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The Crowfall site has been updated with the second part of a two part series called "A Murder of Crows". In it, J. Todd Coleman chats about why his work on Shadowbane had "a tremendous vision I was very proud of".
Comments
Great times though. I have some awesome memories from that game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I didn't get far into DAOC because i quit after about 2 hours,i thought it was a really bad game.since forever ,i can get a feel for a game within minutes,i don't need days/weeks to decide on a game.
I can see the intrigue and the virtually catchy idea would catch on because there was literally almost no choice back then.
I can only assume the catch was the pvp?
I wouldn't mind knowing what the actual systems/intrigue was that was so attractive,aside from pvp of course.
"out of business" "out of business" you can see how sloppy and care free this industry is/was.
I personally do not feel Crowfall will be very good or at least not a game i want to play.I am sure there will be a certain audience market but then so seems anything now a days has a market.
I would love to be wrong about this game,but my gut says not likely,just the idea of "campaigns" alone says not on my radar.
Never forget 3 mile Island and never trust a government official or company spokesman.
¯\_(ツ)_/¯
Maybe you should look at yourself and ask yourself if you are really evaluating these games properly.
I agree for the most part, 2 hours is not enough to judge an mmo by, unless it is a korean anime trash game like so many lately. The stench from those can drive me away in seconds. Not all korean games are trash anime, but if they aren't odds are you just have to play a bit longer to find out they ruined them in other ways, usually involving a cash shop.
As far as Crowfall, so far I don't see anything like the depth that Shadowbane had or any evidence that their classes are anywhere near as fun to play.
They should have made Crowfall an almost duplicate of shadowbane but with updated graphics, then try adding the campaign thing. Right now the classes look clunky and like they were dumbed down for consoles. Then there is the world. Not much of an improvement over shadowbane, and that says alot, because that was one of SB's weaker points. Flat boring zones.
No wonder why the MMORPG genre is getting it's butt kicked by every other genre in existence these days when it comes to popularity.
Spend 20+ hours "understanding" DAOC or jump right into a MOBA or Overwatch for free and figure out if you'll like that PvP experience within 2 hours. The MMORPG genre is such a dinosaur these days.
Hell, even WoW, the most successful MMORPG of all time, is more beginner friendly than the vast majority of MMORPGs out there.
But hey, whatever. It's not like all MMOs have to be super successful if they're going for a niche audience. Just successful enough to stay afloat. Just don't be surprised that they never remain anything but niche and have detractors if they aren't willing to evolve to at least have a halfway FUN experience at the start like WoW was. ....well, perhaps more importantly on a personal level, also don't be surprised if some of them end up being TOO niche and not able to survive after all, of course (because in addition to most MMORPGs being niche, they also have higher ongoing maintenance costs and the possiblity of lights out unlike most other genres. So it's like a double whammy!). Or alternatively are forced to monetize out the whazoo just to keep afloat for a little longer.
If you decide after 2 hours on an MMORPG, I thnk you are in the wrong genre of games and you are looking for beat em ups and fast action games, not games that take time to develop the character, learn the systems, etc. There is no way to even properly gauge and MMORPg in 2 hours sorry.
GAME TIL YOU DIE!!!!
If a developer is incapable of something as simple as that, it doesn't speak very well for their competence or forethought in general, really.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Truth be told, the more I spend with an MMORPG the more I find things wrong with it ruining any positive first impressions.
¯\_(ツ)_/¯
Its just a shame you cant seem to get a feel for the English language within minutes as well...
Crowfall is Shadowbane II fyi... lots of similiar systems coming online and with SWG style crafting