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Raising the Population

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  • Busterman484Busterman484 Member Posts: 7

    Thx Danjak, you answered my questions and you even answered some questions I thought of after I made my post:) If you are an indication of the types of players on AA than sign me up. I have made up my mind and I am going to purchase this game at weeks end. I asked about lagg cause I too was on beta for about a week but it was so unstable I deleted it from my HD but I should have know that once it went live that would be taken cared of. But this game has really peaked my intrest cause I really loved the game twisted metal for the PS2. Now I know you probably think thats silly but thats the vibe I get (with role playing ofcourse). Any who thx again ohh one other thing what server do you recommend?

    See ya on the streets, if you dont identify yourself dont be surprised if my cannon is training on you:-)'

  • DanjakDanjak Member Posts: 197


    Originally posted by Busterman484

    Thx Danjak, you answered my questions and you even answered some questions I thought of after I made my post:) If you are an indication of the types of players on AA than sign me up. I have made up my mind and I am going to purchase this game at weeks end. I asked about lagg cause I too was on beta for about a week but it was so unstable I deleted it from my HD but I should have know that once it went live that would be taken cared of. But this game has really peaked my intrest cause I really loved the game twisted metal for the PS2. Now I know you probably think thats silly but thats the vibe I get (with role playing ofcourse). Any who thx again ohh one other thing what server do you recommend?
    See ya on the streets, if you dont identify yourself dont be surprised if my cannon is training on you:-)'


    Glad to help :-) 

    Naa.. I don't consider the Twisted Metal analogy to be silly... just not entirely accurate.  That implies it's more of an arcade game, but it actually has a lot under the hood.  Lot's of stats, gear, and skill paths that games like Twisted Metal don't.  If anything, I'd call it closer to Auto Duel, or maybe a Twisted Metal / Fallout hybrid.  It's much more of an RPG than some people realize.

    As for server, population isn't as high as it could be (hence this thread), but as has been noted numerous times, it's climbing higher and higher every day.  Last night, a Wednesday, was the most people I've seen on.  So what I'd recommend is picking the highest population server and going with that.  The server status window indicates that Breakdown has the highest population.  That might just be server load, however, because there are indications that Apocalypse is actually the highest population server.  I switched over to Apoc and couldn't be happier.  Great server, lots of nice, fun people.  I use the same name in-game, so feel free to send me a line. 

  • DanjakDanjak Member Posts: 197


    Originally posted by Clever_Glove

    Personally I hate grouping, Love solo. I don't want grouping, I don't want better grouping, forcing me to group will shorten the length of time I play the game.


    Nobody said anything about forced grouping.  I don't want that either.  I love to solo.  Fact of the matter is, however, this is a MMORPG - and one of those 'M' stands for "multiplayer."  I don't want to force anyone to group, I just want to make the game more accessible for those that DO want to group.  No need to exclude either population, right?  As of now, grouping can be a time kill due to the lack of mission sharing and other features that I'm sure you know all about.  If we can make the grouping better while keeping the solo part the same, everyone wins. 

    But this is a topic for the dev board, where it can actually do some good.  ;-)

  • Busterman484Busterman484 Member Posts: 7

    What I meant was just the overall idea of vihicular combat is what gives me the twisted metal feeling.

    I will be taking you up on your offer and sending a tell too you tomorrow night once I rush home from work and install this game. I cant wait the anticipation is really growing. Thx again Danjak and Ive convinced a friend to purchase AA, he too is getting a little tired of Coh/Cov's and feels the need for a change.

    In his words "the worst thing that can happen is you dont like it and your out 50 bucks, purchasing a new game is always a risk but if its great it well worth it. And if it isnt then you just have too try again. With risk comes the potential for reward.

    C'ya on the wastland. 

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by xAabiss
    Fadeus, everything you have wrote about this game has been completly false. I think that is the problem a lot of people have with you in this thread. The things your are saying about AA only proves you didn't even play the game very long and only spreading lies about the game. For someone who didn't like the game very much is spending a lot of time in the AA board spreading lies about it.
    If you are going to talk about a game, at least get your facts straight before doing so.

    Please show me one of my "lies"...

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Danjak
    When you say a game is heavily instanced and mention Guild Wars in the same sentence, it conveys the wrong message about the game.  DDO is heavily instanced.  Guild Wars is nothing but instanced.  This game is neither.  That's where the confusion about your comments is coming from. 
    So yes, the cities do spawn multiple instances when they are overcrowded to reduce lag for everyone.  You see that as a bad thing, I don't.  But saying this is like Guild Wars is just inaccurate.  If anything, the game is like City of Heroes, which does the exact same thing in respect to spawning multiple instances of a zone if they are overcrowded.  I'd rather not look at a slideshow when I move into a crowded city as I have in games that don't offer this benefit.  But to each his own.

