Yeah they have quite improved the format, only one sound issue so far after the Red 1 moment remembering lol
So seems next it's the highlight of the show presentation, but quite good so far I'm always interested in the more tech part of SC and showing off the guts of the game.
Low orbit orbital plates like in Warhammer 40K ...
Next stop : Lorville on Hurston
New Quantum Travel animation. Travel time reminds me of Elite: Dangerous. Not instant travel.
8 minutes of Quantum travel for roughly 23.2 million km. Filled with a presentation of tools. With 4 minutes of setting seeds, they created a HUGE High tech city. WITH interiors. WITH shops. WITH NPCs. :-O
From Trantor to Ruhrgebiet 2.0 ... huge mines instead of planet spanning city.
CR specifically compares the main building in Lorville with the Tyrell building in Blade Runner.
Walking the planet and examining the vegetation.
Tron style bike racing through the city with a Nox.
Entering a factory. Workers. Guards. People taking a break and watching their smartph... errr... MobiGlas.
Creepy fauna ... Headcrab scavenger thingies ....
No crashes, no mentionable bugs besides a bit of Nox jitter when unpiloted.
CR thanks the team and drags em on stage. DOZENS of people !
I like the many tools they have shown. Looks like minesweeper, but gets impressive results with minimal work. Will make creating new planets in high detail much much easier.
I like the many tools they have shown. Looks like minesweeper, but gets impressive results with minimal work. Will make creating new planets in high detail much much easier.
Have fun
Hard to adjust to but I think yeah much better, more like this please.
Stayed in my game too long it's over and what did I miss?
ah nothing ScotchUp, was useless, just a big scam, there was a big collection of money from CR with his hat out, then the police raided and he flew off in a helicopter.
Yes, very nice concepts but I want to see that stuff actually working in game. Then I'll sing their praises if they can get it as good as those videos without lag and bugs.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Yes, very nice concepts but I want to see that stuff actually working in game. Then I'll sing their praises if they can get it as good as those videos without lag and bugs.
The fun thing about this demos is that by the time they release they actually look better than the first demos made of it.
Just compare Levski/Delamar 2016 vs Levski/Delamar 2017, and the 2017 version is indeed what is currently released to the Evocati.
I'm okay with the stability and bug issues they go through, especially when releasing the first iteration of something to the game.
Comments
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16202-Xian-Dictionary
Not yet. Hopefully soon. As soon as some fan hosts it elsewhere.
Have fun
And the "Beggars canyon" runs on Tatooine.
I am always amazed by the complexity of modern games 8-O
Now they look at the "my Radar" app to explore SC planets and moons.
Have fun
Like a mini movie. Great acting, great mocap.
Now they are talking about claiming land to make it your own. It will be transferrable between players.
Have fun
So seems next it's the highlight of the show presentation, but quite good so far I'm always interested in the more tech part of SC and showing off the guts of the game.
Should be a new game demo, to be seen what it is about, shouldn't be 3.0 that was last GC, we'll see.
Let's see how this rolls
And so it begins ...
Low orbit orbital plates like in Warhammer 40K ...
Next stop : Lorville on Hurston
New Quantum Travel animation. Travel time reminds me of Elite: Dangerous. Not instant travel.
8 minutes of Quantum travel for roughly 23.2 million km. Filled with a presentation of tools. With 4 minutes of setting seeds, they created a HUGE High tech city. WITH interiors. WITH shops. WITH NPCs. :-O
From Trantor to Ruhrgebiet 2.0 ... huge mines instead of planet spanning city.
CR specifically compares the main building in Lorville with the Tyrell building in Blade Runner.
Walking the planet and examining the vegetation.
Tron style bike racing through the city with a Nox.
Entering a factory. Workers. Guards. People taking a break and watching their smartph... errr... MobiGlas.
Creepy fauna ... Headcrab scavenger thingies ....
No crashes, no mentionable bugs besides a bit of Nox jitter when unpiloted.
CR thanks the team and drags em on stage. DOZENS of people !
And now ... CAKE ! And singing ....
CR thanks audience - in Capitol and online.
Have fun
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Chris Roberts is Creator God !
I want to see what looks like the beginnings of the greatest game ever created again!
I like the many tools they have shown. Looks like minesweeper, but gets impressive results with minimal work. Will make creating new planets in high detail much much easier.
Have fun
A tech demo of some future stuff to happen after 3.0,
And let them eat cake.
Sums up the con.
― George Carlin
Watch here timestamped presentation
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Just compare Levski/Delamar 2016 vs Levski/Delamar 2017, and the 2017 version is indeed what is currently released to the Evocati.
I'm okay with the stability and bug issues they go through, especially when releasing the first iteration of something to the game.