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So is this what people are complaining about?...

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  • ebenholtebenholt Member Posts: 312

    We used to go guildhunting kryats and it was a blast... ppl died and the doc had to burstrun in and rez. Great times!

    Then came uber buffs and swordsmen/doc or jedi soloed...

    "There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"

  • bugzonlsdbugzonlsd Member Posts: 410

    Dude... You had to be there pre-NGE to know what people are complaining about really...We could sit here all day and describe that to you and you still wouldnt know sadly.

    There is noway in hell a person new to that game would have a clue as to whats been done.

    Not flaming btw, your just eating the leftovers of what was a pretty damn good game and is nomore lol. 

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by kaibigan34

    Originally posted by Obraik

    However, leveling up in SWG has never exactly been an exciting and thrilling experience.  Pre-nge it consisted of going to Dant, getting Bol/Piket missions and killing all of them at the mission and repeating until you have enough XP.  You can still do it this way if you like and it can be somewhat effective, it's just not all that "fun."

    Pre-NGE I went to Dathomir to level. Not Dantooine. Dathomir was far more dangerous at the time. Also far more rewarding. Especially with someone leveling his starting professions. But SOE wussified the game so now even Dathomir is a punk planet. Used to be that every step you made on Dathomir could be your last even at max level. Now though a level 50 can survive Dathomir alone without any trouble.

    Not to mention once you hit 80 you can solo Krayt Dragons. Something you should never be able to really do even at 90. I could understand the occasional lucky kill but to go out there and systematically kill krayt after krayt like you were popping womp rats is a down right shame.

    Kai


    Ironic isn't it that one of the biggest arguments of those people that advocated for the CU was that buffs were overpowering and allowed people to solo Kryats.  "No one should solo Kryats" they said.  Now it's the game mechanics that make people overpowered.  Yet where are their complaints now?!

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • AthelaAthela Member Posts: 492

    Yes, the Legacy quests are mind numbingly monstrous.  All the traveling built in to those quests was designed to be no real problem for those purchasing the Starter Kit (that huge new fanbase) because they got the Instant Travel Vehicles.  It was assumed that huge numbers of new people would come to the game with the NGE and that they would have the starter kits.  I think sales of those were nowhere near what was expected (understatement).  The next step was to give existing vehicles more speed so that you could travel the 8000 km distances faster and stop complaining about it.

    The changes to Jabba's Palace to make them fit into the Legacy quests are just horrible.  That was one of the best places to visit before the change.  The rewards were much more interesting and useful.  The atmosphere of the Palace pre-NGE was more iconic and Star Warsy, to say the least.

    I thought the quests once you got to Naboo were better written, though still very repetitive. 

    The entire making you do quests as the only way to advance idea is boring, repetitive, and not something you want to do with more than one character.  I see them over and over saying people wanted to be guided, well pfft.  In game nudges and hints and helps are one thing, but a totally linear path in a open environment that *used to* be amazing to explore.  Agggghhh.

    I never could stand to "grind" xp at the Mining Outpost or the FOTM xp method.  I always leveled up slowly because I was doing a variety of missions, getting healing xp, or faction xp, or once Pub 12 came out with all that adorable loot....*sniff*

    Rage of the Wookiees was really interesting when it came out.  People were thinking it would be a place you could do missions from terms etc and they were surprised it was all quests.  I didn't mind these because they were well written and the entire environment agreed with itself, if you know what I mean. It was tied together in a storyline that provided some Star Wars backstory.  They recently went through and changed it to fit in with the NGE and now it is very bland.

    Hopefully they haven't hacked away at Mustafar yet. I loved that place. Lots of variety of things to do. Great quests and storylines. Super rewards. 

    I agree with Almagill, Tatooine used to be a fascinating place. Aggro mobs in Mos Eisely, the Tuskens were unreal tough but always had nice stuff in their pockets.  The npc cities had lots of individual character.  In fact, every planet had very real distinctive character, and the "danger planets" were dangerous.  You wanted to have a Scout with you to bring out a camp for healing, hopefully someone had some Entertainer skill to heal battle fatigue, and hopefully you had medics and docs to rez you.  You could be camped on Endor, hoping you could get everyone healed and ready to fight again before something nasty spawned on your group.  You kept your bike out just in case you needed to make a quick getaway, knowing your bike could be whacked, but you had to take the chance.

