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Story Driven MMOs

ScorchienScorchien Member LegendaryPosts: 8,914
  Nice video here on Story Driven MMos if anyone is looking to choose one and immerse themselves in it , guy does a nice job of laying out the pros and cons of each ...



  Check it out and subscribe to his channel , laid back informative vids on lots of games

RelampagoMadFrenchieGorweMrMelGibson
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Comments

  • Po_ggPo_gg Member EpicPosts: 5,749
    As a story player myself, I only agree maybe half of them, but to each their own I guess...  (it was odd to hear that "fully voiced" gets this many mentions, but not a word about writing or narrative... story player :wink: )

    I don't touch Legends, only watched a few streams for the lulz, and talk fellas who tried it, but based on those the story is just as f..ed up like the gameplay. Elements replaced, forced into different order, "take xxx mission from him" before even see the given NPCs first cutscene, quests rewritten and shortened, mission order sometimes even defies common sense and leaving logic loopholes, etc.
    Personally, when I tried to watch some base play streams I always ended up pissed over some stupid changes. True, that could be just a coincidence and badly picked streams... but:
    according to a fellow lore addict who played through the whole sh.t till the Quarantine Wall in Kaidan, everything is just like that, or even worse.
    He said it's like tearing up a great book, and glue it back together with a bit different page order and replacing / rewriting words and sentences randomly. The original is still there somewhere in the mix, but not even near as enjoyable as it was before.
    I always find it amusing when someone says "yeah, lot of changes, but at least the story is still there" :lol:

    My list would be:
    1. TSW and LotRO shared place
    3. STO
    4. TOR (the original version)
    5. AoC
    dizzarian
  • IselinIselin Member LegendaryPosts: 18,719
    This is one topic where my son and I always disagree. He's in it for the game play and the story is key for me.

    The video makes a good point about post One Tamriel ESO in that the stories make a lot more sense if you play it the old way following you alliance story lines in the legacy zone order before you jump to other alliance zones. There are a handful of self-contained zones that you can do in any order - the zones that were added mostly as DLC after launch: Craglorn, Wrothgar, Hew's Bane, Gold Coast and Vvanderfell.

    Other than those, I highly recommend that any new players do it the old way if they care about story.
    ScorchienAzaron_NightbladedizzarianOctagon7711waynejr2
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  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Iselin said:
    This is one topic where my son and I always disagree. He's in it for the game play and the story is key for me.

    The video makes a good point about post One Tamriel ESO in that the stories make a lot more sense if you play it the old way following you alliance story lines in the legacy zone order before you jump to other alliance zones. There are a handful of self-contained zones that you can do in any order - the zones that were added mostly as DLC after launch: Craglorn, Wrothgar, Hew's Bane, Gold Coast and Vvanderfell.

    Other than those, I highly recommend that any new players do it the old way if they care about story.
    Story is very important for me too. It either has to be there, or it has to provide a platform where stories can be made by players (like EVE). 
    MadFrenchie
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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I dont mind story as long as its not forced down your throat and hinders significant amount of progression. Its not really a devs job to hold your hand through any type of game anyway, but to give you the option of what you want to engage in or not. Some of the best memories in a game come from how you perceive things to be, not always how the narrative is given to you. I'm sure many mmorpg players from 10+ years can attribute a large part of their most memorable experiences to the interactions with others and the bonds they formed, some meeting up in a random group and end up reaching cap together while some met at a random rare and kept tagging along side each other. Stuff like that usually has nothing to do with the npcs that the game throws at you or the long winded fight phases some bosses have, even though they can be very immersive at times.
  • MendelMendel Member LegendaryPosts: 5,609
    I'm of two minds about story-based MMORPGs.  Some of the stories are nice, and well implemented, but I think the story-driven aspect seems to force players into a more single-player experience, which seems at odds with the MMORPG aspect.  Too many of the story elements tend to remind me of elaborate single player games.

