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As I sat across the table from Hyung-Jun Kim at GStar 2017 in Busan, South Korea, you could tell Ascent: Infinite Realm was clearly something Bluehole was passionate about. Even through the translator that passion came across - everything Kim spoke of lit his eyes up. There were so many questions to be answered, so many issues encountered during our gameplay session - especially with A:IR’s flagship (see what I did there?) feature - airship to airship combat.
Comments
Yeah, I noticed this as well. It's like, essentially, your character is a ship in 3rd person.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The article states this area needs real work, yet the developer said this was by design. So from that it doesn't look at all likely that it's going to get the real work the author says it needs. Confused much?
Then the article goes on to state the end game is this RvR airship combat, which apparently either needs real work or is working as intended.
I don't think it is possible to design a "perfect game", because... Well, tastes... BUT, new games are supposed to bring new stuff, or AT LEAST make what we already have somehow better... But this game seems to be doing nothing... Combat seems bad (3 years after BDO and this is the best you can do for a 2018/2019 launch? Cmon...) and nothing looks new or revolutionary.
Sorry but it is not really ok to launch a new game with bad controls, and IF air battle is so important for this game, why they look so BAD? By DESIGN? OMG... OMFG...