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Testers jumping into this super early phase of the game can get a taste of the skill system that will, in some form or another, show up at launch. It’s this skill system where the SWG’s influence is most felt, followed shortly by Crowfall’s plans for crafting. What was once an entire class, whose tree required job specific experience to level a profession, takes form in passively trained passive skills.
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In other words, it's likely that lots of stuff written here will need rewriting - the basics will remain the same tho.
However all that matters to me ,is what is the game doing exactly?
Well all i can fathom is that it is a seasons type game,i am not in the least interested in that type of design,i want a LIVING role playing game,not some TV series with seasons or resets on the game settings.
I also want to EARN and know everyone else is earning everything in game,i NEVER want to see a cash shop in my game.
So the design is not a good one for a mmorpg and the monetary system is interfering with the game world.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.