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Lawbreakers is a recently released FPS (First Person Shooter) developed by Boss Key Productions and published by Nexon for PC and PS4. The concept behind the game is to have a fast, active FPS with fluid movement and a battlefield that is all about movement and keeping your head on a swivel. Let's take a look at it's different parts that add up to make Lawbreakers what it is.
Comments
I feel like with certain types of games it's incredibly hard to pull players in. Especially the arena shooter genre, which I feel this fits in more than an Overwatch clone. It feels like Unreal with extreme movement speeds, and differing playstyle classes. A lot of my friends haven't even heard of the game, or have heard about the small playerbase so they refuse to even attempt to try it. That causes more issues than anything. People are afraid to invest into something that might die, so they don't invest and it causes it to never grow.
I'm hoping BKP can pull this off and get enough people playing. Because even if it's similar to other games, it feels different enough to make me love it. The movement, everything about it makes me enjoy it. It just sucks that it can't pull players.
Oh well, I'm still getting full matches 24/7 on the PS4 version, so I'm going to keep playing until that isn't possible anymore.
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Many players have trouble aiming at normal movement speeds (no offense to anyone, I'm not suggesting I'm any better), much less while utilizing extreme movement abilities and shooting at others utilizing such movement abilities.
True and on the f2p front there's Paladins, so this was kind of destined to fail even if they decided to go f2p. As an aside, based on the title of the article alone, I thought this was gonna be about Wildstar
Cliff B SHOULD HAVE taken notes from his own past success, the Gears of War series, instead of taking notes from OW.
The current Lawbreakers game could have been a nice complement to a robust 1-4 coop story driven campaign like Cliff did with Gears of War, with background story for all characters. Sure, the game would have been full price, but it would have been a bigger success by not going all out copying OW for some of its money. Gravity and realistic graphics aren't enough to differentiate both games.
My opinion.
Currently it's published by Nexon, so honestly it wouldn't surprise me if it does go F2P at some point. I sure hope it can get traction, I don't want it to die, it's really fun to me.
Getting attention for games now a days is really weird. Some games get attention out of absolutely nowhere and just spread like a wildfire (PUBG), other games get attention from streamers playing it or big youtubers playing it, other games just happen to have a really big name developer behind it so they just get big by default of the name.
A game developed by older developers with little to no advertising isn't going to make it big, especially with the niche market it appeals to, but who knows. Maybe they can get people to play it. Ranked mode comes out soon, and that will be enough to bring a few of my friends back to it who stopped playing, but some people think it's a bad thing splitting people who don't want to play ranked up from the people who do. Personally I like ranked more than normal modes so it will keep my attention.
This would boost player size considerably. More players = alive game. Alive game = sales