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Update on deliverables: Jan 2018

Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
edited January 2018 in Chronicles of Elyria
Below is a list of the promised deliverables/features for the game.  These features were listed by Caspien himself last summer.  This list is not all encompassing as there are features not listed, but everything listed is CONFIRMED as a feature promised to the game. 

I will cross them off as they become functional/delivered.  As of January second I only count 2 of the near 300 listed.



  • Locks & Keys
  • Object Keys
  • Shared Married Inventory Access
  • Item/Container Permissions
  • Space Permissions / Taboo Areas
  • Traps
  • Achievements
  • Achievement Tracking
  • Achievement Rewards
  • Artifacts
  • Past-Life Achievements
  • Animal Pathfinding
  • Animal Combat
  • Pack Behaviors
  • Individual Animal Behaviors
  • Animal Needs
  • Animal Reproduction
  • Animal Aggression
  • NPC Pathfinding
  • NPC Combat
  • NPC Needs
  • NPC Personalities
  • NPC Memory
  • OPCs
  • Character Creation
  • Wards of the State
  • NTCs
  • Character Attributes
  • Character Traits
  • Body Dynamics
  • Weapon Sets
  • Combat Stances
  • Combat Techniques
  • Melee Combat Mechanics
  • Ranged Combat
  • Thrown / Improvised Weapons
  • Armor Damage Reduction
  • Equipment Wear & Tear
  • Equipment Durability
  • Status Effects
  • Languages
  • Gestures / Emotes
  • Paired Emotes
  • Proximity Text Chat
  • Friends List
  • Tells
  • Family Chat
  • Chat Channels
  • Party Chat
  • Implicit Contracts
  • Explicit Contracts
  • Object / Item Contracts
  • Map & Region Contracts
  • Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
  • Contract Plurality
  • Contract Creation
  • Contract Progress Tracking
  • Crafting of small objects
  • Recipes & Patterns
  • Resources & Materials
  • Gathering
  • Recycling
  • Alterations and Adornments
  • Blueprints
  • Crafting Stations
  • Crafting Tools
  • Minting
  • Equipment Customization
  • Crimes
  • Bounties & Bounty Tokens
  • Criminal Escorts
  • Tribunals & Judges
  • Prison / Spirit-Loss
  • Trade
  • Live Auctions
  • Shops & Consignment
  • Animal Aging & Dying
  • Harvesting
  • Seed Collection
  • Pollination
  • Germination
  • Growing / Maintenance
  • Growth / Reproduction Rates
  • Herding
  • Breeding
  • Domestication
  • Taming / Breaking
  • Animal Controlling / Commanding
  • Pet Survival
  • Day / Night Cycle
  • Weather Patterns
  • Temperature
  • Humidity
  • Seasons
  • Weather Effects
  • Rain
  • Snow
  • Hail
  • Sandstorms
  • Lightning
  • Fog
  • Caustic / Acid Rain
  • Water Tables
  • Watersheds
  • Lakes
  • Rivers
  • Puddles
  • Decomposition
  • Spoiling / Expiration
  • Fermentation
  • Rust
  • Structural Wear & Tear
  • Wearable Equipment
  • Wieldable Items
  • Family Names
  • Family Crests
  • Heirs & Inheritance
  • Sensing Death
  • Bolstering
  • Dynasties
  • Marriage
  • Spouse & Child Locking
  • Domain Management
  • Border Disputes
  • Claims & Casus Belli
  • Revolution
  • Line of Succession
  • Laws
  • Titles
  • Vassals / Fealty
  • Approval Rates
  • Services
  • Taxes
  • Knighthood
  • Housing & Structure Blueprints
  • Architecture Tool
  • Rooms
  • Identification Papers
  • Forgery
  • Names & Introductions
  • Name Changes
  • Anonymity
  • Disguises
  • Gossip
  • Witnesses & Evidence
  • Opinion Indicators
  • Criminal Status
  • Bags & Containers
  • Searching & Looting
  • Stackable Items
  • Party Contracts & Looting
  • Parcels of Land
  • Zoning
  • Land Purchase
  • Leasing
  • Property Taxes
  • Adverse Possession
  • Squatting
  • Incapacitation
  • Grievous Wounds / Spirit Walking
  • Death Tolls
  • Bloodlust
  • Soul Binding
  • Stand Movement
  • Advanced Movement
  • Contextual Movement
  • Impaired Movement
  • Paths & Roads
  • Footprints & Tracking
  • Magick & Rituals
  • Religion
  • Maps & Cartography
  • Navigation & Triangulation
  • Organization Member Management
  • Organization Ranks & Titles
  • Permissions
  • Access Restrictions
  • Organization Bonuses
  • Exclusive Knowledge
  • Dissolution
  • Bylaws
  • Guilds
  • Schools
  • Associations / Non-Profits
  • Physics
  • Procreation Requirements
  • Child Contracts
  • Progeny Options
  • Research & Technology
  • Organization Perks
  • Sieging & Building Damage
  • Destruction & Structural Collapse
  • Fire
  • Siege Weapons
  • Settlement Types & Requirements
  • Orphanages
  • Inns
  • Taverns / Pubs
  • Building Bonuses
  • Settlement Leadership
  • Settlement Dissolution
  • Mobile Settlements
  • Skill Types
  • Skill Checks
  • Improving Attributes
  • Skill Progression
  • Skill Atrophy
  • Teaching
  • Body Dynamics
  • Dynamic Story Engine
  • Soulmates
  • Soul Affinity
  • Story Points
  • Dramatic Situations
  • Player Destiny
  • Natural Disasters
  • Storyfinding
  • Talents
  • Relics
  • Consumables
  • Genetic Predispositions
  • Vitality & Energy
  • Metabolic Rates
  • Homeostasis
  • Hunger / Thirst
  • Auto-food consumption
  • Fatigue
  • Wounds / Breaks
  • Poisons
  • Venoms
  • Diseases
  • Mounts
  • Vehicles
  • Caverns & Caves
  • Tunneling
  • Examining
  • Pickup / Put-down
  • Toss
  • Drop
  • Activate
  • Item-World Interaction
  • Item-Item Interaction
  • Moving & Dragging
  • Sitting Put-down
  • Artifact Identification
  • Relic Identification


