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CR: You mean decompress the ship? Yeah, it will definitely be possible. If you blow a door open, then all the atmosphere inside will go out
CR: Well they need a suit on, if they have a suit on they won't die. But if they don't have their helmet on, they better get one on very quickly. Depending on the scale of the ship you would probably be able to vent the ship from the pilot's seat. That won't be in 3.0, but in 3.0 you will be able to blow doors and atmosphere will go out of the ship.
CR: Yeah we're definitely going to be modeling stealth in terms of if you're quiet you can also keep your signature low. Certain suits, light armor, they'll be much better than medium or heavy armor which would have bigger EM signatures and also worse for trying to keep quiet. So yeah, stealth is definitely part of our plan. It's not going to be fully in 3.0, but after 3.0.
CR: No, we're gonna have actual gameplay. First of all if you see wreckage you need to go out there and separate the items. Like a gun attached to a blown up wing you'd have to detach the gun and recover it as an item you can sell. Then you can salvage the actual debris and turn that into the equivalent of iron ore and then you can go sell it.
Yes, we are planning on doing docking. I don't know if we showed on the Idris but there's a whole docking airlock and docking collar. Like if you have an Idris and you park at a space station, it's too big to park at an actual pad. So like an airplane at an airport, you have an air-bridge, we have a version of that.
CR: We're working on an additional Star Marine level that will involve planetary combat. So that will be fun. We're always working on FPS features. Our goal on the FPS side is that you can try out Star Marine in competitive matches but also so it works in the the PU is to have the FPS we're doing equivalent to even what a dedicated FPS does. But on a slower more tactical/realistic side. As in [?] all the way to ARMA or something, but it's not just straight Call of Duty. That's why we're having stamina, suit punctures, stealth.
CR: Still the same plans. We're gonna do that.
CR: Yes, there will be, not in 3.0, but we are planning that. Like we showed the Idris which had 12 players and it was 6 on each ship and it was nice and close. In Squadron we have 18/19 NPCs just on the ship manning it. I suspect for the bigger capital ships like the Idris and above, and even the smaller ones, you'll have an NPC crew as well as your friends playing with you. So yes, you will be able to hire NPCs.
Comments
Will Character Customisation and Female Characters be in 3.0?
Update on the Delta Patcher
Will opening Helmet Visors actually be a thing?
Whats the most exciting things that got fixed lately?
Are there any plans for personal beacons (for example to find a player in space or on the planetside)?
Will we be able to trade Items or UEC?
Will other players be able to see what you are doing on your mobiglass?
Erin Roberts
What can we expect from what we have in the Gamescom demo versus 3.0 release?
What have been the biggest blockers in the development of 3.0?
Can we expect 24+ players?
You can now focus on parts of your ship you want to interact with by pressing the F key. Will there be more added to this system?
Missions involving other players – counter missions, how will those work in 3.0?
3.0 has procedural moons, the birth of survival mechanics in SC – oxygen, stamina, etc… - what else is planned for survival? Food, water?
Erin Roberts pt.2
Right now, everyone’s spawning into Daymar, everything has finite fuel. How will that work when planetside?
What’s the most impressive ship to use so far?
Careers. No mining at launch, but what will be in 3.0?
When 3.0 comes out – players are used to spawning in Olisar if they’re good or Grim Hex if they’re wanted. Can we choose spawn points in 3.0?
3.0 is a huge implementation
How is netcode coming along? Can we expect a framerate improvement?
How multiple people trying to use a quest giver be handled?
Mission sharing?
Homesteading?
When you die in space, you spawn at the last medical facility. Temporary? Can you get your ship ordered there?
Costs and challenges of operating a Cap ship?
Vehicles – electronic access REC. Will there be a way in 3.0 to rent a ship?
What’s the intention for people who own large ships but only want to play singleplayer?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Like is the amount of stuff and design that has/is materializing so there are way more proper answers to things. Also confirming the death of spaceman design docs as still accurate, something many were wondering seeing how old that design was.
