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Preview of my MMORPG

KRILE0NKRILE0N Member UncommonPosts: 299

I can't release to much info, but it's totally open ended. I've been playing MMO's for 16 years now and I have a good handle on what people want by now.

Quests will have several options to go off of that then branch off even more. Basically what this creates is multiple possiblities and rewards from a quest. You can do it once and then do it a second time on another chara, but choose a different option for a different experience.

Level determines equipment ONLY. You'll find out details as I get the site up and running, but for now i'll string you off with just that.

All dungeons have 3 versions Solo, Group, Raid. They will be instanced. Open areas will NOT be instanced and will be considered competative areas to compete for mobs, loot, quests, etc.

Full zones for nothing, but PVP (no annoying ass mobs to aggro you and piss you off). Captureable points to defend to gain rewards etc.

First time ever physics engine in a MMORPG (please don't say there is one for MMO""RPG"), because it doesn't exist. What this means is every object is interactable. Dig a hole if you want to. Knock down a wall. Blow up a town. Throw a box at your friend or smash a chair over his head in the bar while your seeing double from all them beers. Server reset everynight and will move objects back to their original position so the world is capable of new changes and experiences

Weather is actually gonna effect you OMG! Does that mean you can get hit by lightning? You bet your ass it does.

Theres my public preview. BTW my documents are copy righted so i'd appritate it if you just enjoy the preview and not try to steal my design.

Enjoy! If you want to keep in touch or learn more just wait around and i'll announce the launch of my site once it's up and running.

BTW there will be a contest to enter pre-phase beta. This is to test all aspects of the engine to make sure the kinks are out before full design goes under. Pre-phase beta is just the engine. What this means is no textures on the models. It's just a way to fix any problems with the game engine, because I feel the engine needs to be 100% before I even think of looking too deep into the art. Without a good game the art means nothing.

I hope this gives some of you a little hope lol. Sorry I can't finish it within a couple minutes, but i'm taking my time and it'll be done when I say it's done.

BTW "None of this is set in stone" there now you can't hold it against me like a gun lol, but I can basically gurantee it'll all be there. Just will take time for me to develop it. Game engine is getting close to done, but I still need to write the physics system.

Please give your feedback and dreams of what YOU want to see. I can't promis everything, but I can promis i'll read every last one of your posts in this thread. I care about your interests as well as mine. I am not money hungry not am I rich. Now your probably asking oh god it's gonna have EQ1 graphics. No actually it won't. I'm a highly experienced 3d artist and my fiancee is a 2d artists. You want to have a comparison then think of EQ2 with your settings on Maximum. Thats our level of detail.

Monthly bill for the game is estimated at US $10.00 a month. There will be 1 main server to keep players together. If population becomes to much of an issue we'll release new servers and offer free character transfers. The transfers will remain free, but only 1 transfer per month. Characters per account will be 2. Sorry no more then that, because more then 1 isn't even needed. There is no classes so the game is balanced completely.

Note: The information you just read from the game development documents IS copyrighted. Any attempt to steal, modify, or redistribute of any kind is against the copyright and could result in legal action. Thank you.

Comments

  • ZephrithZephrith Member Posts: 122

    Wow.

    This actually sounds good.

    When you bring up the site, inform me. I am very excited.

    Is a Retail box, though? And any Free Trials?

  • RiotgirlRiotgirl Member UncommonPosts: 520

    Good luck, and I wish you well.

    You will have to forgive me for my skepticism but this sounds terribly ambitious so until I'll see a WIP [work in progress] or rather a proof of concept, then there's no point even asking us what we want in a MMORPG.

    Who is funding the capital for all this? With reference:

    You want to have a comparison then think of EQ2 with your settings on Maximum. Thats our level of detail.

    Regards,
    Riotgirl

    "If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."

  • MotorheadMotorhead Member UncommonPosts: 1,193


    Originally posted by _Kyle_

    BTW there will be a contest to enter pre-phase beta.
    Isn't that called 'alpha' ?
    You want to have a comparison then think of EQ2 with your settings on Maximum. Thats our level of detail.
    Good luck with this one.