All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Proudly wearing the Harbinger badge since Dec 23, 2017. 

Coined the phrase "Role-Playing a Development Team" January 2018

"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

Wellspring

Comments

  • CantPlayHockeyCantPlayHockey Member UncommonPosts: 55
    edited January 2018
    Wow guy, nice list. 
    That must've taken some time. Kudos!
    Post edited by CantPlayHockey on
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,057
    Wow guy, nice list. 
    That must've turn some time. Kudos!
    He must be some sort of COE fan or something to do that much work.

    ;)
    CantPlayHockeyTalonsinSignex

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Kyleran said:
    Wow guy, nice list. 
    That must've turn some time. Kudos!
    He must be some sort of COE fan or something to do that much work.

    ;)
    Or simply cut and paste from Caspien's own post :)  Total time to google and copy < 1 minute

    I just figured that we are about to get another "Progress" update so we might as well measure progress against what was promised.

    KyleranCantPlayHockey

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • CalaruilCalaruil Member UncommonPosts: 141
    edited January 2018
    I am sure the video I just saw had some parkour in, doesn't that count as advanced movement?

    Or is that supposed to be someting else?

    And the video definately has snow in it, with it looked like it settling but I'm not 100% as it was only a small part of a longer video
  • CalaruilCalaruil Member UncommonPosts: 141
    sorry just finished the list and damn that's a nice set of features if they get it all done 
    Slapshot1188CantPlayHockeyDleatherusmystichaze
  • mystichazemystichaze Member UncommonPosts: 378
    Below is the link to which the OP aquired his list. 

    https://chroniclesofelyria.com/blog/21106/State-of-Elyria-July-2017

    Just to be clear that list is what can be expected in the completed game. But first, the majority if not all of these features will gradually be implemented and tested by the Alpha One players in VoxElyria. It has not been confirmed yet if this process will be protected under the NDA, so the information may not be readily avaliable to the general public right away. 

    The Features of Chronicles of Elyria

    One of the things we've come to understand as we've interacted with the community over the last six months is the importance of managing the expectations of the community. It's very easy, in the absence of concrete information, for the imaginations of players to run wild. Unfortunately, imagination soon becomes whispers, whispers become rumors, rumors become fact, and then two years from now we'll be finishing up CoE to the disappointment of all as we reveal that we don't have spaceships, steampunk blimps, terraforming, or the ability to re-route rivers.

