Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild Wars 2 - Skill Visibility - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2017 in News & Features Discussion

imageGuild Wars 2 - Skill Visibility - MMORPG.com

As Guild Wars 2 ages, skills have become flashier and larger, to make sure new elite specialisation skills look as good as they feel. This is leading to an ever-increasing issue of visual clutter, with PvP situations in particular becoming almost impossible to see some small but important animations, and enemy AoEs in all content becoming hidden amongst dozens of allied particle effects.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • exile01exile01 Member RarePosts: 1,089
    that s**** made me almost puke. Yes, its such a clustermess.
    Thuplidaltanious
  • AlphaBlaze22AlphaBlaze22 Member UncommonPosts: 10
    edited October 2017
    The lack of combat animation in GW2 never bothered me until I came back from a brief stint of Neverwinter Online. I had about 500 hours on GW2 and had returned to start prepping for heart of thorns by finish the first living season; however, the combat animation felt so unsatisfying I didn't enjoy PVE combat anymore. Now that I think about it, all my feelings about the bad animation would temporarily disappear when I played PVP because, like Alexander talked about, I was never blinded from LOD overflood like in League of Legends. I think flashy combat adds substance to classes in mmorpgs and makes grinding through stuff a lot more enjoyable. At lot of people just can't get into GW2 for this reason.
    LionShard

    Started PC gaming in August, 2013. Games played (in order): FF14 ARR ==> Guild Wars 2 ==> Planetside 2 ==> League of Legends ==> Neverwinter (still playing)==> Back to League of Legends for a second try

  • TillerTiller Member LegendaryPosts: 11,485
    edited October 2017
    This must be why the lag has increased since the expansion hit. Many folks have been complaining about it more lately. That picture is actually nothing compared to how bad it can get, especially with name tags turned on.
    Thupli
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • winghaven1winghaven1 Member RarePosts: 745
    I have always hated oversaturated flashy combat. It shouldn't be a bad imitation of a firework show. In my opinion.
    LucienRene
  • ThupliThupli Member RarePosts: 1,318
    I quit after about 1 year when the game first released because of this reason. Even 5 man dungeons and fractals are hard to see stuff with all the spell effects.

    I'm back now and though I would love to do wvw or raiding, I can't without more control over what particle effects I see. I'm stuck in open world and relying on it being easy when the cluster of pve mob players are zerging a Boss.

    This needs to change and has since release. I wouldn't count on any rework of this...
  • WarlyxWarlyx Member EpicPosts: 3,368
    but isnt all the mmorpgs like that ? thats why options exist

    i mean some at least have a way to lower the graphics (particles of other group members) , FFXIV for example u can lower it to none , or low , and keep your skills at max .

    WoW with all the ppl and aoes , pets and what not is sometimes hard too.
  • APThugAPThug Member RarePosts: 543
    Flashy combat, big zergs of players, huge bosses or invasions all suffer from visual clutter. For some, it makes things look epic, but for others theres just too many dam colors and flashes all over the screen.

    To the un-trained eye usually the first reaction would be "I have no idea whats going on, I'm just pushing buttons." Mean while to the trained eye, these people usually survive the encounters a lot better, do more dps/support, and res the people who die because they weren't paying enough attention.

    If you ask me, there should be an option to reduce visual clutter. When you are alone, its no problem. But in pvp, knowing the animations is very important. But than again, a good player would be able to determine these things very quickly by just experience.

    image
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    People were vehemently complaining about this from BETA.

    5+ Years Later and now it's "current clutter".

    Yo thanks guys. Really. =\
    Thupli
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • WarWitchWarWitch Member UncommonPosts: 351
    edited October 2017
    gw2 in wvw in 3 way fights with 120 players is a mess. We need a way to turn off all spell effect but the red. With POF we caint even tell if its enemy buble of friendly for some skills. Its kinda strange some of the older games had options for this which would help a lot with smc fights etc.
  • ThupliThupli Member RarePosts: 1,318
    Yeah, we've been asking since beta to have options to reduce it. There are very few tools to reduce pr eliminate visual clutter...certainly no barebones options that would help gameplay and performance.
    [Deleted User]
  • laxielaxie Member RarePosts: 1,122
    GW2 is my favorite current MMO, but I have to agree with this.

    The biggest issue is the lack of clarity of your teammates' spells. The game has a robust combo system, where "field" skills trigger extra buffs when combined with "finishers". This works well in terms of gameplay, but is let down by the poor visuals. Most people can't tell when someone puts down a field - you would not expect a flaming circle to be a good thing. In this case, many people actually dodge away from my fields instead of moving towards them.

    Group content then ends up being about trusting others, rather than reacting to them. If it's that difficult to tell a friendly buff, you end up doing your own thing, hoping others do theirs.