    ----------------------------------------------
    image
    "Some days you just can't get rid of a bomb." -- Batman

  • YoyoyoyYoyoyoy Member Posts: 29

    Well you asked for our input. Don't get mad :)

    Open PvP !

    Also, you really can't copyright that stuff since it is just words. I mean if copied exact word to word then it would be wrong.



  • KRILE0NKRILE0N Member UncommonPosts: 299

    Yes there will be a retail box. Also players will be allowed to download a free trial of the game for 1 week before they even have to think of purchasing it. CD will NOT be available for the free trial though.

    I am funding the game and the engine is already roughly 50% done. Creating a game is not hard with the proper motivation. Concept will be available when my site is up and running. For now you'll have to wait.

    Open pvp is also available. All contested zones are double instanced. Meaning the main lands have 2 versions. 1 pvp enabled and another which is not. You can switch anytime depending on what you feel like playing at the time.

    EQ2 style level of detail is extremely easy to get. Just because it looks so detailed and fine tuned doesn't mean it was extremely hard. It's a mixtured of multi-layed textures, bump maps, and light maps. If you want an example of this false illusion these 3 give then look at a mountain on maximum detail from a distanced. You'll notice it is rigged, but walk to the mountain and look closely. It's truely flat. I've done this for my models already, but I'm not releasing them untill they are textured (blame my fiancee lol shes my texture artist).

    As for the copyright it's already been talked over with my lawyer so thats all cleared with that and no need to go any further or into details. It's a simple disclaimer just try to respect it is all i'm asking.

    Any more questions, conserns, or ideas? I'd be glad to hear them and happy gameing to you all!

  • Zaxx99Zaxx99 Member Posts: 1,761

    WOW.

    {Wanting to bet every last penny that this guy isn't even close to having ANYTHING coded yet}

    {Wanting to bet every last penny that he is fantasizing about what his mmo would be like... if only he knew how to code an mmo}

    ...just like the other 9,786 people that have said they are making the must uberest mmo ever on this website.

    All talk. All BS.

    But it IS fun as hell to fantasize isn't it? Suuuuure you are programming the best mmo ever.. You and your wife. Uh huh. You do that. And as soon as you do, I promise you that I'll give you $100 a month instead of your requested $10. I'll hold my promise of $100 a month to you if you even complete a working mmo period. I don't care if it looks like Meridian 59 and buggy as hell. Get it working and I'll give you $100 a month. My promises are valid and good.

    Are yours?

    - Zaxx

    image

  • KRILE0NKRILE0N Member UncommonPosts: 299

    Sorry to read such negative feedback from you zaxtor99, but as I said the engine is atleast half way completed. What do you want? My source code? LoL.

    Seeing how the engine isn't completed how do you expect me to present a working game? I also stated that none of it is set in stone so please don't sit and accuse me of doing so.

    It's been my life long dream of doing this and I have worked hard to gain a copy of 3DS Max 8, Photoshop CS2, and several other programs to aid me in this design.

    I'm sure your not the only one who is going to doubt my ability to accomplish this, but thats expected so I thank you for your feedback weither it be positive or not. I'll provide you with proof as it comes available.

    I'm considering posting a 3D Charact Model, but doing so without a texture would be unwise. Also need to consider the kind of typical "Hah you just downloaded that!" kind of responses. It'll be done when "I" feel it is ready to be done.

    I did my fantasizing years ago, but now after all my hard work I am ready to make that fantasy a reality. My dream is already comeing true. Is yours?

  • YoyoyoyYoyoyoy Member Posts: 29

    Kyle, people are always skeptical until you show us proof. Keep working if this is true and achieve your dream!


  • darkmandarkman Member UncommonPosts: 767

    I really don't intend to burst your bubble or anything like that, just I hope you have realistic goals and not the pipe dream of acquiring millions and millions of customers. The ideas in itself sound nice from a basic point of view, when elaborated I'm sure they will sound much nicer. I can tell from the posts that you are self coding this (unless your fiancee is coding as well). Do you really think you will be able to handle all the coding for an entire MMO yourself? Networking, world building tools, GM tools, Database management, network Ops team so the servers don't go down, etc.. I mean that's a lot of money required for an MMO project in the end, sure you're not going to need $50 million or something like that unless you are intending on producing a AAA title game (judging from what I've seen, you're not, as AAA title with 2 employees is kind of unrealistic). You are though giving this a serious approach to it by hiring a lawyer for copyright purposes, which is good. I think though you need to start coding some sort of prototype (which you are doing), then show it off to some investors so you can actually get some funding for this thing, which in turn will help you hire more people and produce a better product.

