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Gamers Share the 'Blame' for Microtransaction Angst According to SuperData - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2017 in News & Features Discussion

imageGamers Share the 'Blame' for Microtransaction Angst According to SuperData - MMORPG.com News

According to information compiled through SuperData Research, gamer spending has gone through the roof in recent years when it comes to microtransaction purchases and service-based monetization. Sales of add-on content far outpace the more traditional "box purchase" and, at least according to SuperData's research, "the trend shows no signs of slowing".

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • rastapastorrastapastor Member UncommonPosts: 188
    Because most of the ppl are stupid :). And gamers are fully to blame for the situation like this, because if they didnt buy shit like that, we wouldn't have problems with it atm.
    OzmodanKyleranjimmywolf[Deleted User]infomatzpantaroMabushii
  • XasapisXasapis Member RarePosts: 6,337
    While I agree that the people who cave into those predatory tactics are exacerbating the problem, the actual title of this article does imply victim blaming.

    In my opinion, the lion's share of the blame fall into the gaming companies and their introduction of predatory psychological techniques that take advantage and fully utilize the gambling weaknesses of some people.

    The good news is that most good titles this year lacked micro-transactions and gamble boxes, despite the few big names and the news surrounding them making it as if gaming is drowning in gambling.
    Asm0deusGdemamiCoolitAsmodeuXOldKingLogScotGobstopper3DJeroKanelaxieKochimaruand 4 others.
  • OldKingLogOldKingLog Member RarePosts: 601
    Just as drug addicts share the blame for the massive profitability of the illegal drugs trade. Just because something is vastly popular to a certain demographic and therefore highly profitable doesn't mean it should be allowed to run unchecked and unregulated.
    OzmodanSignexIselinApridiseMabushii
  • mmrvmmrv Member RarePosts: 305
    edited November 2017
    A big part of he problem is that many gamers are actually a vulnerable (minors) population, and the companies are exploiting them directly, and the rest of us indirectly via "loot crates" where the odds are not being disclosed. Im not a government type of person but some real rules need to be implemented to control these companies.
    JeroKaneOzmodanAlomarApridiseinfomatz
  • ScotScot Member LegendaryPosts: 24,429
    I don't see superdata using the word "blame" anywhere Susie, that sort of stirring can get you on Santa's naughty list. :)

    What they are saying is that normal and gambling microtransactions have worked, players are falling for a greedy revenue model. I for one would be quite happy with a higher "box" price and no gambling/random transactions. You get what you pay for.
    JeroKaneforcelima
  • LobotomistLobotomist Member EpicPosts: 5,981
    But of course its true. Otherwise why would they do this.

    It is allready known that F2P nets much more money than b2p ... maybe even sub.

    The problem here is that they want to sell F2P games together with full 60$ premiun B2P price tag.
    GdemamiJeroKaneOzmodanpantaro



  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited November 2017
    @Scot That's why 'blame' is in quotation marks. ;) The word "blame" was used in a tongue-in-cheek sort of way. It's clear that, like anything that costs money, if people don't buy it, it either goes away or changes somehow. So in this respect, "blame" falls on the consumer as much as it does on the seller. That said, I agree with @Lobotomist that selling full priced games AND locking content or progression or items inside microtransactions is a terrible practice.
    GdemamiOzmodanKyleranMadFrenchieinfomatzpantaroMabushii


    ¯\_(ツ)_/¯ 


  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited November 2017


    But of course its true. Otherwise why would they do this.



    It is allready known that F2P nets much more money than b2p ... maybe even sub.



    The problem here is that they want to sell F2P games together with full 60$ premiun B2P price tag.



    The supply isn't as important as the demand. This stuff dates back to RMT which has pretty much been around since online gaming at the very least. 'Players' were always selling external advantages even when the companies weren't and would buy them. RMT could extend to anything though, such as bot clients, hacks, leveling services, etc. I even remember people doing this during my time playing Diablo II/Ragnarok Online (my youngest memories of engaging with other players by online means). Products are created all the time (and yes micro-transactions are just another product) but if they don't have a market then they tend to die out. In part its true that people have always been the blame for corporate greed because there have always been people that fall for it. But one could blame governments by allowing loopholes and delaying regulations on such practices until they garner enough attention. Then again, as we have seen recently in the news, a lot of government officials have been linked to such practices. I'm not trying to make this political, but it does show why these things aren't always hastily dealt with.
    Gdemami
  • RexKushmanRexKushman Member RarePosts: 639
    I've said it before and I'll say it again, if gamers continue to expect AAA games at the same price they were paying for them 20 years ago they need to either accept other forms of monitization or vastly greater initial box costs.
    Kyleran[Deleted User]

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited November 2017
    I'm tired of "sharing the blame" for something I never did. It's the greedy developers and publishers who wring their hands together salivating over who they can exploit next and how much they can get from them. Exploit the masses, then blame the masses for being exploited.
    Post edited by GeezerGamer on
    GdemamiScot
  • OzmodanOzmodan Member EpicPosts: 9,726
    I've said it before and I'll say it again, if gamers continue to expect AAA games at the same price they were paying for them 20 years ago they need to either accept other forms of monitization or vastly greater initial box costs.
    I have to disagree with you Rex.  There are a lot more gamers out there to spread the cost of the game over.  It used to be if a game sold a million units it was highly successful, now it is 10's of millions.  A good "AAA" is going to be highly profitable if it is popular.

