It looks like you're new here. If you want to get involved, click one of these buttons!
The guys at Wargaming.net flew me out to take a gander at the newest World of Warplanes 2.0 patch, in what is essentially a re envisioning of the game. I got to meet with the developers and get a hands on with the new Bomber class and play with the Wargaming team on the new objective focused maps. Al King, Global Brand Director of Wargaming, also took the time for an interview about how the team reached 2.0 and their future plans for the game, which you can read here.
Comments
I give Wargaming a lot of credit for essentially admitting they made a mess of 1.0+, and starting over, but I don't know if the player base can ever be as robust as it might have been otherwise.
However, there are a few benefits. WoWP will always appear to have more people in a match. It's less grindy. There are not huge gaps in tech trees. The UI is easier to follow. The match-making system is more fair.
There are 3 particular negatives I have with the game that prevent me from playing more actively. They changed the sounds. The gun firing sounds were so nice, then they killed the sounds and gave that hit sound which is a little annoying. The game's UI does not scale to 4k. The Corsair and Zero flight characteristics do not match their real life benefits and drawbacks.