    Currently, ESO is driving me a bit nuts with this.  The story needs me to go fight a big boss.  Someone zones in, and I follow to help out.  Only, the boss is in a personalized instance, and its me against the boss that I've already lost to seven times.  No sign of the guy who zoned in half second before me.  So much for the massive multiplayer aspect.  The story aspect has spilled over into the other gaming mechanisms, forcing single solutions on everyone.
    dizzarianRidelynnpantaro

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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Gorwe said:
    Let me do this quickly:

    1. SWTOR
    2. TSW
    3. LoTR:O
    4. ES:O
    5. Star Trek: Online / Neverwinter / WoW
    Now there's a list I fully agree with :smiley:
    Gorwe

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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    For me it's:

    1) SWTOR
    2) GW2
    3) LOTRO
    4) WOW

    But I haven't played TSW, FF14 or ES:O.  Although I don't really like ES games so I doubt that game would jump in.  TSW is the best from what I've heard.
    VengeSunsoar
  • MikehaMikeha Member EpicPosts: 9,196
    1. SWTOR
    2. TSW
    3. FFXIV
    4. GW2
    5. ESO
  • XtrizXtriz Member UncommonPosts: 48
    Gw2 is great with story. And they adding so much story quest.
    Octagon7711

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited September 2017
    DMKano said:
    This list is spot on

    The reason I know - I hate story driven MMOs and 4 of those games are some of the most annoying MMOs I ever played.

    Kudos for ESO Cyrodiil - no story to deal with there

    Still great video - I agree with his list 100%
    I'm also a bigger fan of the emergent gameplay in MMORPGs, but my enjoyment of the story stems largely from how well it fits into the virtual world idea of MMORPGs.

    I hate being referred to as the hero, the one last hope...  That just happens to be one of a long line of "last hope" heroes.  It almost seems insulting to one's intelligence in a way, being told you're the chosen one all the while every other player standing beside you is being told the same thing.

    NPC: "YOU are our only hope!"

    <looks around at the 8 other players standing around hearing the same>

    Me: ".....  You being a smartass?"
    [Deleted User]dizzarian

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  • dizzariandizzarian Member UncommonPosts: 5
    Thanks @Scorchien for posting this really appreciate it.
    I think everyone's comments here are actually pretty spot on about story driven MMOs. 

    @Po_gg, In my original recording of this I went into a long speech about the difference between a story driven MMO and lore driven MMO but it ended up on the cutting room floor and I'll probably do a whole video about this some time in the future.   Like you said there's a lot of great stories in some games not on this list but unfortunately you have to go digging for them

    Agreed the whole "your the hero to save the world" thing gets old when there are 50 other people standing around doing the same thing.  I kinda like the way skyforge (and some others) did it where you're just one of many gods standing around and here's what you need to do today.

    Thanks to everyone for checking out my video :)
    ScorchienPo_gg
  • ScorchienScorchien Member LegendaryPosts: 8,914
    DMKano said:
    DMKano said:
    This list is spot on

    The reason I know - I hate story driven MMOs and 4 of those games are some of the most annoying MMOs I ever played.

    Kudos for ESO Cyrodiil - no story to deal with there

    Still great video - I agree with his list 100%
    I'm also a bigger fan of the emergent gameplay in MMORPGs, but my enjoyment of the story stems largely from how well it fits into the virtual world idea of MMORPGs.

    I hate being referred to as the hero, the one last hope...  That just happens to be one of a long line of "last hope" heroes.  It almost seems insulting to one's intelligence in a way, being told you're the chosen one all the while every other player standing beside you is being told the same thing.

    NPC: "YOU are our only hope!"

    <looks around at the 8 other players standing around hearing the same>

    Me: ".....  You being a smartass?"


    Yeah this is exactly where MMOs fail for me.

    Story driven single player games - I can totally get into those as they make sense.

    MMO stories - complete joke as NPCs talk to every player as they were the only one existing.... like umm really? I see 10 players here killed the Orc leader and recovered your lost sword, but you want me to go and do it again???

    Yeah it just doesnt work for me.