    I don't recall saying heavily instanced either, perhaps I am mistaken however.

    You are going to need to explain a city then because I was not in a city when I had a choice of instances. I was out in some plains in a lower level area doing quests the entire time and I recall having the option of what instance I wanted to be in there.

    I think everyone is just a tad defensive that someone dare say instancing in relation to their game. Heaven forbid it get comparied in ANY way to guild wars. I haven't even knocked the game, I just said why I wasn't impressed with it and why *I* wasn't playing it. I think everyone is reading what they want to read out of my posts instead of what I am saying.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • sarbonnsarbonn Member UncommonPosts: 119

    First off, I don't have anything against the game, but I've yet to be wow'd enough to want to buy the game.

    I originally tried to get into the beta to test it, but they never responded to me. So I never got to test it out then.

    After it was released, I followed the boards and discovered their official boards to be a bit too censored so that I felt I was getting publicity information instead of actual information. Sure, I could hang out on their boards 24/7 and try to read complaints before they got deleted, but it wasn't worth it.

    So, I checked the packaging on the game itself, and I was left somewhat confused as to what the game was really about. Granted, this is the problem with a lot of online games, but even simple questions as "is it forced pvp" weren't answered in a way that was obvious to someone reading it. If you wanted answers, you had to really search for it, and it wasn't all that easy to find on their official site either. When you have that kind of informational environment, you're only hurting yourself.

    Now, when I buy an MMORPG, I tend to be the kind of consumer who buys the original game, the 2/3 month game card and the strategy guide. This usually runs about $50+$30/45+$22=$102/$117 right off the start. Now, that's not the end of the world for me, but it requires me to take a bit of a time investment because way too often I find myself buying a game where I've made that initial investment and decided it wasn't worth more than a week of playing. MMORPGs can be really dangerous that way.

    The final barrier for me was a used car salesman feeling I got when I read through the strategy guide. The "tips" on how to do well involved a prominent "tip" that indicated something along the lines of "get your friends to buy our game and play, too". That really, really rubbed off the wrong way and was the reason why I ended up putting the game, the game card package and the strategy guide back on the shelf.

    Now, I didn't mean this post as a complaint, but to explain why I think the game is having serious problems with convincing customers it's the game to buy.

  • KrytycalKrytycal Member Posts: 520


    Originally posted by Fadeus


    I was also turned off by the fact that it seemed to be heavily instanced like Guild Wars yet wanting the monthly of a regular MMO. I could be wrong on that but it was the impression I got from the Guild Wars style instance picker and that didn't make me real happy.


    I haven't been in a single instance yet. Maybe you should keep your negative criticism to a game you actually know about.
  • DanjakDanjak Member Posts: 197


    Originally posted by Fadeus


    Originally posted by Danjak
    When you say a game is heavily instanced and mention Guild Wars in the same sentence, it conveys the wrong message about the game.  DDO is heavily instanced.  Guild Wars is nothing but instanced.  This game is neither.  That's where the confusion about your comments is coming from. 
    So yes, the cities do spawn multiple instances when they are overcrowded to reduce lag for everyone.  You see that as a bad thing, I don't.  But saying this is like Guild Wars is just inaccurate.  If anything, the game is like City of Heroes, which does the exact same thing in respect to spawning multiple instances of a zone if they are overcrowded.  I'd rather not look at a slideshow when I move into a crowded city as I have in games that don't offer this benefit.  But to each his own.

    I don't recall saying heavily instanced either, perhaps I am mistaken however.

    You are going to need to explain a city then because I was not in a city when I had a choice of instances. I was out in some plains in a lower level area doing quests the entire time and I recall having the option of what instance I wanted to be in there.

    I think everyone is just a tad defensive that someone dare say instancing in relation to their game. Heaven forbid it get comparied in ANY way to guild wars. I haven't even knocked the game, I just said why I wasn't impressed with it and why *I* wasn't playing it. I think everyone is reading what they want to read out of my posts instead of what I am saying.


    Well, you *did* say heavily instanced - go back and read your quote.  You then compared it to Guild Wars, which is almost purely instanced - which many interpret to mean private zones for your party.  Same with DDO.  When you say a game is heavily instanced, people tend to think that means that you're playing much of the game in a zone with just your party.  I know now that's not what you mean to say, but I'm telling you that's how I and others took the comment.  In AA, the instancing is to prevent overcrowding and can happen in any zone that is overcrowded (not just cities, though cities are where people tend to congregate).  Having hundreds of people in the same spot sucks for lag.  That's why they do this. 