    Not just a different game, a different world. *Sigh*

  • RekrulRekrul Member Posts: 2,961


    I'll admit, doing the legacy quests a second time round for my latest alt isn't exactly entertaining. The first time around was ok, but I think it does spend too much focus on Tat and alot of "go there, come back here, go here, come back go back there." Visually, being a desert planet, Tat is pretty boring too. A few improvements that could be made was making the stuff you need to kill and gather more central to where you're getting the quests from (ie. around Jabbas, not directly on the opposite side of the planet).

    I had characters on several servers. I did Legacy quest 5 times total, and started it on 3 more characters.

    Boring? Hah. Old Jabba's, rebel, etc. themeparks were joyrides compared to that.

    At least I did it twice using the /purchase_ticket exploit (bah, who cares), which saved me tons of time travelling. After that was fixed, I couldn't even remotely bring myself to do it again.


    I always thought that it would be cool to have a system other than where you lock onto a target and then hit the hot keys....but hell, at least that type of system has cool animations, strategy, and more than the 3 "specials" ive manage to get at level 19. Its not even really FPS style combat, because FPS involves the need to move around and such. And watching my character just stand there and shoot...and shoot...and shoot the same red laser beam over...and...over...and over without any type of different animations happening sucked.

    Interesting... Very interesting...

    Also keep in mind, that Legacy quest is fast leveling. If you find that slow, wait till you finish it at level 35. Then you're on your own.

  • RekrulRekrul Member Posts: 2,961


    I know im probably a minority when i say that i enjoy grinding more then questing.

    Quests are grind. You do a simple kill x stuff task, you get 5k xp.
    Missions are grind. You kill x stuff from a lair, you get x*y xp.

    Same thing.

    HK, some rryat trail, DWB, those are Quests.

    The rest is just cookie cutter filler, the destroy/delivery missions with increased travel time. Same as always.

    Why pre-cu grind was more enjoyable: COMMUNITY. You'd group up, talk to others, many times you wouldn't be alone.
    - Squill cave - always busy
    - Fort tusken - all hell broke loose when observer/witch doctors spawned. Also loot fights
    - Harvesting
    - Camping (usually at novice level skill groups only, but still)
    - Various grinding hot-spots (DWB, imp spawns, city spawns, bases, ...) Always someone there to interact with.

    It was EXACTLY the same thing, but it was more enjoyable.

  • chlaoschlaos Member Posts: 1,118


    Originally posted by digriz

    I hate quests, that's why i loved SWG. I want my sandbox back.


    That about sums it for me too.....

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • SelothSeloth Member Posts: 388


    Originally posted by Obraik

    (hedge trimmers the excess)

    However, leveling up in SWG has never exactly been an exciting and thrilling experience.  Pre-nge it consisted of going to Dant, getting Bol/Piket missions and killing all of them at the mission and repeating until you have enough XP.  You can still do it this way if you like and it can be somewhat effective, it's just not all that "fun."


    I have to disagree with this statement, For me working on the skill boxes was not a GRIND, a mindless log on get buff, go slay pikets and move on. Granted if you are into power leveling and racing to the end of the race that is what you did. If you were lookign for a total game experience then I guess you might have done what people like me did. Most of the guild I was in at the time was relax players, yes we had goals, but most of the time it was never solo-grouping for the phat missions. more often than not is was a team of us rampaging about dath, yavin, endor. Then there were the nights of rampaging to the city of Sennia (sp?) to laugh at the squaller the rebels lived in before we helped with some urban renewal .

    Powergrinding in ANY form, skill boxes, levels, Fight Clubbing, etc is totally mind numbing. BUT it is something that you as a player choose to get involved with, do nto blame the game for a "ub3r l33t dud3" playstyle.

  • LilTLilT Member Posts: 631


    Originally posted by Rekrul


    I know im probably a minority when i say that i enjoy grinding more then questing.

    Quests are grind. You do a simple kill x stuff task, you get 5k xp.
    Missions are grind. You kill x stuff from a lair, you get x*y xp.

    Same thing.

    HK, some rryat trail, DWB, those are Quests.