       I get your opinion on that Kano and respect your OP here , i know your background and share some of the same sentiments , (My favorite game is UO) for ex.. no story basically , and really enjoy a Sandbox ..
       But i also enjoy a good Story Driven game and many of these games are Intended for a signifigant portions of the Story to play out like a Novel , that you are a part of like in FF14 , a grand story that spans time...  And also intened to play out like a Single player game , Exactly like the Single player game you enjoy , And i know you realize that you are not the only person that played Dragon Age for ex .. yes thousands of people killed those same Boss mobs there to ..

      Really hard to tell the difference in some of these games at times when they go into Story cinematics anyway .. You dont see other players till it cycles out of the story ...
  • postlarvalpostlarval Member EpicPosts: 2,003
    edited September 2017
    Good video. I agree with the list, although I would flip the top two and place TSW as #2 and FFXIV as #1. My main complaint with TSW is the "story" still feels too much like a loosely related sequence of events, rather than an actual story.

    I think the sad thing is that LotRO should be at the top of the list, which tells you how badly the developers missed the mark, since they already had a rock-solid story to start with.
    Scorchiendizzarian
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    ~~ postlarval ~~

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Scorchien said:
    DMKano said:
    DMKano said:
    This list is spot on

    The reason I know - I hate story driven MMOs and 4 of those games are some of the most annoying MMOs I ever played.

    Kudos for ESO Cyrodiil - no story to deal with there

    Still great video - I agree with his list 100%
    I'm also a bigger fan of the emergent gameplay in MMORPGs, but my enjoyment of the story stems largely from how well it fits into the virtual world idea of MMORPGs.

    I hate being referred to as the hero, the one last hope...  That just happens to be one of a long line of "last hope" heroes.  It almost seems insulting to one's intelligence in a way, being told you're the chosen one all the while every other player standing beside you is being told the same thing.

    NPC: "YOU are our only hope!"

    <looks around at the 8 other players standing around hearing the same>

    Me: ".....  You being a smartass?"


    Yeah this is exactly where MMOs fail for me.

    Story driven single player games - I can totally get into those as they make sense.

    MMO stories - complete joke as NPCs talk to every player as they were the only one existing.... like umm really? I see 10 players here killed the Orc leader and recovered your lost sword, but you want me to go and do it again???

    Yeah it just doesnt work for me.


       I get your opinion on that Kano and respect your OP here , i know your background and share some of the same sentiments , (My favorite game is UO) for ex.. no story basically , and really enjoy a Sandbox ..
       But i also enjoy a good Story Driven game and many of these games are Intended for a signifigant portions of the Story to play out like a Novel , that you are a part of like in FF14 , a grand story that spans time...  And also intened to play out like a Single player game , Exactly like the Single player game you enjoy , And i know you realize that you are not the only person that played Dragon Age for ex .. yes thousands of people killed those same Boss mobs there to ..

      Really hard to tell the difference in some of these games at times when they go into Story cinematics anyway .. You dont see other players till it cycles out of the story ...
    It's a lack of imagination on their part. Story content on SWTOR and TSW for example, both HEAVILY instanced games, isn't all that different from single player RPGs. If you don't see the players, why does it even matter they are playing through the same stories? It's as you say; are some people somehow under the delusion they are the only person playing the Witcher's story? Or Skyrim's? xD

    But each to their own. I do agree that when the implementation is half-assed, it IS very immersion breaking. ESO has always been a major offender in this regard to me. Quest bosses that die the moment you step into the area (and quest complete) because another player JUST finished it for you... more people than a subway crowd running in and out of the area while you're supposedly deciding some NPC's fate... meh. Damn shame too, since their story content is rather good otherwise.
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  • RidelynnRidelynn Member EpicPosts: 7,383
    I love story, but for me it takes a back seat to the feeling of personal progression and good gameplay.

    I will play a game for a good story - but once the story is up, if there is no further personal progression beyond Loot Treadmill, I'll bow out until the next bit of story. WoW, FFXIV and SWTOR all fall into this category for me, although with FFXIV there is a good bit more horizontal progression paths and I tend to meander in those for a bit before getting bored. 

