Unofficial polls showed a significant interest in more than just bipartisan fighting (only two sides at a time) for those interested in PvP. Yet, we should all know that total FFA would likely not go well in U10.
What I've done is taken the two existing PvP systems and merged them together to create a kind of arena. Like the existing PvP, it will still be friendly competition. Since orcs fight to keep up their skills according to the fiction, a "friendly" and controlled FFA would suit the best situation for training all of their members at once. The same could be for any of the societies in U10 as they are preparing to battle the Guardian after all.
I would like to call it "1v1v1v... dueling". It's not as free as an open PvP zone or FFA world, but it might be the closest we can get in UXO without breaking standards set by the Developers.
Here's the idea:
- Special zone(s) that has(have) a designated area within it(them). (If multiple instance of such exist, I'd like to see the areas of varying sizes, shapes, and terrain.) The reason for the area within a zone rather than a complete fighting zone is because unofficial polls suggest people like spectators and the 1v1 rules I incorporate are not zoned -- it might be easier to implement this than a full zone that ejects people. (I would like to see the area designated as some kind of arena, maze or obstacle course as it would fit with the society near the arena. I would like to see cool designs as well... floating arenas, natural-landscaped arenas, orc arenas, Mage-made arenas, Human arenas, arenas with catwalks so spectators can follow the action...)
- Only the people in the designated area can fight.
- Anyone who gets incapped is ejected outside the area and healed (considered a loss). The can spectate after being ejected.
- Anyone who leaves the special area is considered ejected and will be healed. (Also, this is a loss. No "chickening out" after accepting the challenge just like how the rules of 1v1 already are.)
- No one outside the area can affect anyone inside the area and vise versa.
- Once a player is ejected (loses), they cannot re-enter until the next match begins.
- All players will be teleported into the area at the same time (possibly from another designated area of congregation). Everyone will know who is going to be in the fight.
- Just to be clear on this: Once a match has begun, no other players can enter the area.
- The last person to be "alive" in the area is considered the winner of the match.
- Wagers can be made before the match as in 1v1, but the winner will take the spoils. (More risk, more reward) Like in 1v1, this will be by player cooperation.
- (Optional?) The winner can gain rank according to similar rules as the 1v1 rank advancement system. (Unless a special rank for this kind of fighting is implemented, I'm not keen on losing rank in this instance so the gain might need to be a little slower. If a special rank is implemented for this kind of fighting, then there should be a system of gain and loss depending on the opponents. Ideas?)
- Any U10-governed allegiances (such as groups or guilds) do not apply to the fighting within the area. Any allegiances in the area will be by player cooperation only, but there can still be only one winner. This is what sets it apart from the existing PvP systems in U10.
- Only fighting restrictions are designated by current 1v1 and GvG rules. Any further restrictions will be by player cooperation only.
I'm not keen on implementing "draws" in this, but some people think it might be a good idea. I'm open to it. I would like to hear how a draw might be implimented from those interested. I can only think of a time limit, in which case I guess the wagered items would return to the ones who wagered them?
What limit would you set on the maximum and minimum number of participants? Of course 2 participants wouldn't be worth it since that system already exists.
The only opposition to this idea I have met was regarding griefing. However, when one agrees to participate in any of the other PvP styles already in U10, they run the exact same risk if they misplace their trust. Such is not the fault of the game design as players must take some responsibilities for themselves when they agree to any kind of dueling. The same risk of misplaced trust exists in most of the aspects of U10 (fighting or not) and all MMOs. The 1v1v1v... dueling adds no more trust-related risk than what is already in an MMO by the nature of MMOs.
This is not total FFA nor open PvP! How this differs from Open PvP and total FFA is that it is controlled in the same manner as 1v1 and GvG. It is basically dueling between more than two opponents. Again, I slimply took the two existing styles and merged them into a third style, which ends up being similar to a style that has had some interest.
Here's the kicker: It stays out of the rest of the game (just like current 1v1 and GvG)!
Whatcha think?
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Comments
I think this sounds like a good way to add a more parties to a fight. If something like this were incorporated, then players or player groups (guilds, guild alliances) could organize tournaments for anyone who wants to participate. I know I would come out for a Friday night arena tournament, even though I am really mainly a PvE player.
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This is where I draw the line: __________________.
I posted an idea concerning arena's too on the VN boards.
here is my post
I'd like to comment on this PvP issue.
this duel system might be okay. As it stands now i don't see its going to be that exciting though.
I've thought about it.
Now in EQ they had arena's.
WoW they are having a colluseum.
Now this is my idea, it could be an addition to duel's, to make there be some incentive.
Lets make a player.
well call him P1.
okay. P1 is a person who enjoys PvP, and getting rewards for winning a bout.
now lets say Origin implemented a colluseum.
the colluseum has classes - each class is dependant on level.
IE:
class1 : levels 1-10
class2 : levels 11-20
etc..
so P1 registers for a fight in class 1.
now we have another player P2. He is looking for a good PvP battle.
he comes along to the colluseum and is also in the range of class 1. So he looks at the roster - P1 is accepting challenge's to a duel.
P2 confident of his abilities registers to challenge P1.
Now both players are transported to a Private "arena" where they may duke it out.
the winner of the bout, gains colluseum points. and rank points for the colluseum class roster.
colluseum points are used to purchase class level based items
Ie
class 1 item
class 2 item
class 3 item..
etc..
and the rank points serve as bringing your character higher in the class roster for the best fighter of the colluseum of his/her class level.
I dunno this is a bit sketchy and could be worked with here and there, but the concept would add excitment, and incentive to PvP.
also these colluseum's could be scattered in towns, this way a person looking for a fight wouldnt have to scramble around just to get one.
any comments?
Meh. I gave up on the subject. Arenas would be a great thing, hell, anything that they add to pvp would be a great thing, and defineately a necessary thing. Best thing I could think of is either taking off the guild restrictions in gvg{guild vs guild} and turning it into gvg{group vs group} instead. Or allowing more than one person to duel you at any time, so you can just wait for everyone to have eachother "flagged" and then start the fight.
I really don't want to see them change the two systems of pvp that they have already decided on. I just want them to add more. So if this idea in any way compromises that, then I doubt they'll include it. Wasn't quite clear on that from the post.
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It can fit the fiction (after all, no one knows what the Guardian will eventually throw at people -- be prepared), it can broaden the audience, and it doesn't affect the current audience one bit.
No one is forced to see it. (If anyone goes out of their way to participate and then complain, it would be like the old lady who called the police about her neighbor disrobing when she had to stand on a chair to see "everything".)
I'm hoping since it is based on two existing systems, it might be easier to implement.