    For retail distribution, you either have a few insider contacts, or you are incredibly ambitious, as I don't see it possible for you to do a mass manufacturing of retail boxes. Online download is easy enough, anyone can do that, and I imagine you will start there, then continue into retail boxes.

    I don't mean to sound skeptical, just I hope you have everything covered, otherwise it's just going to be one of your dreams, and remain one of your dreams (or something released to the public for free open source development or something like that).

    You've done a lot more than most people with petty dreams have done on this board, and that's good. There's a lot more to be done though, and I hope you're prepared for it. You have my support though, it's always nice to see a nobody (in the games industry that is) to rise to the top and have a successful game. A successful game doesn't have to be one that has 5 million subscribers, but one that has a thriving player base and is at least returning some money back to you.



  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Don't mind the disgrunted users, it is a forum and we are used to read from SoE/NCsoft/Blizzard and to go read all the love on the various guilds in those games.

    So, you say you have 3 versions of everything.  That is a good start.  But the next logical question is:  Who is the best soloer?  Someone who solo or someone who group/raid?

    It is pointless to have a noob version of a zone for soloers, you must understand that soloers want to rule soloing or be beaten by soloers they can respect.

    Exactly in the same fashion, groupers want that the best peoples in groups are peoples who earn stuff in groups, not raiders or soloers.

    So you actually have 3 different hierarchy?  Or you have a simplification that allow someone to reach the top of all 3 in any of the 3?  Or you have a SoE approach, let's screw all non-raiders?  Or maybe would you have a more brilliant approach where you have 3 differents system and hierarchy that somewhat are intertwined, yet not necessary to anyone disliking an aspect to do it?

    So again, who is the best soloer in your game?  The only correct answer is: a soloer, I hope you figure that much out.  The best grouper has to be a grouper...and so on with every different gameplay you incorporate.

    As to all speculations, you might be my daydreaming neighbor or Bioware themselves taking acquaintance of the mortals, I would still enjoy talking to you about MMO, for the fun of it.

    Personnally I just want to see a MMO where I have to group to be a good grouper and I have to solo to be a good soloer.  It would be like a sunday if I can do the other activity not in replacement, never gaining the rewards, but to ease my progression...exemple, by soloing I never acquire anything group-worthy, but I gain a XP bonus or something in that line, so I will level up or level up faster group-wise because I solo, but it will never replace my needs to group if I plan to be a good grouper...same on the other way around...if I group, I get a bonus solo-wise, but it never replace my needs to solo to be solo-uber...

    Raiding, PvP and Tradeskill, as long as they have no impact on my soloing/grouping experience beside attracting my fellow groupmates, I really don't mind them...they can give a XP bonus, as a XP bonus is never as efficient as spending the time in the activity you want to raise anyway.

    - "If I understand you well, you are telling me until next time. " - Ren

  • KRILE0NKRILE0N Member UncommonPosts: 299

    Each version of the zone will provide the player with strategies they'll need to learn. The benefit is groups gain an exp bonus and exp is given on an individual basis not a group average. What this allows is any level character to group with any other character. The problem it causes is posiblity of PLers. I'm trying to address that the best as possible.

    Each version of the zone basically does what it says Solo version means all mobs will come by them self. They basically won't call for help if you pull them or kill them. Group version will pull multiple mobs almost ALL the time ranging from 2-5 mobs each pull, which requires more strategie. Raid zone will consist of several mobs comeing at once as in an entire camp of enemies can swarm you. Group zones also feature mobs using more advanced skills (they will still retain the same equipment). Raid mobs will yet again gain more abilities (same equipment). What this means is if you attack a mob in the solo instance and he does heal then you suddenly go to a group instance it may come to a suprise he now has the ability to heal himself causing a bit more of a problem.

    Hope that answers your questions Anofalye and please inform if it does not. I'll try to clear it up better.