    I haven't really been able to get into ESO or GW2. I've played both, and I've finished the initial main line story, but neither really hooked me enough to be interested enough to go back for follow-on stories, at least as of yet.

    TSW - I dunno. I've tried it a few times. Wife loved it for a while there. I just can't seem to get into it either. I just don't think the vibe really interests me: I was never really an X-Files/Twin Peaks/Stephen King kind of person.
    dizzarian
  • TheocritusTheocritus Member LegendaryPosts: 10,015
    DMKano said:
    This list is spot on

    The reason I know - I hate story driven MMOs and 4 of those games are some of the most annoying MMOs I ever played.

    Kudos for ESO Cyrodiil - no story to deal with there

    Still great video - I agree with his list 100%
    Same here...Story driven MMOs just make me feel like I am going through the motions, not really playing......When you factor in cutscenes and voice acting, then they really have no place as a MMO...As single player games they'd be fine.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited September 2017
    I didn't really play WoW before Cata, but didn't they treat your character like crap in their narrative, like you were just some side dude tagging along? I personally hate all this "Champion" "Hero" etc garbage that started I guess around MoP(?) I kind of miss narrative like that though because it makes you feel like you're a part of the world, not the center which goes back to Kanos point of I'm this great champion as you say I am, then why do I have to pick up 15 nuts for you or rescue some kittens or other garbage, even just killing tigers that are 10 feet away that NEVER go into the safe zone, yet they must be killed. Go farm your own darn leather! Sorry, quest PTSD
    borghive49
  • kjempffkjempff Member RarePosts: 1,760
    edited September 2017
    Being one with the opinion that story driven is THE reason mmos suck nowadays.. I am not sure how to read a top 5 list like this .. the best of that which I hate about modern mmos or the worst examples list :dizzy:

    One thing to note is, the story driven mmo (which to me is the definition of themepark) started with WoW/Eq2 in 2004 and got refined by both and just about all mmos since.. before that no mmo were themepark.

    borghive49Azaron_Nightblade
  • borghive49borghive49 Member RarePosts: 493
    Albatroes said:
    I didn't really play WoW before Cata, but didn't they treat your character like crap in their narrative, like you were just some side dude tagging along? I personally hate all this "Champion" "Hero" etc garbage that started I guess around MoP(?) I kind of miss narrative like that though because it makes you feel like you're a part of the world, not the center which goes back to Kanos point of I'm this great champion as you say I am, then why do I have to pick up 15 nuts for you or rescue some kittens or other garbage, even just killing tigers that are 10 feet away that NEVER go into the safe zone, yet they must be killed. Go farm your own darn leather! Sorry, quest PTSD
    I don't what type of gamer companies are trying to cater to these days?
  • Loke666Loke666 Member EpicPosts: 21,441
    I kinda feel that MMOs stories tend to suck badly. Singleplayer games can have a fun story but MMOs tend to use story as a way to tell you why you need to kill rats in the moat.

    The only ones with interesting backstories are the one based on famous IPs like LOTRO and I would certainly not want to read a book where the heroes play second fiddle to the fellowshoip and generally do plenty of menial tasks.

    I am not so sure MMOs need an acive story though. Background certainly helps but do we really need a complicated story with having me as the players being the only one that can stop a terrible threat?

    What happened with just go around and adventuring? I feel that MMOs took something from singleplayer games that it can't really use nearly as well and that it actually hurt the playing experience instead of helping it.

    Having the MMO story focusing on what happened before the server got online and letting the players deal with whatever is in the world the way they see fit seems more fun to me. I don't think we need a huge threat that the entire world needs to unite to fight (even if it will end in a small instance), we certainly don't need that in every expansion for every MMO.
    GilcroixMadFrenchieConstantineMerus
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited September 2017
    I've always thought the Dark Souls series  provided a good blueprint for an atmospheric MMORPG.  It never directly tells you the narrative, but it provides plenty of artwork and flavor text in the way of conversations, plaques, etc. to clue the player in to what's occurring.  It has the added benefit of making the world seem very mysterious.
    ConstantineMerusSovrath

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  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I've played all the games he mentioned and they do have good stories.  GW2, WoW, and Aion weren't mentioned but really have some good quests and usually a well done main story questing. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • delete5230delete5230 Member EpicPosts: 7,081
    I like when NPC's tell a non intrusive background of what you'll be doing.  In other words you can take the background story behind it or leave it. Your choice !

