heavy attacks compared to the stamina weapons where heavy attack weaving feels more awkward. IDK if that's it but I do enjoy playing all my magicka builds much more than stamina these days.
And welcome Josh. Looking forward to some in depth articles from you in the future.
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― CD PROJEKT RED
Whatever I do, I just can't get into it and get bored really fast and that's despite really liking the graphics, ambiance and most of the classes (funny enough, I don't like the Nightblade, SorcererForLife!).
From just reading this article, it is no wonder it is hard to find tanks in this game, since many are picking the magic lines.
I have managed to get a warden to champion level, but the class kills so slowly I find it hard to keep playing it.
I did find one major flaw in the game, someone made me a really nice cp 10 staff when I hit 50, yet, I cannot recharge it because none of the enchanters will sell me anything low enough to recharge it. Just bad design by the developers.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
And you can tank with a magicka build easily now: if you slot an ice staff you use magicka to block instead of stamina and the heavy attack from that staff taunts. As it happens nightblades probably make the best magicka tanks.
I don't understand your "recharge" issue. Enchanters sell basic enchantments for weapons and armor if you want to enchant something that isn't already enchanted or change the enchantment it already has to something else. Recharging a weapon uses filled soul gems that drop like candy, not something you need to buy from an enchanter.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
TLDR: The Pelinor's Aptitude set, which can be crafted in the Gold Coast, gives the folowing bonus when you wear 5 pieces of it:
(5 items) Your Weapon Damage and Spell Damage both become the highest of the two values
That means that you can use any skill in the game that is stamina/weapon damage based or magicka/spell damage based at full effectiveness if you use that set.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Dammit Iselin! Drawing me back in!
This and the fact that although there are weapon choices you are pretty well pigeonholed is why I stopped playing. IE Stam DPS=Dual Wield, Tank= Sword and Board, so although there's technically a few weapon choices there's really not much choice in what you run.
IMO they need to (and I would come back if they did) add another full weapon set as alternatives to the existing role-weapons.
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You mean weapons not designated to be a specific role? cause I been hoping that would happen since day 1. Even if they add new skills to existing weapons to offer more options I think it would be a huge plus for the game.
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I came back yesterday and could not stop playing. Although all my old characters were there (my oldest being a level 40 NB), I rerolled. I wanted to see how much had changed since going F2P. I was pleasantly surprised.
Enough changed that I could not predict a lot of the main storyline. This is for the better, things were sped up, optimized, kills lessened, and so forth. I played for about 12 hours straight and got my new NB to level 16. I only logged in to my older characters to craft her gear, as I had invested a ton of research time in my older NB and could use every gem available if wanted.
I have to say so far, I am once more hooked. I can't wait to get home today to continue playing, LOL. Some of the skills have changed and some have been nerfed, but once again, you can play how you want to play. I'm a NB, but I can pick up a sword and board and play tank if I wanted (and did for the first several levels before I decided I was never going to get a pair of daggers unless I made them from another old character, hehehe).
The game has maintained itself for 3 years now, and coming back after the first year, it seems to have only gotten better.
Agree with the article, and although I haven't hid end-game ever, so far loving it after all this time.
It's a great game, there's just way too "hard" of a meta for me, particularly with a game that touts so much "freedom"
If you're not running Dual-Wield/Bow for Stamina you might as well be using a paperweight.
Great endgame concept, fun combat, very well designed quests/dungeons/encounters....just the skill system that gets me.
I just stopped reporting such because it is just ignored.