    The problem is that these RND items are effectively gambling and foisted on more and more of the underage population.  It does not make a difference that ignorant parents are creating this issue by unknowingly purchasing such for their kids.
    SBFordAvarixIselin
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Uggghhh, another piece of shit analysis from superdata. Why do we keep listening to them? They are utterly shit at analysing the games market, hell, they don't even know what an MMO is!

    This whole article is about how microtransactions are the future for the games market. That's their theory. They base this theory on:

    1) The limited amount of data they collect that shows gamers spend more on expansions, DLC and microtransactions than they do on box sales

    2) Their own prediction that this trend will continue


    However, they completely ignore the following:

    a) That their data only covers a small fraction of the games market (less than 1%)
    b) That they are consistently wrong in their predictions
    c) Any discussion about supply and demand. dlc/mtx spend will of course be going up if it is being increasingly offered at the expense of base-game content
    d) Any discussion about ethics and the current backlash against mtx
    e) Any discussion about quality of games or stagnation in the AAA market, which could dramatically shift the games landscape.


    I really do wish people would stop taking SuperData seriously. Yes, they are the industry leaders at collecting data. But they only collect data on roughly 500 games. 500 games across all platforms. Hell, there are now nearly 20,000 games on Steam alone. Start including xbox, playstation, nintendo, plus all the mobile games....

    GdemamiAvarixinfomatz
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • GdemamiGdemami Member EpicPosts: 12,342
    I'm tired of "sharing the blame" for something I never did. 
    Agree. Noone is being exploited here.
    HorusraKyleranholdenfive
  • flizzerflizzer Member RarePosts: 2,455
     I'm not sure the regulars on here are "regular"  gamers.  It is not off the mark to say gamers on here stay informed and seek out information on MMOs and gaming in general.  I'm not sure that applies to the average gamer.  

    I recently posted about my nephew spending most of his money on lootboxes in Overwatch and how he thought this was such a great thing.  I had that just got hit in the gut feeling when he started talking.  My sister doesnt care what he spends his money on and I didn't think I should start lecturing him.  People will spend in ways I find and many on here find ridiculous and there is nothing we can do about it.  


    SBFordKyleran
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    edited November 2017
    Gdemami said:
    I'm tired of "sharing the blame" for something I never did. 
    Agree. Noone is being exploited here.
    That's not the point. Regardless of whether or not you believe someone is being exploited, I am sick of seeing "It's the gamer's fault for this" If it's as you claim and there is no "crime", why do we need to blame anyone at all? But,if there is truth to the claim, then blame the ones directly causing it, not the ones indirectly causing it.
  • TalulaRoseTalulaRose Member RarePosts: 1,247

    flizzer said:

     I'm not sure the regulars on here are "regular"  gamers.  It is not off the mark to say gamers on here stay informed and seek out information on MMOs and gaming in general.  I'm not sure that applies to the average gamer.  

    I recently posted about my nephew spending most of his money on lootboxes in Overwatch and how he thought this was such a great thing.  I had that just got hit in the gut feeling when he started talking.  My sister doesnt care what he spends his money on and I didn't think I should start lecturing him.  People will spend in ways I find and many on here find ridiculous and there is nothing we can do about it.  





    Giving someone information and then letting them make a choice is better than not saying anything and letting them make a choice.

    Specially when you speak up after the fact and they say "why didn't you say something".
  • HorusraHorusra Member EpicPosts: 4,411
    Gdemami said:
    I'm tired of "sharing the blame" for something I never did. 
    Agree. Noone is being exploited here.
    That's not the point. Regardless of whether or not you believe someone is being exploited, I am sick of seeing "It's the gamer's fault for this" If it's as you claim and there is no "crime", why do we need to blame anyone at all? But,if there is truth to the claim, then blame the ones directly causing it, not the ones indirectly causing it.
    You are blaming the cliff solely for the lemmings jumping.
    Gdemami
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited November 2017
    Did Superdata point out that the vast majority of the spending is done by a relatively few select people?  You do realize that it's possible for ONE person to spend hundreds or thousands of dollars on a game while ten other people are "innocent" of spending anything on microtransactions yet that will skew the data and show that microtransaction spending is up, right?