    So I wanted to, at this point in development, share with you a condensed form of our feature list. Please understand, this isn't everything. The actual spreadsheet of CoE's individual features is significantly longer. This is a condensed version which is intended to give you a good idea, with some application of logic, of what the game encompasses. If you're concerned from looking at this list that something was cut, it wasn't. If we advertised something previously in our kickstarter video, a Q&A, or a design journal, it's still in. We may have simply moved it under a higher level feature, which as a result causes it not to be listed here. One final note, many of the items in the list may not make sense. I have no intention of explaining every single one. But, in the spirit of transparency, here's the list.

    Dleatherus
  • WizardryWizardry Member LegendaryPosts: 19,332
    keyword >>>> "Spreadsheet".

    When there is a near complete game ,we can talk about how good this game will be,in the mean time and unless they remove all cash shop ideas,i will never play the game no matter how good it is.
    I would accept ongoing sub fees so that everyone is on the same level and nothing outside is interfering with the inside game.A one time box fee,heck it could be $100 if i have a 1 week trial maybe even a 3 day trial before i pay and if the game is deemed worth it.

    There is no other option for me,i will not be part of a game that micro transaction  stuff,not even stuff someone calls "non p2w" for the simple reason that once Pandora's box is open i would always fear the cash shop getting worse and ruining a game i spent time in.

    My favorite game of all time,played for 13 years "FFXI"ruined by GREED,developer completely changed the design to sell a new 3 part expansion "Abyssea",i was pissed.So i never want to see any type of greed mechanic from any developer ever again.
    mystichaze

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DleatherusDleatherus Member UncommonPosts: 168
    i'd not expect much if anything to be crossed off that list with any end-of-year update that Caspian posts

    those features are all to be worked upon and fleshed out during VoxElyria and polished in 'normal' alpha/beta

    it is projected that VoxElyria will start opening its doors to the alpha I members of the player base sometime towards the end of the 1st quarter 2018, and so the initial scope of items on that list being tackled i would expect to be relatively small, and then grow considerably as the year progresses

    for me it will be questionable as to whether many will be crossed off the list as  'fully finished' by the middle of the year summary since they will need to be ported over to the full graphics version

    when i saw the extent of the list when it was first published last july my reaction was a mixture of "wow, amazing scope of features to be covered" and "no freaking way can they tackle all of this, nobody has ever done something with a list this ambitious before"

    the concept of developing the mechanics in the relatively simple voxel graphic world and then porting the mechanics once they have shown to be viable isn't something that i personally have seen a studio do before

    it's pretty innovative thinking in my opinion, and am definitely interested to see how it all comes together




    mystichaze
  • mystichazemystichaze Member UncommonPosts: 378
    edited January 2018
    Wizardry said:
    keyword >>>> "Spreadsheet".

    When there is a near complete game ,we can talk about how good this game will be,in the mean time and unless they remove all cash shop ideas,i will never play the game no matter how good it is.
    I would accept ongoing sub fees so that everyone is on the same level and nothing outside is interfering with the inside game.A one time box fee,heck it could be $100 if i have a 1 week trial maybe even a 3 day trial before i pay and if the game is deemed worth it.

    There is no other option for me,i will not be part of a game that micro transaction  stuff,not even stuff someone calls "non p2w" for the simple reason that once Pandora's box is open i would always fear the cash shop getting worse and ruining a game i spent time in.

    My favorite game of all time,played for 13 years "FFXI"ruined by GREED,developer completely changed the design to sell a new 3 part expansion "Abyssea",i was pissed.So i never want to see any type of greed mechanic from any developer ever again.
    That is perfectly understandable and in all sincerity, I feel the same way as you do. I find that the majority of MMOs on the market today are nothing but cash grabs with their microtransactions, lockboxes, and DlCs. Perhaps that is why I played NWN 1 for twelve years, there was never an extra cost.

    I would never suggest that someone donate to the game unless they are comfortable doing so. There is certainly no harm in waiting to see what the finished product is like before making any kind of decision.