    The rest is just cookie cutter filler, the destroy/delivery missions with increased travel time. Same as always.

    Why pre-cu grind was more enjoyable: COMMUNITY. You'd group up, talk to others, many times you wouldn't be alone.
    - Squill cave - always busy
    - Fort tusken - all hell broke loose when observer/witch doctors spawned. Also loot fights
    - Harvesting
    - Camping (usually at novice level skill groups only, but still)
    - Various grinding hot-spots (DWB, imp spawns, city spawns, bases, ...) Always someone there to interact with.

    It was EXACTLY the same thing, but it was more enjoyable.


    Yeah you are right that quests are grinding in disguise. I guess i should have called it something different, maybe just the difference between sandbox style and quest/level based styles, because ive never seen a game that was quest based without levels and level areas aka the restrictive, linnear feeling.

    Thats the reason i quit with the CU, i probably could have handled the cheesy particle effects and botched combat timers, but it was the level / quest system that was just plopped down on top of a sandbox world that did it for me. wtf. lol That was just the stupidest, laziest thing ever. The nge isnt really that big of a deal ( to me) compared with the cu, its just the next logical step in the direction they went with the CU.

    For the Horde!

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Seloth

    Originally posted by Obraik

    (hedge trimmers the excess)
    However, leveling up in SWG has never exactly been an exciting and thrilling experience.  Pre-nge it consisted of going to Dant, getting Bol/Piket missions and killing all of them at the mission and repeating until you have enough XP.  You can still do it this way if you like and it can be somewhat effective, it's just not all that "fun."

    I have to disagree with this statement, For me working on the skill boxes was not a GRIND, a mindless log on get buff, go slay pikets and move on. Granted if you are into power leveling and racing to the end of the race that is what you did. If you were lookign for a total game experience then I guess you might have done what people like me did. Most of the guild I was in at the time was relax players, yes we had goals, but most of the time it was never solo-grouping for the phat missions. more often than not is was a team of us rampaging about dath, yavin, endor. Then there were the nights of rampaging to the city of Sennia (sp?) to laugh at the squaller the rebels lived in before we helped with some urban renewal .

    Powergrinding in ANY form, skill boxes, levels, Fight Clubbing, etc is totally mind numbing. BUT it is something that you as a player choose to get involved with, do nto blame the game for a "ub3r l33t dud3" playstyle.


    For me, I prefer some involvement, a story, which is what the questing route provides.  Solo-grouping is fun for a bit (and in the NGE, to take a break from the questing) but it's not something I like doing and is why it took me so long to get to my final template pre-cu.  Yeah, there was the social side to the solo-group grinds, but I have guild chat for that :)  Now, I have two options available to me for leveling that I can pick from depending on what type of mood I'm in

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  • SelothSeloth Member Posts: 388

    I had far more than two sir: I could use mission terminals,  just go walkabout,  the npc missions, guild hunts for rarer beasties, etc. I think you get my point i hope. The one major thing I honestly miss in a level system like wow, and cu, and nge is that I really could not jsut team up with anyone and play the game, I have to tell freinds that ae either too high or too low, well sorry would love to play with you all, but either you or i would get no experience for the night, and since experience points are all that matter in a leveling game well..and this is if i was a main line combat only. and frankly if I got tired of a profession I did not have to pay the game to try something different.

    fyi, my first love was a doctor/rifleman, and as a casual game it took me about 6 months (from day of release) to get there but at no time did i feel like it was a grind. it was fun, excitign and refreshinlying different from all the cargbon copy games. now frankly trainwreck is nothign more than a carbon copy of the levelign game system, set in a sci-fi world with a targeting system that was not well thought out, well implimented and frankly does not inspire me to think of it as exciting (rather annoying) as i am not a fps style of player.

  • RekrulRekrul Member Posts: 2,961


    Originally posted by Obraik



    For me, I prefer some involvement, a story, which is what the questing route provides.  Solo-grouping is fun for a bit (and in the NGE, to take a break from the questing) but it's not something I like doing and is why it took me so long to get to my final template pre-cu.  Yeah, there was the social side to the solo-group grinds, but I have guild chat for that :)  Now, I have two options available to me for leveling that I can pick from depending on what type of mood I'm in


    Nobody is saying questing is bad.

