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We have received word that Viking-themed Valnir Rok is heading to Steam Early Access starting September 26th. It is shared sandbox survival RPG based in Norse mythology where players fight to survive the harsh environment.
Comments
I agree with you 100%. Nothing stood out to me about the game and it was confusing as all get out. Not ready for EA by any stretch unless they are just looking to get some $$$ as atm there is nothing about it that stands out above any other survival style game out there.
1. AGRO, unlike most survival games out there you are not kill on site by every living thing. There are factions and cities and every Tom Dick and Harry is not trying to kill you because you drink from the well. steal from the city and it changes.
2. At this point the survival aspect of the game isn't turned up so high that you are starving thirsty every 5 minuets, That is refreshing after playing games like Conan where a full meal last you 2 minuets
3. Granted combat is odd to get used to, but you really have to dodge and duck to be effective
4. I like the discovery feature to learn new items
There are still a thousand little things that are wrong with the game, and they should consider moving from pre-alpha >alpha > beta >early access instead of pre-alpha > EA. As i just dont think there is enough game yet.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Thats a misconception. Only a small percentage of Vikings were raiders.
Vikings were also explorers, farmers, craftsmen and traders.
And "survival" seems to mean "die a lot." For me it was wolves that maybe growled first but seemed to pop out of nowhere (hiding in the underbrush?) and kill me quickly, even when I had a crude knife I had made and a wooden shield I had found. You know, in real life wolves tend to shy away from humans... I found I could out-run them, but I couldn't recover my stuff because, well, it was still where the wolves still were. Real wolves tend to roam a lot.
Lots of things that looked like they might be useful, but were really just fixed scenery. The stuff you could use was pretty obvious, which was helpful but upset the immersion.
Hey, crafting!? No, unless you count the usual filling out of pre-set recipes.
There's another guy with a marker over his head. Learn something new? Sure, but guess how -- that's right, go out and kill something ...
Why do people keep making the same game, with different visual themes?