    Myself I donated the amount I did mainly because I wanted to be involved in the development process of what I considered to be my dream game. However, that was a personal choice I made after several months of researching and being part of the community.

    On the other hand, I do want to ensure that others are exposed to all the information so they can make an informed decision rather than just disregarding the game completely. :)
  • CalaruilCalaruil Member UncommonPosts: 141
    i'd not expect much if anything to be crossed off that list with any end-of-year update that Caspian posts

    those features are all to be worked upon and fleshed out during VoxElyria and polished in 'normal' alpha/beta

    it is projected that VoxElyria will start opening its doors to the alpha I members of the player base sometime towards the end of the 1st quarter 2018, and so the initial scope of items on that list being tackled i would expect to be relatively small, and then grow considerably as the year progresses

    for me it will be questionable as to whether many will be crossed off the list as  'fully finished' by the middle of the year summary since they will need to be ported over to the full graphics version

    when i saw the extent of the list when it was first published last july my reaction was a mixture of "wow, amazing scope of features to be covered" and "no freaking way can they tackle all of this, nobody has ever done something with a list this ambitious before"

    the concept of developing the mechanics in the relatively simple voxel graphic world and then porting the mechanics once they have shown to be viable isn't something that i personally have seen a studio do before

    it's pretty innovative thinking in my opinion, and am definitely interested to see how it all comes together




    Will be a great game if they nail all those features though.
    Just a quick question is the snow completed and if so we need it crossing off the list.
  • BLNXBLNX Member UncommonPosts: 275
    Calaruil said:
    i'd not expect much if anything to be crossed off that list with any end-of-year update that Caspian posts

    those features are all to be worked upon and fleshed out during VoxElyria and polished in 'normal' alpha/beta

    it is projected that VoxElyria will start opening its doors to the alpha I members of the player base sometime towards the end of the 1st quarter 2018, and so the initial scope of items on that list being tackled i would expect to be relatively small, and then grow considerably as the year progresses

    for me it will be questionable as to whether many will be crossed off the list as  'fully finished' by the middle of the year summary since they will need to be ported over to the full graphics version

    when i saw the extent of the list when it was first published last july my reaction was a mixture of "wow, amazing scope of features to be covered" and "no freaking way can they tackle all of this, nobody has ever done something with a list this ambitious before"

    the concept of developing the mechanics in the relatively simple voxel graphic world and then porting the mechanics once they have shown to be viable isn't something that i personally have seen a studio do before

    it's pretty innovative thinking in my opinion, and am definitely interested to see how it all comes together




    Will be a great game if they nail all those features though.
    Just a quick question is the snow completed and if so we need it crossing off the list.

    The only one I care about are those child contracts. They've had it easy for too long, let's put them back to work!

    (I know that's not their purpose but a guy can dream)
    CalaruilmystichazeDleatherus
    In the King's Court, I choose to be the Jester.
  • CalaruilCalaruil Member UncommonPosts: 141
    Legalised child slavery....

    18 rating here we come 
  • mystichazemystichaze Member UncommonPosts: 378
    Quote Calaruil

    Just a quick question is the snow completed and if so we need it crossing off the list.


    Yes!


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Wizardry said:

    I would accept ongoing sub fees so that everyone is on the same level and nothing outside is interfering with the inside game.A one time box fee,heck it could be $100 if i have a 1 week trial maybe even a 3 day trial before i pay and if the game is deemed worth it.

    There is no other option for me,i will not be part of a game that micro transaction  stuff,not even stuff someone calls "non p2w" for the simple reason that once Pandora's box is open i would always fear the cash shop getting worse and ruining a game i spent time in.

    I would similarly love such a game.  Sadly CoE is not such a game.  It has a cash shop until it opens and then a 3 month no wipe head start for high backers.  But that's a story for another thread :)  This one is simply to check off on progress in delivering on what was promised.


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • CalaruilCalaruil Member UncommonPosts: 141
    edited January 2018
    Wizardry said:

    I would accept ongoing sub fees so that everyone is on the same level and nothing outside is interfering with the inside game.A one time box fee,heck it could be $100 if i have a 1 week trial maybe even a 3 day trial before i pay and if the game is deemed worth it.