    Then you or the group can simply do what ever it is.  It could be long and hard, as long as it's not a chain quest.
  • kjempffkjempff Member RarePosts: 1,760
    Loke666 said:
    I am not so sure MMOs need an acive story though. Background certainly helps but do we really need a complicated story with having me as the players being the only one that can stop a terrible threat?

    What happened with just go around and adventuring? I feel that MMOs took something from singleplayer games that it can't really use nearly as well and that it actually hurt the playing experience instead of helping it.

    Having the MMO story focusing on what happened before the server got online and letting the players deal with whatever is in the world the way they see fit seems more fun to me. I don't think we need a huge threat that the entire world needs to unite to fight (even if it will end in a small instance), we certainly don't need that in every expansion for every MMO.
    Agree. Also it is important to distinguish between a story driven game and a game with stories. Story driven works well with single player rpg, but a mmo is (or should be) a world with freedom and choice to make your story (character wise and as a play experience) and that doesn't work if the story is imposed on you. I am not advocating story empty mmo like a pure sandbox, a mmo should be full of stories, just not personalized hero stories, but backstory, lore and opt-in stories your character take part in.. it is all about how stories are incorporated and presented in a game.

    If you compare Everquest (pre 2006) with a post WoW mmo (themepark) lets say ESO as an example, then you should see a clear example of the difference between a mmo with stories (Eq) and a story driven mmo (ESO).
  • kjempffkjempff Member RarePosts: 1,760
    edited September 2017
    Gorwe said:
    kjempff said:
    Loke666 said:
    I am not so sure MMOs need an acive story though. Background certainly helps but do we really need a complicated story with having me as the players being the only one that can stop a terrible threat?

    What happened with just go around and adventuring? I feel that MMOs took something from singleplayer games that it can't really use nearly as well and that it actually hurt the playing experience instead of helping it.

    Having the MMO story focusing on what happened before the server got online and letting the players deal with whatever is in the world the way they see fit seems more fun to me. I don't think we need a huge threat that the entire world needs to unite to fight (even if it will end in a small instance), we certainly don't need that in every expansion for every MMO.
    Agree. Also it is important to distinguish between a story driven game and a game with stories. Story driven works well with single player rpg, but a mmo is (or should be) a world with freedom and choice to make your story (character wise and as a play experience) and that doesn't work if the story is imposed on you. I am not advocating story empty mmo like a pure sandbox, a mmo should be full of stories, just not personalized hero stories, but backstory, lore and opt-in stories your character take part in.. it is all about how stories are incorporated and presented in a game.

    If you compare Everquest (pre 2006) with a post WoW mmo (themepark) lets say ESO as an example, then you should see a clear example of the difference between a mmo with stories (Eq) and a story driven mmo (ESO).

    Or in short: Lore Rich(EQ) vs Story Rich(ESO).
    Mmm nah that was not my point really, there is much lore in ESO and there are many stories in EQ. In a story driven game, the player plays the stories and not as much the character. In a game with stories in an open world, the player plays the character and the stories are tied to the world, the player plays the character and creating that story and experience is what drives the game; stories are just something that accompanies adventures.

    In EQ a story is typically made up by many different parts, npc speech of course, other npc referring to or partly involved with the specific story (and other stories), found items/scrolls, world layout, lore and much more, many parts optional to completing the quest/adventure/story. 
    Depending on the player, their curiosity, play style, ect such a story will be experienced differently and make up a personal story for that player... not a different story but a different perception depending on which parts the player pays attention to or find more relevant. Story is not driving the game, the player is driving.
    Loke666
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