    But with a few notable exceptions, everything called a quest in SWG is just grind for the sake of xp. The storyline serves no purpose, it doesn't further character development, it contributes to nothing and has no effect on the world.

    There is nothing more depressing that hearing a mission giver say: "You are the chosen one, the one and only." and then have 5 people around you yell: "Stop camping the spawn, I need to talk to him too." Doesn't really cater to immersion, does it?

    It's just missions, that are given by NPCs, rather then terminals.
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Rekrul

    Originally posted by Obraik



    For me, I prefer some involvement, a story, which is what the questing route provides.  Solo-grouping is fun for a bit (and in the NGE, to take a break from the questing) but it's not something I like doing and is why it took me so long to get to my final template pre-cu.  Yeah, there was the social side to the solo-group grinds, but I have guild chat for that :)  Now, I have two options available to me for leveling that I can pick from depending on what type of mood I'm in


    Nobody is saying questing is bad.

    But with a few notable exceptions, everything called a quest in SWG is just grind for the sake of xp. The storyline serves no purpose, it doesn't further character development, it contributes to nothing and has no effect on the world.

    There is nothing more depressing that hearing a mission giver say: "You are the chosen one, the one and only." and then have 5 people around you yell: "Stop camping the spawn, I need to talk to him too." Doesn't really cater to immersion, does it?

    It's just missions, that are given by NPCs, rather then terminals.


    Yeah, with the Legacy quests anyway, it is essentialy a glorified grind.  However, for me, reading a story and following it along is more appealing to me then "get mission.  Drive to mission.  Kill stuff. drive back.  repeat."  I can't stand that for very long unless you slap a story on it.  Obviously this style isn't for everyone and if that's true then the old ways you're used to leveling/grinding are still available to you if thats what you like better. 

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  • UtapauUtapau Member Posts: 16


    Originally posted by Fadeus

    Never heard of getting to 80 in a week from the CU unless they were using the respec point exploit. As a matter of fact I recall most complaining that experience had gotten too slow with the CU, people couldn't grind out a profession in 2 weeks anymore. You sure you didn't mean pre-cu?


    During the CU I regularly changed my template completely in a single weekend without using respecs or macros.  It would be slightly longer from level 1, due to xp caps per level.  Dantooine with the Bol and Piket missions or Kashyyyk at the Feral Wookie village for 10-12 hours each day,  just needed a full group.  The ones that complained during the CU were the Jedi cause they got xp at a reduced rate from others and they were vulnerable when not at full template.  The other big exception would be BH which had the investiation xp line that couldn't be ground out on Bols and the like.

    The trouble with CU was that there was very little point in playing when not 80.  You just did the grind until 80 and then went and played the game.   

  • JediGeekJediGeek Member Posts: 446
    CU XP was MUCH faster than Pre-CU.  I had NO sympathy for the CU jedi whining about slow XP.  They didn't know what slow XP was.  CU jedi grinding was incredibly fast.
    The entire CL system caused problems.  I could spend ages ranting about that, but... I dunno, I just don't feel like there's a point.


    SWG Tempest: Cardo Dycen RIP
    Eve: Cardoh Dycen
    I support random drug testing for all SOE employees

  • azhrarnazhrarn Member Posts: 817


    Originally posted by Fadeus


    Originally posted by Obraik
    It's fun for those who play it currently :p
    Personally, the XP rate they have it at now is what it should have been in the CU.  Taking only a week to get to lvl 80 (max at the time) was kinda absurd and people had no idea what they were doing as they blew through it so fast.


    Maybe, I have a hunch many are there because it's all they know and have. They don't want a fantasy MMO and EVE isn't for everyone.

    I would say the fun factor is WAY down from the CU or Pre-Cu for the game myself.


    I find myself agreeing with Fadeus here.  I may know way more than SWG, but those games I enjoyed so long ago, I enjoyed until I got sick of them and now can't get back into.  I tried.  Just doesn't work.  And some of us are so tired of fantasy that a game would have to have a big "S" stamped on its code and a cape hanging off the CDs to get us to even give it a glance.

    EVE is well done, but it's not for me.  I can't get past not being able to mess with an avatar and try as I might, I can't identify with a starship.  I'm a ground based player.