  • KRILE0NKRILE0N Member UncommonPosts: 299

    I'm probably going to regreat this, but heres a non-textured piece of my model. I'm not releasing the full model for copying reasons. It's a close up so you may see how detailed it is without the texture.

    Image Link

  • tigris67tigris67 Member UncommonPosts: 1,762

    interesting. I myself am learning Maya in College at the moment although I had my first class today hehe. I sure hope that model is the head of some fantasy humanoid and is indeed not a "human"


    Hi! My name is paper. Nerf scissors, rock is fine.
    MMORPG = Mostly Men Online Roleplaying Girls
    http://www.MichaelLuckhardt.com

  • OmegaLetOmegaLet Member Posts: 588
    Keep us posted on updates with site and such.


    Good luck


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  • KRILE0NKRILE0N Member UncommonPosts: 299


    Originally posted by tigris67
    interesting. I myself am learning Maya in College at the moment although I had my first class today hehe. I sure hope that model is the head of some fantasy humanoid and is indeed not an "human"

    It's a human. Hard to see her full head, because of the poor render (Just did it quickly and uploaded it).
  • neyaneya Member Posts: 44

    Okay first of all and sorry to burst your bubble, you cannot copyright what you have freely posted on a public forum.

    Also your ideas and "game concept" are massive undertakings that even an experienced dev team would sweat at.

    Physics, dynamic objects, dynamic quests and dynamic weather.  I would be really interested to know how large your development team is, if your running this show with you and your one man army, then this game should be out in oh 50 years?

    Don't get me wrong, your ideas do make the mouth water, but seriously, if you think you can pass this off as a mmorpg in development with the amount of proof you have given, then your seriously mistaken.

  • Zaxx99Zaxx99 Member Posts: 1,761


    Originally posted by neya
    Okay first of all and sorry to burst your bubble, you cannot copyright what you have freely posted on a public forum.
    Also your ideas and "game concept" are massive undertakings that even an experienced dev team would sweat at.
    Physics, dynamic objects, dynamic quests and dynamic weather. I would be really interested to know how large your development team is, if your running this show with you and your one man army, then this game should be out in oh 50 years?
    Don't get me wrong, your ideas do make the mouth water, but seriously, if you think you can pass this off as a mmorpg in development with the amount of proof you have given, then your seriously mistaken.


    Thank you. Gawd, this is exactly what I have been trying to say. But I'm sort of dream-shooter and ass, lol ::::12::
    Ofcourse him and his wife will do all that he promises, making features like totally interactive environments and dynamic weather that even Turbine, Sony, Blizzard, NCSoft, etc can't possibly get done. But "_kyle_" with his one man army and his vast experience in making some of the worlds greatest mmos of our time will get 'er done. Uh huh. I am flabberghasted at exactly how damn gullable everyone is here on these boards just eating up every promise of a new mmo made by every Tom, Dick, and Harry. I guess this is where good ol' George Carlin is so correct is saying such things like "It's totally amazing how stupid people are now days"... I don't actually think people are "stupid" however... I tend to think they are just wayyyyyyyyyy too gullable.

    But go ahead "_kyle_", you make that killer mmo. Like I've already said, I've got $100 a month for you once you even make a WORKING mmo, I dont care if its friggin stick figures. In fact Mr _Kyle_... I'll go one further... You simply make that alien avatar thing you are showing off. Make it move and walk and jump correctly and put it on your "world" and have it simply working. Send me a working demo where I can simply walk your alien thing around a huge world where I can jump, run, swim in water and where collision detection actually works and where my legs don't walk through hills etc and I WILL PERSONALLY SEND YOU $1000 CASH to further support your work. It doesn't have to have enemies, dymanic weather, interactive environments or be online. Just a simple demo of one avatar walking through a huge world that actually works good and I'll pay you.

    ..If however you can't even accomplish this, please shut the hell up about your uber mmo and dynamic weather and interactive enivronments, and the other 19 ridiculous features you have promised.

    I'm calling you out to play _kyle_ .... Put up or shut up.


    - Zaxx

    image

  • BearishSunBearishSun Member Posts: 50

    I'll just repeat what most already said. There is no way that this MMORPG could be created, first it's the lack of technology, because if you want physics(and especially ones you described) you need MASSIVE amounts of processing power and bandwidth, meaning your server would most likely support 8-20 concurrent players(Unless you're going to use NASA supercomputers ofc). Not to mention that even if the server could support the bandwidth, users connection could not.