A ) The CryEngine original netcode wasn't up to the original "low cap instances with loading screen" design
B ) they are adding features that affect the backend like persistence, player communications, larger map, seamless planets, etc.
C ) they changed the scope from A to no instances* and no loading screen
*I suspect hangar will be instanced, otherwise they will need a lots of them on the major hubs or players will wait a lot in space doing nothing to dock.
That's is the engine tech work, what they call of object containers, 3.0 is still a single server supporting the PU, once the tech achieves the point they call roll multiple servers to sustain the game world that currently and in 3.0 is just one server with multiple, that's SC's MMO setup and when we will see jumps in the pop we can find in the PU.
Then you are right, the scope of the game's network model has changed; before it was all meant to be instanced and now it's a single-world approach.
But it would be logical to have "regions" under a single-world approach, say able to jump between US/EU PU with no locks or anything, it seems crazy to me to even attempt to have everyone in the same place, even if the servers can scale to handle it, it would still kill performance on the player's side not to talk how bloated it would be.
― Terry Pratchett, Making Money
Layered is, say in MMO's where you are in a specific server/region yet the chat, friend lists and such flow through other servers.
CitizenCon
Squadron 42 is planned to be the main subject at Citizencon 2017 (this is not solid).
In my Interview with Erin as few weeks ago he told me that SQ42 is likely to use some traditional advertising, so expect to see it in magazines BUT also that it would go on the Schedule Report, I assume that will be the next big thing after 3.0 is Released. CitizenCon 2947 will be held on Friday 27th October at Capitol Theater in Frankfurt. The Presentation will be Live Streamed on Twitch.tv/StarCitizen the times are yet TBC but I expect it around 6 - 9pm UTCish.
GamesCom Idris Info
GamesCom’s Presentation was heavily affected by 3.0,if 3.0 had been released before Gamescom then the presentation would have been more Squadron 42-centric.
For the Idris Battle at GamesCom the Shields were disabled for all ships involved, this is because during testing there wasn’t enough DPS to take down the ship's within a reasonable amount of time. The railgun also requires a lot of energy and at the moment you can’t fire the railgun and keep the shields up due to those energy restrictions, you have to choose. But even using the Railgun against another Idris’s shields was not enough to drop them and it makes more sense to keep the shields up, this is not the intention going forward tho.
The Idris is still in balancing phase and the internals are not completely finished either.
The shields of an Idris have a 1.5 minute charge time to activate. This kind of mechanic is roughly what they want for so that in the final game. Your Idris will be vulnerable when switching back and forth between the Railgun OR other power needs. Disabling power OR the shields even briefly will then also cause Capital ships to be vulnerable for a much longer time too as they have to reboot the system.
The 2nd Idris Battle shown some of the damage and critical hits that can happen, the Pirate Idris suffered a direct hit with the railgun to its power core which caused it to explode much faster when compared to the 1st battle. The Idris’s in that demo being crewed by 6 players each and in SQ42 this would be 18/19 NPCs crewing one. The Idris will not be in 3.0 BUT could potentially be in 3.1 or 3.2 BUILDS. There is an internal discussion within CIG whether they want the ship open to the players as soon as possible and or waiting till after Squadron 42 Ep 1's release.
FOIP & VR
The FOIP and VOIP systems in Star Citizen will be optional BUT any webcam and any microphone can be used. The VOIP can drive lip movement and the FOIP will
better express your facial animations & reactions as well as improve the lip movement.
They are currently finishing what they call phase 1 of the FOIP & VOIP systems and they are busy with bug fixes. Future phases will deal with hair, beards and glasses on cameras to ensure those do not cause any issues for the system and improve the overall quality allowing more people to use it with less issues.
The 2nd phase of will also include Work for VR & better head tracking. Phase 3 will look at finalizing VR support and Eye-Tracking.
There are constraints of the headsets for VR that mean currently they are not appropriate to track eyebrow and the parts of your face that are covered by them, we will have to see in the future if there are other ways around that BUT it’s good to know they will be supported to the best standard they can be. Phase 2 is a way off and Phase 3 is a long long way off at the moment so just bear that in mind.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/