    There is no other option for me,i will not be part of a game that micro transaction  stuff,not even stuff someone calls "non p2w" for the simple reason that once Pandora's box is open i would always fear the cash shop getting worse and ruining a game i spent time in.

    I would similarly love such a game.  Sadly CoE is not such a game.  It has a cash shop until it opens and then a 3 month no wipe head start for high backers.  But that's a story for another thread :)  This one is simply to check off on progress in delivering on what was promised.


    Check off snow then!!!


    Quote Calaruil

    Just a quick question is the snow completed and if so we need it crossing off the list.


    Yes!


    Thank you, looks good, I'm assuming that'a sped up a bit?
  • TekroTekro Member UncommonPosts: 19
    Not sure exactly what the OP was trying to achieve, but I will give them the benefit of the doubt. If we are reviewing the list simply to get a percentage toward completion that is fine.. I think that is valid as Caspien and the SBS crew have spoken of 'transparency' of development etc.  But don't get ahead of yourself.. It is not for you to 'know' anything until they pass the info as they feel appropriate, and that doesn't give you a lot of leeway to stand on if you are trying to be negative.  Because it is all relative to what and when they feel it should be listed as far as progress.  Me, for one, I don't think they will stay with the 'cash shop' format after the actual release, but it can help fill in the funding need as development continues.  I gave what I gave in support of a good idea.  I pray it comes to fruition and believe it will.  Until then.. 'twiddles thumbs and whistles'.  Happy New Year All!
    mystichaze
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Nothing specific trying to be achieved... other than to document the promised deliverables. This is how progress should be measured.  As their promised features become functional and delivered I will check them off.  This is a true progress meter as opposed to an ambiguous pro or negative "status update"
    Tekkon

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • CantPlayHockeyCantPlayHockey Member UncommonPosts: 55
    Kyleran said:
    Wow guy, nice list. 
    That must've taken some time. Kudos!
    He must be some sort of COE fan or something to do that much work.

    ;)
    Or simply cut and paste from Caspien's own post :)  Total time to google and copy < 1 minute

    I just figured that we are about to get another "Progress" update so we might as well measure progress against what was promised.

    A copy/paste that took less than a minute?!

    Kudos withdrawn!
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    edited January 2018
    Ok... now I guess we can get back to genuine discussions

    HMM... not sure where the rest of my message went but anyhow:

    As I think more on this I think just checking off items is not the best way to measure progress.   Obviously a fully functional OPC system is a lot more important than "Rust"...   I will have to think on this a bit.

    Post edited by Slapshot1188 on

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    edited August 2019
    Below is a list of the promised deliverables/features for the game.  These features were listed by Caspien himself last summer.  This list is not all encompassing as there are features not listed, but everything listed is CONFIRMED as a feature promised to the game. 

    I will cross them off as they become functional/delivered.  As of January second I only count 2 of the near 300 listed.