    I think League of Legends (and Overwatch in the coming update) do this quite well. Skills have different colors, based on if it's friendly or harmful. If Guild Wars 2 did something similar, you'd at least be able to move away from red and towards the green. Currently, they are doing the "red" part in some cases, but not the "green". I understand that it might not be lore friendly, but I think GW2 is arcadey enough to justify this.
    [Deleted User]LionShard
  • AeanderAeander Member LegendaryPosts: 8,060
    This has been a consistent issue with Guild Wars 2. We have too many particle effects. We need flashier, more readable attack animations with fewer particles.
    [Deleted User]ThupliLucienRene
  • Loke666Loke666 Member EpicPosts: 21,441
    This have become annoying in most newer MMOs, the Korean games tend to be even worse.

    More and better animations, less particle effects thankyou.

    In a singleplayer game it is one thing but in a MMO you just can't have something that looks flashier then a Yanks X-mas decoration to show a skill.
    ThupliLucienRene
  • Dagon13Dagon13 Member UncommonPosts: 566
    Yeah... this has been a problem for years, including in GW2.

    I remember when the only skill effect my bruiser in EQ2 had was a lightly glowing fist. I'll take dog turd animations over seizure inducing flare any day.
  • lothariclotharic Member UncommonPosts: 34
    This has been a problem since launch (and before). I posted suggestions to fix this, but they never did. Actually a big reason why I quit after a few months.
  • LuposDavalteLuposDavalte Member UncommonPosts: 91
    This was an issue when GW2 first released and turned large fights into something I wasn't interested in participating in.

    To be fair it's an issue common in many MMOs. Even ESO sieges are inclined to induce seizures...
    Thupli
  • Dr_BinksDr_Binks Member UncommonPosts: 271
    I think it is a bit to much,,,,,, when there is so stuff covering the target that you cant see the target its too much and that's what we have in GW2 it has always been a bit much but it's really bad now!!
    Thupli
  • acidbloodacidblood Member RarePosts: 878

    Warlyx said:

    but isnt all the mmorpgs like that ? thats why options exist



    i mean some at least have a way to lower the graphics (particles of other group members) , FFXIV for example u can lower it to none , or low , and keep your skills at max .






    Was thinking this as well... surely some basic options like being able to lower or turn off effects for self / party / raid / other would go a long way. Not sure how well that would work in PvP though, as you would at least want to be able to see and identify all the AoE damage stuff.. maybe a customisable (for color blindness) tint for hostile and friendly effects; red fireworks = bad, green fireworks = good.
  • ThupliThupli Member RarePosts: 1,318

    acidblood said:



    Warlyx said:


    but isnt all the mmorpgs like that ? thats why options exist





    i mean some at least have a way to lower the graphics (particles of other group members) , FFXIV for example u can lower it to none , or low , and keep your skills at max .











    Was thinking this as well... surely some basic options like being able to lower or turn off effects for self / party / raid / other would go a long way. Not sure how well that would work in PvP though, as you would at least want to be able to see and identify all the AoE damage stuff.. maybe a customisable (for color blindness) tint for hostile and friendly effects; red fireworks = bad, green fireworks = good.



    They did add one option a while back, but it almost makes no difference.. I have it selected, and my screen looks worse than the ones posted above. In wow, I could almost turn particle effect off, just basic enough to see where attacks were landing. With gw2, they don't have that type of option.

    I'm not sure if the gw2 team is simply not capable with their given code to change this, or if they simply don't think it is a problem. I think they are mostly lacking on ability and time to male this change. I don't think they have the resources.
  • evolgrinzevolgrinz Member UncommonPosts: 151
    I have autism and the effects in large scale fights are overwhelming. Causing me to get sensory overloaded and just go "blind", where I for instance, lose where my mouse cursor is (solved this problem by going into action camera mode), but the biggest problem is that I get hit by attacks a lot, simply because I just didn't see them.
    So an option in settings where you can set the game to use simple spell animations would be very helpful.
  • Loke666Loke666 Member EpicPosts: 21,441
    evolgrinz said:
    I have autism and the effects in large scale fights are overwhelming. Causing me to get sensory overloaded and just go "blind", where I for instance, lose where my mouse cursor is (solved this problem by going into action camera mode), but the biggest problem is that I get hit by attacks a lot, simply because I just didn't see them.
    So an option in settings where you can set the game to use simple spell animations would be very helpful.
    You can already turn the particle effects down but it would indeed be nice to have a setting for less spectacular skill effects.

    I don't think GW2 is better or worse then most games, the problem is that you usually have far more larger fights in it (not to mention PvP zerges) so it gets annoying in a way a game where almost all content is done by 5 players groups never get.
  • daltaniousdaltanious Member UncommonPosts: 2,381
    It is truly horrific. Not sure if possible to turn off, but at least in FF14 I'm playing last months (next is sooner or later Gw2) one can halves this effects or turn them off (all but very basic). Also all this causes lags (on my older computer at least), not played on my new) and many times have caused me true headaches. Guess that was reason never liked mass fights in Gw2 and always sticked to solo PVE experience.
    Thupli
  • CulubuCulubu Member UncommonPosts: 49
    I still want flashier effects.
Sign In or Register to comment.