    Model you have just shown is too detailed for any game engine to render and when you stuff a full screen of those it would make ANY computer on the market freeze. Graphics are not about polygons, most games today use really low polygon models(not to mention that MMOG's need to use 2-3 times less polygons per model, because it is, after all, massive, and you need to display many characters on the screen at once). Games use low polygon models and instead improve their quality using technologies such as normal and parallax mapping.

    Do you think you are the first person with these ideas? Every developer would like to implement full physics engine, and destructible environment in the game, but for multiplayer this is simply too much. Even single-player games haven't found a way how to do this properly(in this case not because it's limited by speed of computers, because it's just not practical and it can break the game, gives the player too much freedom, and therefore would require infinite bug testing).

    My 2 cents

    image
    Uglyyyy!

  • ste2000ste2000 Member EpicPosts: 6,194


    Originally posted by _Kyle_

    I can't release to much info, but it's totally open ended. I've been playing MMO's for 16 years now and I have a good handle on what people want by now.


    Mhhh............16 years ago?
    First MMO was UO 1999, 7 years ago................

  • tigris67tigris67 Member UncommonPosts: 1,762


    Originally posted by ste2000

    Originally posted by _Kyle_

    I can't release to much info, but it's totally open ended. I've been playing MMO's for 16 years now and I have a good handle on what people want by now.

    Mhhh............16 years ago?
    First MMO was UO 1999, 7 years ago................


    ARghhh!! Why did I not catch that!

    Hi! My name is paper. Nerf scissors, rock is fine.
    MMORPG = Mostly Men Online Roleplaying Girls
    http://www.MichaelLuckhardt.com

  • Zaxx99Zaxx99 Member Posts: 1,761


    Originally posted by ste2000
    Mhhh............16 years ago?First MMO was UO 1999, 7 years ago................image

    LOL, good catch Ste2000. Heh.

    Actually, Ultima Online was released in September of 1997... and there was actually a graphical mmo before UO we've all heard of called "Meridian 59" which was released in 1996 I believe. But still that's only 10 years MAXIMUM of graphical mmos existance. How he claims that he has been playing them for 16 years as as mystical as the statements and promises he can make of all the insanely difficult features and graphics in his ummm upcoming mmo killer game.

    I'm still calling you out _kyle_. $1000 for ya bud I'm serious. Why $1000 for your simple demo? Because if you get that far, you'll be about 1/1000th of the way complete on the mmo you speak of. But I seriously got $1000 saying that you can't even make the simple demo that I requested above.

    Heh, I told him above to put up or shut up... and so far he's been pretty damn quiet. Hmmm?


    - Zaxx

    image

  • DarkchronicDarkchronic Member Posts: 1,088
    I'm sure to a lot of people MU*s count as MMOs, therefore if that's what Kyle is talking about then he's correct.

    On the topic: Dude, I hope you finish your game and become a multi-billionaire. Just because it would  be amusing to watch the naysayers chew on their pixels.


    ---------------------------------------
    No Userbar here, sorry to disappoint.

  • Zaxx99Zaxx99 Member Posts: 1,761


    Originally posted by Darkchronic
    I'm sure to a lot of people MU*s count as MMOs, therefore if that's what Kyle is talking about then he's correct.

    Ummm, no. MUDS are MUDS. MMORPGS are MMORPGS. He said he has been playing MMORPGS for 16 years. Impossible. Again, good catch here Ste2000.




    On the topic: Dude, I hope you finish your game and become a multi-billionaire. Just because it would be amusing to watch the naysayers chew on their pixels.


    ..Now THAT is amusing!

    - Zaxx

    image

  • devilduckdevilduck Member Posts: 37

    Actually Zax  there are a few games that could be called mmos before UO.  In 1991 AOL released Never Winter Nights which was a graphical type mud similiar to M59.  Then there was the Realm Online. If you count those in other countries  you had the Kingdom of the Winds which was out just before UO was released.  

    But some people do lump MUDS into the MMO catagory, so it depends on what his description of a mmo is.

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