Hello everyone,
So I recently tried out my first survival game. I chose Conan Exiles mainly because of a nice youtube channel about it from (thranxes)[
a recommendation from Sovrath (I highly respect his opinion). The game has its pros and cons.
I've been playing a ton on a vanilla solo player server. I'm currently lvl 24 and I wonder about the prospects of the genre.
Keeping your belly full and water is easy to do and a nice realistic touch.
Crafting everything you need is good and fun. It has excellent crafting capabilities.
But then, what else is there? It seems like it is just it. It is a bit more gritty than other games but other than crafting, what else? The fact that the servers are small and max out at 40-70 players. I see that you can run your own server which is nice but I wonder why not just make a huge MMO map with thousands of players and have food/drink be the issue.
What are your thoughts on the survival genre? I only paid this game, but what do other games have to offer? (Edited for clarification)
Down below is a quick review of Conan Exiles
Pros:
Good graphics
Good crafting and building capability
Thrall system is nice (basically enslave NPC's)
The world is immersive, I like the lore, makes me want to see the old Conan movies
Religion system is nice
Night, day, sandstorm, heatstroke, freezing
Cons:
Combat is atrocious
NPC models move and rubber band in awful manner
Easy to exploit pathing bugs and issues with large monsters
I've died from crappy pathing
Cryomatrix
Comments
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If it wasn't for that, I'd love the exploration, building, etc. in a sandbox.
Give me a survival game that abstracts the need to eat and drink and I'll play it.
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i think one reason these games have so much of it is they really lack content so Devs have to do what they can to keep players busy and entertained,
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
ATITD and Wurm are basically the ancestors of Xsyon. Aside from the problem that they have no combat and terrible combat, respectively, and thus no monster-hunting PvE or dungeon runs to farm boss drops, these three games have lots of gathering and crafting content.
The Harvest Moon series and its descendants like Stardew Valley are also good examples to look at for survival-lite gameplay which includes gathering, growing crops, caring for livestock, and cooking.
You should try out ARK if you want a rendition of a mostly finished survival game. Though I think in the end CE will be much better and more fun than ARK. ARK has a huge amount of mods though for it to play solo though you cant play them online unless you find a server running mods you enjoy.
LOL @Kyleran it's a core dynamic of a SURVIVAL game.
If it is not a core dynamic, then it is NOT a survival game.
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Most survival games don't scale with the difficulty of the player and/or lack mechanics that make longer term survival increasingly difficult.
Two games that do alright, but still have some issues are Project Zomboid and 7 Days to Die.
In the first, different environmental changes occur that make it more and more difficult to survive. In the second, the enemies strength and numbers increase, making it more difficult to survive their threat.
The biggest thing I think they could do for the genre is make it actual MMO because almost all of these games do not have servers over 70 players. So I agree completely. I would also add that the maps are usually large but not huge or planet sized. I think having huge worlds along with huge massively multiplayer servers would be very appealing.
All in all I would say even with a huge amount of them in early access survival games are doing fine and could use some improvements. One only has to look at the sales and popularity of Rust, H1Z1, ARK, Day Z, and others to realize many people enjoy these games.
This is really where the whole it's not an MMO argument comes into play.
If I google "survival mmo" I get https://mmos.com/games/survival as the first match, but the only one I think might be an actual MMO is Tree of Life. Everything else is 70 players or under.
Then you run into reviews where some problems seem pretty evident...
http://store.steampowered.com/app/361800/Tree_of_Life/#app_reviews_hash
"this game would be fun if the servers where more like ark. the game is quite fun, but it really sucks when you start as a new player and alot of player are already "fortified" their base near the new player area the map is HUGE but most of the people are already building their empire where you spawn. Since there are no server wipe because of limited servers you have to put alot of crap when starting a new game. i rarely make a review of a game but i was hoping so much out of it it kiled the game when my smal ittsy bittsy base which i byuld with a friend got wipe cleanly out of existence. al in all if you have more then 5 friends playing the game buy it if not dont, you ned people for this game i am frankly not a people person."
