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Enjoyable, But It Needs a Healthy Player Base to be Great - LawBreakers Review

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2017 in News & Features Discussion

imageEnjoyable, But It Needs a Healthy Player Base to be Great - LawBreakers Review

Lawbreakers is a recently released FPS (First Person Shooter) developed by Boss Key Productions and published by Nexon for PC and PS4. The concept behind the game is to have a fast, active FPS with fluid movement and a battlefield that is all about movement and keeping your head on a swivel. Let's take a look at it's different parts that add up to make Lawbreakers what it is.

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Comments

  • ElvocElvoc Member RarePosts: 549
    Sadly this is the curse of all these games with with this type of theme. Lots of these games are just not getting the player base because must people have already done and seen that..
  • Panther2103Panther2103 Member EpicPosts: 5,779
    edited September 2017
    I love this game. It is advertised like Overwatch but feels nothing like it. The champions are all individually great, and you don't need specific setups to win matches, you can play who you are good with. Sure some champions tend to be better than others at certain game modes (Wraith being great at Blitzball due to incredible movement speed, things like that).

    I feel like with certain types of games it's incredibly hard to pull players in. Especially the arena shooter genre, which I feel this fits in more than an Overwatch clone. It feels like Unreal with extreme movement speeds, and differing playstyle classes. A lot of my friends haven't even heard of the game, or have heard about the small playerbase so they refuse to even attempt to try it. That causes more issues than anything. People are afraid to invest into something that might die, so they don't invest and it causes it to never grow.

    I'm hoping BKP can pull this off and get enough people playing. Because even if it's similar to other games, it feels different enough to make me love it. The movement, everything about it makes me enjoy it. It just sucks that it can't pull players.

    Oh well, I'm still getting full matches 24/7 on the PS4 version, so I'm going to keep playing until that isn't possible anymore.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Can anyone say "it's the same as the MOBA rush" we saw after LOL exploded? Next year it'll all be PUBG clones.
    urbanmechPhryOzmodan[Deleted User]

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  • Panther2103Panther2103 Member EpicPosts: 5,779
    Can anyone say "it's the same as the MOBA rush" we saw after LOL exploded? Next year it'll all be PUBG clones.
    Next year? It's already started. It started with battle royale getting popular in Arma. Then it moved onto The Culling, then H1z1, now Pubg, I'm sure theres 8 more coming out in the next few months. 
    BillMurphy
  • ArskaaaArskaaa Member RarePosts: 1,265
    there is so MANY fps game! u cant have many player for every damm fps game.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Extreme movement speeds combined with twitch aiming has also been a recipe for a niche playerbase.

    Many players have trouble aiming at normal movement speeds (no offense to anyone, I'm not suggesting I'm any better), much less while utilizing extreme movement abilities and shooting at others utilizing such movement abilities.
    Panther2103BitterClinger

    image
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Extreme movement speeds combined with twitch aiming has also been a recipe for a niche playerbase.

    Many players have trouble aiming at normal movement speeds (no offense to anyone, I'm not suggesting I'm any better), much less while utilizing extreme movement abilities and shooting at others utilizing such movement abilities.
    Yeah this makes sense. It's why arena shooters in general have always kind of been niche. People who are extremely good at abusing movement systems in quake and unreal through bunny hopping backwards around corners and through areas because they memorized maps, prefiring at people, it's just such a high skill wall that it deters new players from learning.
    MadFrenchieOzmodan
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited September 2017

    DMKano said:

    Overwatch



    As long as Overwatch exists, none of the competition has a realistic chance of having a large playerbase






    True and on the f2p front there's Paladins, so this was kind of destined to fail even if they decided to go f2p. As an aside, based on the title of the article alone, I thought this was gonna be about Wildstar
  • AztokAztok Member UncommonPosts: 33
    This game will not survive. Its in the shadows to much more popular games. It will go f2p then eventually die. Some other studio will buy it. Advertise like crazy, then die again. Only to be reborn with a small player base in private servers.
    Ozmodan
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited September 2017
    I really enjoyed the beta, but Cliff made a big mistake here. He wanted a piece of the OW pie so much that he restricted his own game to live under OW's shadow.

    Cliff B SHOULD HAVE taken notes from his own past success, the Gears of War series, instead of taking notes from OW.

    The current Lawbreakers game could have been a nice complement to a robust 1-4 coop story driven campaign like Cliff did with Gears of War, with background story for all characters. Sure, the game would have been full price, but it would have been a bigger success by not going all out copying OW for some of its money. Gravity and realistic graphics aren't enough to differentiate both games.

    My opinion.




  • PhryPhry Member LegendaryPosts: 11,004
    Maybe a few years ago it would have had a chance, but, its late and the demand just isn't there, its perhaps not too surprising that the game is pretty much DOA, its a shame, but i don't think anything can be done about it at this point. :/
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Aztok said:
    This game will not survive. Its in the shadows to much more popular games. It will go f2p then eventually die. Some other studio will buy it. Advertise like crazy, then die again. Only to be reborn with a small player base in private servers.
    I don't know if that's possible with an non mmo style game. I guess maybe, but I've never seen a private server for a shooter other than halo 2. 

    Currently it's published by Nexon, so honestly it wouldn't surprise me if it does go F2P at some point. I sure hope it can get traction, I don't want it to die, it's really fun to me. 

    Getting attention for games now a days is really weird. Some games get attention out of absolutely nowhere and just spread like a wildfire (PUBG), other games get attention from streamers playing it or big youtubers playing it, other games just happen to have a really big name developer behind it so they just get big by default of the name.

    A game developed by older developers with little to no advertising isn't going to make it big, especially with the niche market it appeals to, but who knows. Maybe they can get people to play it. Ranked mode comes out soon, and that will be enough to bring a few of my friends back to it who stopped playing, but some people think it's a bad thing splitting people who don't want to play ranked up from the people who do. Personally I like ranked more than normal modes so it will keep my attention.
  • LobotomistLobotomist Member EpicPosts: 5,981
    They should do what Mirage has done. 24 hours free game for keeps.

    This would boost player size considerably. More players = alive game. Alive game = sales



  • OzmodanOzmodan Member EpicPosts: 9,726
    Extreme movement speeds combined with twitch aiming has also been a recipe for a niche playerbase.

    Many players have trouble aiming at normal movement speeds (no offense to anyone, I'm not suggesting I'm any better), much less while utilizing extreme movement abilities and shooting at others utilizing such movement abilities.
    Exactly what I felt.   Just felt it was horrible game design.  Doubt this game lasts the year out.
  • lxiaodonglxiaodong Member CommonPosts: 3
    gl
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