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Over time, developers have taken more and more steps backwards when it comes to communication -- backpedaling from Colin Johanson's hype train approach to allow players to experience the content as it arrives. And whilst the PvE releases are sticking to an open approach, the competitive game modes WvW and PvP are being left in the dark, leaving many of us wondering just what ArenaNet has in mind?
Comments
non meta builds to create better counter play towards meta or op builds)
More pvp game modes besides conquest (optional)
More pvp maps
Improve and make Stronghold better
Improve the weird matchmaking system (I don't want low ranked players on my team they make some of the dumbest mistakes that continue to baffle me)
More exclusive rewards that you can only get in pvp and wvw
Reduce lag in wvw
As for WvW it is a shame that they are intent on letting it die a slow death. Right now alot of people are frustrated and if they keep avoiding the problems then folks will leave in drove and it will end up a dead game mode.
To me it looks like they threw their toys out the pram when the community voted to get the old maps back. So instead they have decided to not bother wasting any time on it anymore. WvW and PvP is only the tip of the iceberg, they really need to sort out the balance team who are awful...wither that's due to the length of time between balance patches, lack of staff or the amount of changes they are willing to do between patches.....I do not know.
But it is not helping the matter when things stay broken and remain broken for a lengthy period of time. Rather than fix the problems they are intent on piling more onto the issue's.
This is not necessarily a bad thing as it provides a reason to pvp outside of competitive gameplay which died out a long time ago.
I give Anet credit for trying, but you can't take a game that is balanced around many opposing activities (open pve, fractals, raids, WvW, Arena) with only quarterly balance patches and expect it retain a hardcore pvp audience.
Even hardcore esports games that are entirely built around competitive gameplay rarely last more than 5 years as a primetime title.
They will need a major revamp to reboot it imo.
One of the biggest reason their eSport never really work is the clusterfk visual. Fun to play, pain to watch.
Sadly all too little too late. This should have been happening for years now. What was supposed to be a huge selling point for the game has been grossly neglected.
Actually, no they have been working on it and theres proof. I am only asking for the continuation because there is still much that needs to be addressed.
In fact, if you go on the forums right now, the pvp devs have created a number of posts where they are looking for constructive feedback. Maps, game modes (possible 2v2 or 3v3 tournaments and maybe even a 15v15 game mode) talking about increased rewards, and better matchmaking. These were posted just yesterday.
my toilet has been listening to my ass for years now... but it doesn't mean anything is going to change
PvP and WvW get way less attention,and are both way less developed and updated than PvE.
So it's only logical that players prefer to play PvE more and more,and that in turn results in PvP and WvW getting even less development.
I believe that PvP is in a much better state and can be salvaged.
WvW on the other hand has ran it's course,and unless Anet intends to further develop the mode and bring it up to the standards of the more specialized titles that are incoming(and I surely understand why they wouldn't want to spend time and money on this),it ain't got any future.
It was never much of a big deal,just the most basic,feature-less week long campaign that no one ever really cared about,3 maps,2 very old,1 just old,and a watered down RvR experience.
Decent,but nothing to get excited about.
If the population is as low as it is with practically no competition,imagine what will happen after Crowfall
and CU come.
I totally hate having to do pve content to play WvW.
If they nerfed pve easy mode, fast gold, and drops or buffed WvW it would make sence.
WvW has turned into the mob rules, that and 24 hour a day coverage.
Everything that drops in pve should drop in WvW.
Wouldent it have been to fun to have forced all the pve players to capture the opposing main keeps to get mount eggs Or maby even win for 1 week to get them. That's how the WvW players are treated in gw2.
To make it worse closed servers, means friends caint play WvW together, but they can pve together.
If my wife and I stop talking were headed for a divorce. Cause that girl down the street is almost 18.
Caint wait for CU.