"The store page makes it looks like it's PvP optional. It is not. The entire map is PvP, meaning even in the starter area a max level enemy can pop and kill you as you spawn in the world. Even if one chooses to stay in the relative protection of the starter area with a max level camp, it can be invaded and destroyed. "
Plus complaints about cheats and exploits, which really need to be killed as fast as they happen. Plus bugs and all the other early access stuff.
I would say an actual polished Survival MMO is pretty much an untapped market at this point.
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I get the food and water concept, but I'd like to see a game where it was not annoying.
In Xyson, I had to stop what I was doing about every 10 min, run down to river, and literally "drink" for like 30 seconds or so.
Quickly started to feel like an eternity.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Before survial games pretty much all games involved 1. get a gun 2. shot the gun. 3. advance to the next level to shot more guns. There were some variations on theme in that like for some it was a sword instead of a gun. Some had you get gear for your armour and shoes, some had cosmetic items, and some had mysteries to solve but for the most part the entire game is kill something, move on kill something.
Survival games have that PLUS...building and crafting.
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Sounds to me like the cons are pretty much a technical issue on their side and not really "the game" with the exception of the "now what".
I actually love the building thing (interesting that when I usually hate crafting in mmo's) and for me that is an end in and of itself.
It could be fun to get a small group together and be cooperative for most of the week but have a pvp event where one group has an objective (destroy x in a stronghold) before the other group does the same to you.
I love this genre because you are given tools and your community can decide how these games are played.
Or at least the person running the server.
As for D.M. Kano's complaint about punching bushes that's just him be literal. You are not "punching bushes" so much as just gathering. The dev's haven't (and I don't know why) figured out that it's ok to make animations for gathering.
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It seems to me that survival games are still stuck in an experimental phase. We had the initial "proof of concept" from some of the early survival games, now loads of people have jumped on board and everyone is experimenting with their own mechanics.
You need to survive the elements - food, water, warmth, shelter
You need to survive the environment - bears, wolves, dinosaurs
You need to survive other players
Then you've got tons of experimentation - different levels of crafting, all sorts of settings from high fantasy through to modern day. Some are hosted p2p matches, others are private servers, some are centralised servers. Some are persistent, some end as soon as a match does. Some have progression, some dont.
This seems like a good time to be into survival games as you have a ton of choice, not just in terms of aesthetics but about actual gameplay within the genre. It looks, from an outsiders point of view, as if the genre is in a similar state to the early days of MMOs.
What hasn't happened (yet) is a clear winner emerging. No one design paradigm has come out on top. This means that the top developers are still largely staying away from the genre, so we're missing a lot of the depth and polish that the massive studies can bring.
Part of this is because (again, based on other peoples reviews and opinions) no game has perfected their game loop. The whole genre seems to be built around very short game loops - either the duration of a single match, or simply your typical actions when in game. They all seem to start off great and you love the world and the mechanics, but 1 week later you realise you are just repeating the same 15minutes to 1hour game loop over and over, but that game loop isn't that exciting.
I believe this fundamental issue of the gameloop is down to a lot of survival games focusing on crafting. Yes, we all enjoy deep crafting systems and it's great to see them being developed further, but the actual minute to minute fun has always been missing. There are very few people that actually enjoy the gathering and crafting process, the enjoyment comes from receiving the crafted goods at the end. But when you're crafting the same items every game, that enjoyment diminishes.
So, for the future of the survival genre, I believe we'll see another year or two of experimentation. If, during that time, one game can establish an awesome gameloop that really takes off then the genre will move into the polishing stage. Big devs will get involved, the genre will become mainstream and we'll see concepts bleeding into other genres. However, if no winning formula can be found, the genre will become oversaturated with almost-good indie attempts and eventually the public will get tired and move onto the next fad.
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A single player game having more than 100 hours of play time used to be rather uncommon I would think
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You have to eat every 10 minutes or so and while I understand why they do it (they have it pinned to how the days and nights move in the game) it should be more in line with play session.
"We" experience time at our own pace so having to eat/drink pinned to some artificial game time just doesn't seem to work.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think your observation is a good one as it applies to all games, but not just survial games.
That is what I was getting at
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Personally that's just too quick.