    SWG has indeed taken a backwards approach MMOwise, having devolved rather than evolved over its time as a live product.  They've taken far more out of the game than they've added, and what they've taken away has been some of what most think were the best parts about the game.  For every since-release bug they fix, they introduce a half-dozen more.  So the game has gone from an almost ready for release, ambitious groundbreaker to a not quite ready for beta snoozefest.

    _______________________
    Kote lo'shebs'ul narit
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  • LanmoragonLanmoragon Member Posts: 994
    Some of you are right in describing that in each MMO missions and quests are a gring, basically saying kill or gather a certain number of things.

    Even with knowing that and having experienced it in many different MMO's, theres just something about the "new" system (new in quotes because I guess it is new to the game, I just never experienced the old way) that is just...bleh...

    I cant even describe what it is now that its hit me.  One thing I enjoyed about WoW's questing system (only once for each faction, once you've done alliance...well....you've done alliance) was that I get to a new zone every couple of levels that was usually always VERY different looking than the previous zone.  Always a different color, different animals/monsters.  Maybe thats what it is, that ive been on Tat which right now looks pretty much exactly the same in every place and im just done with it.

    Wish I coulda experienced the pre-crappyness (I guess some would call it) of SWG.  From what it sounds like the game used to be great and something I would have wanted to see.


  • dragonacedragonace Member UncommonPosts: 1,185
    Lanmoragon,

    Before you give up on the game at least go to the other planets.  That's part (most?) of the goodness that's left in SWG.  The different planet environments.  I haven't played for a quite awhile now, and we didn't really have "levels" per-say (pre-CU).  You just mastered different professions and then mixed and matched until you used up your 250 skill points.

    I started on Naboo.  Then went to Corellia.  Then a mix of Rori and Talus.  Then Lok,  and did most of the high end stuff on Endor and Dantooine.  Didn't spend much time on Tattoine (the whole desert thing - even though Lok can be kinda drab too.)

    Do they still have the Kimogilas on Lok?  Still remember the first time our small group of 3 took one of those guys down.  How about Kryat Dragons?  They are still in aren't they?  That was really the only reason to go to Tatooine wasn't it?  :) 

    Oh well, like I said in a previous thread.  I did enjoy it pre-CU, then it went in a direction I no longer found fun, so now I don't play.  Heh - funny how it works that way. 


  • AllerumAllerum Member UncommonPosts: 43
    Lanmoragon, wow lets you "find" new areas, swg its all there but its up to you to go to it. Swg does not lead you by the hand like WoW, its a universe you can walk around where ever you want. But, if you want the game to be fun you MUST!!! have friends.  If you can make 10 or so active friends and do everything together the game really shines. If you are on Chilistra i can get you into HoN which always has people on 24/7

    image

  • iceman00iceman00 Member Posts: 1,363


    Originally posted by Seloth

    Originally posted by Obraik

    (hedge trimmers the excess)
    However, leveling up in SWG has never exactly been an exciting and thrilling experience.  Pre-nge it consisted of going to Dant, getting Bol/Piket missions and killing all of them at the mission and repeating until you have enough XP.  You can still do it this way if you like and it can be somewhat effective, it's just not all that "fun."

    I have to disagree with this statement, For me working on the skill boxes was not a GRIND, a mindless log on get buff, go slay pikets and move on. Granted if you are into power leveling and racing to the end of the race that is what you did. If you were lookign for a total game experience then I guess you might have done what people like me did. Most of the guild I was in at the time was relax players, yes we had goals, but most of the time it was never solo-grouping for the phat missions. more often than not is was a team of us rampaging about dath, yavin, endor. Then there were the nights of rampaging to the city of Sennia (sp?) to laugh at the squaller the rebels lived in before we helped with some urban renewal .

    Powergrinding in ANY form, skill boxes, levels, Fight Clubbing, etc is totally mind numbing. BUT it is something that you as a player choose to get involved with, do nto blame the game for a "ub3r l33t dud3" playstyle.


    QFE.  The most I did "grinding" was one weekend every 10 months or so.  (playing for 26, that was only twice.)  I wasn't a profession switcher.  I wore my master badges with pride, even though wearing an MCM tag in PvP meant certain death.  Was a proud master ranger on my alt.  never felt the need to change professions.  And I always had some content.
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