    In any event, my sole purpose in responding to your comments is to let others know the instancing is nothing like Guild Wars; if you had to draw a comparison, City of Heroes would be it.  I'm not saying there's anything wrong with Guild Wars' game model, just that this isn't like that.  There's no need to say "heaven forbid it get compared in any way to Guld Wars"... it's just that the analogy is inaccurate.  To look at it from the anther perspective:  If you love Guild Wars and come to AA expecting the same type of private zones for you and your friends to play on, you'll be dissappointed.

  • VhalnVhaln Member Posts: 3,159
    It does use an instancing style similar to COH and GW, to handle overcrowding, but it's not nearly as instanced as COH.  It's not even as instanced as DAOC.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • DanjakDanjak Member Posts: 197


    Originally posted by sarbonn
    First off, I don't have anything against the game, but I've yet to be wow'd enough to want to buy the game.
    I originally tried to get into the beta to test it, but they never responded to me. So I never got to test it out then.
    After it was released, I followed the boards and discovered their official boards to be a bit too censored so that I felt I was getting publicity information instead of actual information. Sure, I could hang out on their boards 24/7 and try to read complaints before they got deleted, but it wasn't worth it.
    So, I checked the packaging on the game itself, and I was left somewhat confused as to what the game was really about. Granted, this is the problem with a lot of online games, but even simple questions as "is it forced pvp" weren't answered in a way that was obvious to someone reading it. If you wanted answers, you had to really search for it, and it wasn't all that easy to find on their official site either. When you have that kind of informational environment, you're only hurting yourself.
    Now, when I buy an MMORPG, I tend to be the kind of consumer who buys the original game, the 2/3 month game card and the strategy guide. This usually runs about $50+$30/45+$22=$102/$117 right off the start. Now, that's not the end of the world for me, but it requires me to take a bit of a time investment because way too often I find myself buying a game where I've made that initial investment and decided it wasn't worth more than a week of playing. MMORPGs can be really dangerous that way.
    The final barrier for me was a used car salesman feeling I got when I read through the strategy guide. The "tips" on how to do well involved a prominent "tip" that indicated something along the lines of "get your friends to buy our game and play, too". That really, really rubbed off the wrong way and was the reason why I ended up putting the game, the game card package and the strategy guide back on the shelf.
    Now, I didn't mean this post as a complaint, but to explain why I think the game is having serious problems with convincing customers it's the game to buy.


    1. First point, I've complained a lot on the boards, no problems. Go there now and there are complaints - just like any MMOG. They only delete them if they're offensive or incendiary. "This game SUX" will get deleted. "This game needs a lot of work and here's why..." won't. So I don't really know what you're talking about in that regard.

    2. I don't know of any game that answers the question whether pvp is consensual right on it's packaging. But you could have found the answer by simply going to the FAQ on the main page (the answer is yes, btw... completely consensual pvp): http://www.autoassault.com/support/faq.html?cat=fgg&sub=7

    3. I'm sorry the strategy guide turned you off of buying the game. I don't have the strategy guide, but am having a lot of fun with it. And, if it helps, neither NetDevil nor NCSoft wrote the strategy guide; Brady Games wrote it. So.... dunno.

  • anarchyartanarchyart Member Posts: 5,378


    Originally posted by Fadeus



    Nope, haven't trusted your opinion on a game since you started piping about how wonderful the NGE was. Not sure what EQ II thread you are referring too.
    And I have already tried Auto Assault, I said that. I tried it just before it went gold so I think I already do have an idea of how it plays, said I wasn't interested yet you seem to not feel my opinion is the valid one. You know better then me huh? I expected nothing from Auto Assault and found a mildly amusing game that ins't worth a monthly.
    As for instanced I am not even sure how what you said changes what I said? It's instanced period, my assumption of the game was correct and I didn't like care for it's implementation, regardless of how it appears or seems or wether you know when a new one starts or not. I wasn't even in a city when I saw the instance picker, I was referring to how Guild Wars handles it's cities.


    I don't care whether you trust my opinion or not, it's time to stop taking cheap shots at me because we didn't agree on whatever you think we don't agree on. You played the free beta, congratz. Lots of people played the free beta and hated it, yet everyone who has purchased retail has sent the game to the top of the leaderboard. Wonder why that is? Don't wonder, just try the retail version and be amazed and amused. If you like WoW, you'll love Auto Assault.

    And you'll only even notice instancing in Auto Assault if you're anal retentive. It's a non-issue. You're playing WoW where you can't find a single dungeon that isn't instanced, and yet complaining about the very minute amount of instancing in Auto Assault. You're really quite transparent.

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