In your mind, which are the most legendary MMOs ?
I recently made a list of MMOs I thought would be legendary and I noticed that ALL MMOs I truely felt have been extraordinary have been made between 1997 (Ultima Online) and 2007 (Vanguard: Saga of Heroes and Lord of the Rings Online).
Everything after that was kind of meh. Biowares SWTOR failed in my eyes because EA took them over, resulting in all kinds of absurd actions and a lame game. Aion was a Lineage clone, making that game even MORE simple (and it was too simple to begin with) and graphics focused. Age of Conan failed completely due to being, well, being a big pile of crap. Dungeons and Dragons Online, The Elder Scrolls Online, etc etc - all these games never really took of.
Anyway, that wouldbe my list:
- Ultima Online (1997)
- EverQuest (1999)
- Asheron's Call (1999)
- Dark Age of Camelot (2001)
- RuneScape (2001)
- Anarchy Online (2001)
- Eve Online (2003)
- Star Wars Galaxies (2003)
- World of Warcraft (2003)
- City of Heroes (2004)
- Guild Wars (2005)
- Vanguard: Saga of Heroes (2007)
- Lord of the Rings Online (2007)
Comments
I find it hard to put Wow on a list because it does nothing different,imo to be legendary is about game design not about how many people play a game.I tire of telling or reminding people of many things FFXi did so i won't but games like Ultima were unique,Everquest was the first of it's kind,DAOC was definitely a tad different but i did not think much of the game,Vanguard tried to open up the game view and added in a couple unique ideas,other than that,a whole pile of lazy game designs and clones.
I do agree on one thing,SWTOR was a mess,it was a very poorly designed game and just another typical linear questing game on rails.A mmo+rpg should be YOUR adventure,not one laid out with markers and pre defined paths for players to follow.
Wow wasn't far behind EQ2 in defining that type of linear design but EQ2 just did more and looked better,yes had more bugs but that doesn't really change what game design is about.I guess one could say the Everquest series was legendary for bugs,err i mean bad coding,no such thing as bugs unless they crawl along the ground with legs.
Never forget 3 mile Island and never trust a government official or company spokesman.
Their all mmos, all others are games online.. I agree with this list
One other would be FF11
I haven't played that many MMO's to be honest with you. But from what i've gleaned from people.
Ultima Online
EQ
EVE - played
SWG - played
WoW - played
I think after WoW, I haven't seen anything new or that felt new. I still to this day cannot foresee myself playing an MMORPG out there, they just all feel the same.
Cryomatrix
You can see my sci-fi/WW2 book recommendations.
Currently Playing:
......
If I had to define it I would probably go for some very subjective definition, like:
- which games are worth to remember
- which games felt like being made by people who like making games, opposed to games clearly just made for making money
- which games have been based on actual thought and new ideas, instead of just repeating a formula
- which games felt like a unique gaming experience
- which games felt like an original and not a copy
And yes WoW didnt do anything new, or hardly anything new. The new thing about WoW was that they tried to remove all the things that made MMOs tedious and create a pleasant, mainstreamed gaming experience. Unfortunately later they went too far and made the game too easy, but it wasnt this way in the beginning.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
..and that's it. I think they were the major contributor's and are the names that pretty much every gamer knows. Most of the others are often unknown to gamers who aren't strict MMO fans. I don't think they are the best by any means, I actually started with Asheron's Call myself (Played it for years and years), then AO and my next big one was LOTRO.
Earth & Beyond
DAOC
Auto Assault
Ultima Online post-trammel
SWG (old version, not NGE)
WoW
GW1 (NOT gw2)
LOTRO
City of Heroes
Tibia
Runescape
And those are the only MMOs I've ever stuck with or played for 1+ year. All other MMOs I stopped playing one month or less.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
It really felt different (in a good way) when it released.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
As for the list presented here I agree on the games listed.
Bren
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