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Star Wars: The Old Republic News - Earlier this fall, BioWare wrote in its roadmap about a number of utility changes coming to all Star Wars: The Old Republic classes. In a change from earlier class balance tweaks, the team has decided to "deliver all of them to you at once". In a new post on the SWTOR forums, Eric Musco reveals all of the changes coming to each class.
Comments
I have not played this one for a year but when I start reading things like this:
DevNotes: The Sniper’s defensive cooldowns were too strong, so we reduced the effectiveness of Defensive Safeguards.
DevNotes: The Mercenary’s defensive options were too good, so we reduced the effectiveness of Trauma Regulators and Kolto Surge.
DevNotes: The Gunslinger’s defensive cooldowns were too strong, so we reduced the effectiveness of Shield Reserves
Although this will look like a DPS loss, Carnage’s target DPS has always been calculated without “clipping” in mind, so this change should effectively normalize Carnage’s DPS to our target.
It screams "nerf" to me.
Easy? I challenge you to show me a class in WoW with more complex rotations than sentinels or dps guardians or shadows or gunnery commandos. Cat druid is the only demanding spec in WoW in order to play it properly.