    Just run a few google searches and you'll get hundreds of articles saying that 50-70% of the playerbase are responsible for 70%+ of the revenue, which means that "gamers" aren't to blame, but instead only a very small amount of whales are at fault.

    One of the biggest issues with microtransactions is that no matter how many gamers vote with their wallet, just a few rich whales' bigger fatter wallets outvotes them easily.
    Gdemami
  • GdemamiGdemami Member EpicPosts: 12,342
    Tiamat64 said:
    One of the biggest issues with microtransactions is that no matter how many gamers vote with their wallet, just a few rich whales' bigger fatter wallets outvotes them easily.
    Working as intended.
    holdenfiveKyleran
  • HorusraHorusra Member EpicPosts: 4,411
    Tiamat64 said:
    Did Superdata point out that the vast majority of the spending is done by a relatively few select people?  You do realize that it's possible for ONE person to spend hundreds or thousands of dollars on a game while ten other people are "innocent" of spending anything on microtransactions yet that will skew the data and show that microtransaction spending is up, right?

    Just run a few google searches and you'll get hundreds of articles saying that 50-70% of the playerbase are responsible for 70%+ of the revenue, which means that "gamers" aren't to blame, but instead only a very small amount of whales are at fault.

    One of the biggest issues with microtransactions is that no matter how many gamers vote with their wallet, just a few rich whales' bigger fatter wallets outvotes them easily.
    And if the majority of the players would stop playing that game how long would it last?  Whales do not stay in empty games.  
  • GdemamiGdemami Member EpicPosts: 12,342
    That's not the point. 
    That is an entire point.

    There is no need for blame but it is damn convenient.
    holdenfive
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited November 2017
    Gdemami said:
    Tiamat64 said:
    One of the biggest issues with microtransactions is that no matter how many gamers vote with their wallet, just a few rich whales' bigger fatter wallets outvotes them easily.
    Working as intended.
    Well duh.  Game companies are well aware of what they're doing.

    Horusra said:
    And if the majority of the players would stop playing that game how long would it last?  Whales do not stay in empty games.  

    The companies realize that. They just don't care.  At that point they would have gotten more money faster than if they had just let the game live longer in less-whale-ish conditions.  They've actually held business presentations to investors where they've stated as such.

    http://www.gdcvault.com/play/1016417/-100-000-Whales-An
    Gdemami
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited November 2017
    I've said it before and I'll say it again, if gamers continue to expect AAA games at the same price they were paying for them 20 years ago they need to either accept other forms of monitization or vastly greater initial box costs.
    I'm less than 30 years old, and I remember buying games for $50.  So the price hasn't really been the same as 20 years ago.  I remember when the box price made the jump to $60.

    And as the need for physical boxes have dwindled, so have distribution costs.

    The only portion of these games' costs that have outpaced the industry growth is marketing.  Which, for those keeping score at home, is magnitudes greater than the increase in actual development costs and does fuck all to increase the quality of the gameplay experience.
    Gdemami

    image
  • Superman0XSuperman0X Member RarePosts: 2,292


    Uggghhh, another piece of shit analysis from superdata. Why do we keep listening to them? They are utterly shit at analysing the games market, hell, they don't even know what an MMO is!



    This whole article is about how microtransactions are the future for the games market. That's their theory. They base this theory on:



    1) The limited amount of data they collect that shows gamers spend more on expansions, DLC and microtransactions than they do on box sales



    2) Their own prediction that this trend will continue





    However, they completely ignore the following:



    a) That their data only covers a small fraction of the games market (less than 1%)

    b) That they are consistently wrong in their predictions

    c) Any discussion about supply and demand. dlc/mtx spend will of course be going up if it is being increasingly offered at the expense of base-game content

    d) Any discussion about ethics and the current backlash against mtx

    e) Any discussion about quality of games or stagnation in the AAA market, which could dramatically shift the games landscape.





    I really do wish people would stop taking SuperData seriously. Yes, they are the industry leaders at collecting data. But they only collect data on roughly 500 games. 500 games across all platforms. Hell, there are now nearly 20,000 games on Steam alone. Start including xbox, playstation, nintendo, plus all the mobile games....






    If you compare their data with the public financial reports of the big companies, you would find that they match pretty well. They have not been predicting any changes that are not also being reported in public docs.
    Kyleran
  • GdemamiGdemami Member EpicPosts: 12,342
    edited November 2017
    Tiamat64 said:
    The companies realize that. They just don't care.  At that point they would have gotten more money faster than if they had just let the game live longer in less-whale-ish conditions.  They've actually held business presentations to investors where they've stated as such.

    http://www.gdcvault.com/play/1016417/-100-000-Whales-An
    For 2nd time, browser games is entirely different market.
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