    • Locks & Keys
    • Object Keys
    • Shared Married Inventory Access
    • Item/Container Permissions
    • Space Permissions / Taboo Areas
    • Traps
    • Achievements
    • Achievement Tracking
    • Achievement Rewards
    • Artifacts
    • Past-Life Achievements
    • Animal Pathfinding
    • Animal Combat
    • Pack Behaviors
    • Individual Animal Behaviors
    • Animal Needs
    • Animal Reproduction
    • Animal Aggression
    • NPC Pathfinding
    • NPC Combat
    • NPC Needs
    • NPC Personalities
    • NPC Memory
    • OPCs
    • Character Creation
    • Wards of the State
    • NTCs
    • Character Attributes
    • Character Traits
    • Body Dynamics
    • Weapon Sets
    • Combat Stances
    • Combat Techniques
    • Melee Combat Mechanics
    • Ranged Combat
    • Thrown / Improvised Weapons
    • Armor Damage Reduction
    • Equipment Wear & Tear
    • Equipment Durability
    • Status Effects
    • Languages
    • Gestures / Emotes
    • Paired Emotes
    • Proximity Text Chat
    • Friends List
    • Tells
    • Family Chat
    • Chat Channels
    • Party Chat
    • Implicit Contracts
    • Explicit Contracts
    • Object / Item Contracts
    • Map & Region Contracts
    • Contract Clauses, Conjunctions, Remuneration, Rights, Responsibilities and Signatures
    • Contract Plurality
    • Contract Creation
    • Contract Progress Tracking
    • Crafting of small objects
    • Recipes & Patterns
    • Resources & Materials
    • Gathering
    • Recycling
    • Alterations and Adornments
    • Blueprints
    • Crafting Stations
    • Crafting Tools
    • Minting
    • Equipment Customization
    • Crimes
    • Bounties & Bounty Tokens
    • Criminal Escorts
    • Tribunals & Judges
    • Prison / Spirit-Loss
    • Trade
    • Live Auctions
    • Shops & Consignment
    • Animal Aging & Dying
    • Harvesting
    • Seed Collection
    • Pollination
    • Germination
    • Growing / Maintenance
    • Growth / Reproduction Rates
    • Herding
    • Breeding
    • Domestication
    • Taming / Breaking
    • Animal Controlling / Commanding
    • Pet Survival
    • Day / Night Cycle
    • Weather Patterns
    • Temperature
    • Humidity
    • Seasons
    • Weather Effects
    • Rain
    • Snow
    • Hail
    • Sandstorms
    • Lightning
    • Fog
    • Caustic / Acid Rain
    • Water Tables
    • Watersheds
    • Lakes
    • Rivers
    • Puddles
    • Decomposition
    • Spoiling / Expiration
    • Fermentation
    • Rust
    • Structural Wear & Tear
    • Wearable Equipment
    • Wieldable Items
    • Family Names
    • Family Crests
    • Heirs & Inheritance
    • Sensing Death
    • Bolstering
    • Dynasties
    • Marriage
    • Spouse & Child Locking
    • Domain Management
    • Border Disputes
    • Claims & Casus Belli
    • Revolution
    • Line of Succession
    • Laws
    • Titles
    • Vassals / Fealty
    • Approval Rates
    • Services
    • Taxes
    • Knighthood
    • Housing & Structure Blueprints
    • Architecture Tool
    • Rooms
    • Identification Papers
    • Forgery
    • Names & Introductions
    • Name Changes
    • Anonymity
    • Disguises
    • Gossip
    • Witnesses & Evidence
    • Opinion Indicators
    • Criminal Status
    • Bags & Containers
    • Searching & Looting
    • Stackable Items
    • Party Contracts & Looting
    • Parcels of Land
    • Zoning
    • Land Purchase
    • Leasing
    • Property Taxes
    • Adverse Possession
    • Squatting
    • Incapacitation
    • Grievous Wounds / Spirit Walking
    • Death Tolls
    • Bloodlust
    • Soul Binding
    • Stand Movement
    • Advanced Movement
    • Contextual Movement
    • Impaired Movement
    • Paths & Roads
    • Footprints & Tracking
    • Magick & Rituals
    • Religion
    • Maps & Cartography
    • Navigation & Triangulation
    • Organization Member Management
    • Organization Ranks & Titles
    • Permissions
    • Access Restrictions
    • Organization Bonuses
    • Exclusive Knowledge
    • Dissolution
    • Bylaws
    • Guilds
    • Schools
    • Associations / Non-Profits
    • Physics
    • Procreation Requirements
    • Child Contracts
    • Progeny Options
    • Research & Technology
    • Organization Perks
    • Sieging & Building Damage
    • Destruction & Structural Collapse
    • Fire
    • Siege Weapons
    • Settlement Types & Requirements
    • Orphanages
    • Inns
    • Taverns / Pubs
    • Building Bonuses
    • Settlement Leadership
    • Settlement Dissolution
    • Mobile Settlements
    • Skill Types
    • Skill Checks
    • Improving Attributes
    • Skill Progression
    • Skill Atrophy
    • Teaching
    • Body Dynamics
    • Dynamic Story Engine
    • Soulmates
    • Soul Affinity
    • Story Points
    • Dramatic Situations
    • Player Destiny
    • Natural Disasters
    • Storyfinding
    • Talents
    • Relics
    • Consumables
    • Genetic Predispositions
    • Vitality & Energy
    • Metabolic Rates
    • Homeostasis
    • Hunger / Thirst
    • Auto-food consumption
    • Fatigue
    • Wounds / Breaks
    • Poisons
    • Venoms
    • Diseases
    • Mounts
    • Vehicles
    • Caverns & Caves
    • Tunneling
    • Examining
    • Pickup / Put-down
    • Toss
    • Drop
    • Activate
    • Item-World Interaction
    • Item-Item Interaction
    • Moving & Dragging
    • Sitting Put-down
    • Artifact Identification
    • Relic Identification


