Because they messed it up when they decided to copy WOW and add 15 minute instanced PVP to it which undermined the RVR when half your force would disappear when the scenario queue popped.
DAoC's 3-sided RvR worked. Warhammer's 2-sided one didn't.
"they" didn't decide it, without calling any names here, "their publisher" decided it :> have a guess why MJ left and is now working without publishers up his ars.. on his back
EA told Mark to add scenario PVP to it? Never heard that one before. Pushed them to release too early? Yup, heard that one. But details about what content to have or not have? I highly doubt arena PVP with scoreboards was a publisher decision.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I did the pre-read and I see that WoW was stripped off the list, I think that's a little unfair, and I'm not a WoW fanboi...
The reality is that a majority of the early Vanilla WoW experience was denying factions access to places like BlackRock Mountain to deny gear progression. This resulted in some of the most epic battles I've ever seen. When TBC hit there were massive wars in Zangarmarsh and not for over their stupid mini game but for access to SSH. Guilds like Warsong Axemen made a meta game out of creating real conflict in open world zones on PVP servers...
Lineage 2 is by far the most hardcore PVP game to ever grace us with her presence. The effort necessary to gain levels and the hard XP loss on death, the Karma system, the castle siege system were all tuned to make it a very very high stakes game.
I'm a target. I know it. I even had fun with it. It may say something that the only PvP focused game I played for more than a month was DAoC.
BTW, early Cabalists were the supreme target, before they became PvE power-leveling machines. Raids knew the enemy was starting to get serious when all the Cabalists died. The big useless blob of a pet only let the enemy stealth classes know where to strike first.
Three way RvR was fun, but I can't wonder how five way RvR would have been.
Logic, my dear, merely enables one to be wrong with great authority.
It's too bad game development these days is driven by $$. The day my room mate let me beta test UO on his account changed my life. I've played most of the games in this list, and agree with their ranking.
Even these so called 'indie' projects, funded by millions of dollars through crowd funding, are pieces of shit, and could give a crap less if their game is actually worth my time to play.
This is one of the main reasons I've gotten into game development; and even after a long day of creating lame ass games for clients, I still put in a few solid hours every night on my own project. Not because I see money at the end of the tunnel, but because I want a game worth a damn to play.
"PVP is huge part of what makes an MMORPG thrive or die on the vine." Great soundbite, but I disagree. PvP can and in some cases does enhance an MMORPG but it is not the be all end all of the game. Excepting of course those PvP centric games, which according to Forgrimm (below) seems to be the thrust of this piece, but as for MMORPGs in general, as I said I disagree.
For this list’s sake, we’re focusing on games that made PVP a real priority in their design. So while some folks adore and still play World of Warcraft’s Battlegrounds, it’s out of the running. We’re talking about the games (that have already been released) which make player versus player a cornerstone of the gameplay as a whole.
For this list’s sake, we’re focusing on games that made PVP a real priority in their design. So while some folks adore and still play World of Warcraft’s Battlegrounds, it’s out of the running. We’re talking about the games (that have already been released) which make player versus player a cornerstone of the gameplay as a whole.
I don't think they should diminish WoW by claiming 'some folks still adore and play WoW battlegrounds' as if the PvP population isn't larger than any of the games on the list.
Blizzard introduced a multitude of PvP specific changes for Legion alone... obviously most of them weren't great, but the point stands. Also consider how Blizzard attempted to push arena as an esport for years... I just don't see how anyone can say PvP has no priority in WoW's development.
I agree 100%. Absolute lunacy to claim PvP has never been a focus in WoW's development. Seriously you make me think you've never played the game by writing that in your article even though I know you have. There has been so much more than just BGs over WoW's life, I'm not going to list it all because it is A LOT and I'm too lazy right now. But those who know it all will know that it has ALWAYS been a staple of WoW, which in case you forgot stands for World of WARcraft!! I definitely agree with the games that did make this list, but to slight WoW's PvP like that and claim it's nothing more than BGs really pissed me off.
P.S. Don't sink to the level of not summarizing each entry because the average internet user doesn't even read it, because there are still many, like me, who do and enjoy it. I love to know why you put in each game and why they deserve the spot you gave them.
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I read the text. I wanna know why they were chosen, not just see a screenshot of the games.
The reality is that a majority of the early Vanilla WoW experience was denying factions access to places like BlackRock Mountain to deny gear progression. This resulted in some of the most epic battles I've ever seen. When TBC hit there were massive wars in Zangarmarsh and not for over their stupid mini game but for access to SSH. Guilds like Warsong Axemen made a meta game out of creating real conflict in open world zones on PVP servers...
Lineage 2 is by far the most hardcore PVP game to ever grace us with her presence. The effort necessary to gain levels and the hard XP loss on death, the Karma system, the castle siege system were all tuned to make it a very very high stakes game.
BTW, early Cabalists were the supreme target, before they became PvE power-leveling machines. Raids knew the enemy was starting to get serious when all the Cabalists died. The big useless blob of a pet only let the enemy stealth classes know where to strike first.
Three way RvR was fun, but I can't wonder how five way RvR would have been.
Logic, my dear, merely enables one to be wrong with great authority.
Translate 'I didn't wanna take any more SH&^*%*% than I had to, so I didn't say 'NOTHIN'
I self identify as a monkey.
Even these so called 'indie' projects, funded by millions of dollars through crowd funding, are pieces of shit, and could give a crap less if their game is actually worth my time to play.
This is one of the main reasons I've gotten into game development; and even after a long day of creating lame ass games for clients, I still put in a few solid hours every night on my own project. Not because I see money at the end of the tunnel, but because I want a game worth a damn to play.
Go to hell!
WoW PvP has been broken for a very long time now.
Their priority is obviously PvE.
I agree 100%. Absolute lunacy to claim PvP has never been a focus in WoW's development. Seriously you make me think you've never played the game by writing that in your article even though I know you have. There has been so much more than just BGs over WoW's life, I'm not going to list it all because it is A LOT and I'm too lazy right now. But those who know it all will know that it has ALWAYS been a staple of WoW, which in case you forgot stands for World of WARcraft!! I definitely agree with the games that did make this list, but to slight WoW's PvP like that and claim it's nothing more than BGs really pissed me off.
P.S. Don't sink to the level of not summarizing each entry because the average internet user doesn't even read it, because there are still many, like me, who do and enjoy it. I love to know why you put in each game and why they deserve the spot you gave them.