    It’s now been 2 years since Caspien posted this list of confirmed features (summer 2017) and at the time he stated they would have these in game when they launched 2 years from that point (that would be now). Those 2 years seemed so far away when he made that claim back in 2017 but that time has already come. So I figured it would be a good time to take stock of how much of what he said turned out to be true.   

    As as we know, the game is not launched, no 3 month no wipe Headstart, no beta 2, no beta 1, no Alpha 2, no Alpha 1, no Prelude, no Elyria Adventure Construction set, no Kingdoms Of Elyria, Vox Elyria was scrapped, ElyriaMud was scrapped, but DSS is soooooo close.  

    But to check on how close they are let’s take a look at the promised feature list above and let me know which ones I can check off as confirmed to be functional.

    For context please keep in mind that the 2019 release date was pushed back from the Dec 2017 original release date.  He has also raised millions more than he originally claimed he needed so funds were not the issue (although as time drags on, obviously he needs more money).  
    Post edited by Slapshot1188 on
    Gdemami

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  • AmatheAmathe Member LegendaryPosts: 7,630
    After reading that I feel caught up in my own work. 
    Slapshot1188Vrika

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    edited August 2019
    i'd not expect much if anything to be crossed off that list with any end-of-year update that Caspian posts (Well to be fair you did say ANY end-of-year so it could be 2023)

    those features are all to be worked upon and fleshed out during VoxElyria and polished in 'normal' alpha/beta (Ouch... Poor VoxElyria followed his sibling ElyriaMud into oblivion before we even knew him)

    it is projected that VoxElyria will start opening its doors to the alpha I members of the player base sometime towards the end of the 1st quarter 2018, and so the initial scope of items on that list being tackled i would expect to be relatively small, and then grow considerably as the year progresses (Guess that he missed the date a little ehh?  Whats the new estimate for Alpha 1?)

    for me it will be questionable as to whether many will be crossed off the list as  'fully finished' by the middle of the year summary since they will need to be ported over to the full graphics version  (You were right... not many were "fully finished" by middle of the year, or middle of the followng year, or today...)

    when i saw the extent of the list when it was first published last july my reaction was a mixture of "wow, amazing scope of features to be covered" and "no freaking way can they tackle all of this, nobody has ever done something with a list this ambitious before" 

    the concept of developing the mechanics in the relatively simple voxel graphic world and then porting the mechanics once they have shown to be viable isn't something that i personally have seen a studio do before (Neither had we and thats why we stated the obvious, that ElyriaMud and VoxElyria were wastes of time and resources)

    it's pretty innovative thinking in my opinion, and am definitely interested to see how it all comes together (Guess we found out the answer to THAT question didn't we)



    Guess this didn't age well...  Care to update us on your current thoughts?  It's amazing to me how we went from being told all this would be done... to eagerly waiting for "read-only maps" to be deployed...
    Gdemami

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TorrskTorrsk Member UncommonPosts: 295
    It has been many years since I have seen the features SBS wants to put into the game. Maybe I had forgotten most of them or simply too much time has passed, since any were really talked about. I can't see any gaming company, putting this off. It simply would take way too long, with such a blow out, money wise. No doubt many of these features could all be tested together, trying to get them all to run at the same time. Without each of them causing problems, that's another story. 

    I also think I would rather see some company try to pull off half of these in some deep RPG. Knowing players will just destroy everything they touch anyway.
  • KyleranKyleran Member LegendaryPosts: 44,057
    I did see a video short of a sandstorm, perhaps that's one item we could cross off the list?

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  • some-clueless-guysome-clueless-guy Member UncommonPosts: 227
    This must be what people who watched 2001: a Space Oddisey 18 years ago must have felt. I remember watching Return to the Future part 2 in 2015 and thinking: "Hmm, so this is what they thought 2015 would look like uh?"

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