seems to me that legion could as well be the best expansion they created..
Allmost all Classes are fun to play.. there are classes for all types of players
there is allways something to do with your main both for hardcore as well as more relaxed players
We are over a year in the expansion and its still fun to me..
never been subbed so long after a new expansion (i still return for every expansion)
Maybe i will even stick out to the next expansion, something i only managed with Vanilla
seems to me that the drastic changes Bliz makes every expansion finally worked out good for me
what makes a huge difference is that there was much much more progression this expansion
so much that i stuck to a single main this expansion..
with 7.3.5 the last patch of legion on the horizon, seems its finally time for some alts..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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but with patch 7.3.5 comming later this week/month..
the leveling proces finally comes fun again
you will not be able to outlevel story content
because of new dynamic zones..
From what i have experienced om the PTR test server
this is what makes the game much much more new player friendly
altough leveling will take longer and become somewhat challenging again.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
It is strange to me though that the biggest issues stem from them making players have more grindy type content available on such a steadily repeatable basis. It felt really bad when you missed out on doing anything early on and if you played alts it felt horrible. WoW really struggles with striking a balance between super hardcore with too much to do that it is overwhelming grindy repeatable daily type things (MoP launch anyone) and too little to do that you just login to raid weekly. Legendaries just made it so much worse with the lack of transparency around the system, them never introducing a Non-RNG way to target legendaries, and them still having legendaries for each class that were exponentially stronger then others even after the changes to them.
I think BFA looks like it is going to be a good expansion, I still have a little concern that there won't be some kind of gating / cap in place for the Heart of Azeroth, though. Thing is, that system will be innately capped since once you unlock the talents on the amulet for that specific tier, you never have to do it again for that tier. So I guess the worst case scenario is that the Heart itself gains continued stats after unlocking all the talents through ilvl...which wouldn't be so bad.
What I really want is that they do not place players with heirlooms with players who do not have them in dungeons. I want dungeons to be fun again.
For me personally the best xpac that they ever made was BC, followed closely by Wrath. I mean the fel reaver in hellfire was on the scope of the original Hogger confrontations. It came up and just wiped out groups from no where. That xpac was added two races and new starting zones to the original game. It even added flying which to be honest wasn't the best thing to happen to the game. You couldn't go out and round up the entire zone and just AOE it down. It still had uses for utility builds or classes which do not exist anymore because now it is just a aoe dps race no matter what you are doing. Hell just the story and lore of BC was great.
Well everyone has a favorite this is mine though.
Wa min God! Se æx on min heafod is!
Legion is again a typical themepark, with regions neatly divided like pies from a pizza. And annoying gated content for crafting. I never understand why they try to make you play their way. Then there is this weapon grind, something you know will be obsolete in the next ep.
But overall, I hate endgame in WoW, because it is so ridiculously over the top with skyscraper sized end bosses that are dumb as fuck and make you jump through hoops to defeat them. The only real challenge here is trying to lead a raid, because it is like trying to lead a herd of cats. But you don't even need the game for this.
But then I am biased. I am completely done with the never ending nerf cycles and the way they make content obsolete with each ep. And 80% of content is simply repeating the same thing over and over to get some faction rep. Faction rep that will become meaningless in next ep.
Although I have to admit that Northrend and Pandaria both look great. Just to bad that the game is kind of meh.
In regards to the Legion being a Warhammer knockoff, I mean sure, Warhammer was also a knockoff of stuff like LotR and D&D. It is not really a big deal. Games are always taking ideas and concepts from other games / twisting them a bit to suite their own needs. That is pretty much how game development works. If we didn't have games that took ideas from other games, we wouldn't get many games. That is like the people who are like OMG WOW CLONE!!! I remember the days of OMG EVERQUEST CLONE!! Now its OMG OVERWATCH CLONE! ect lol....always amuses me when people talk that way about stuff..
I had fun once, it was terrible.
Chaos in Warhammer was not a knock off from LotR/D&D.
And Warhammer is very different from D&D. Better yet, you can use Warhammer for D&D. You can also use LotR or WoW for D&D. D&D is mainly a set of game rules that can be applied to any ip.
Also, having the same races does not make it a knock off, this is not what I meant. Otherwise any game with humans would be a knock off.
And as for themeparks in general. ESO is a themepark MMO but because of how levelling works now in that game, it doesnt just make older content obsolete. Same goes for SWTOR. It is one of the weakest points of WoW imo.
As a sidenote : I also thought going through that portal the first time was great. The lead up was awesome. Just too bad it was to fight the chaos legion Chaos legion is like zombies to me. Just meh.
So I am going to try this new patch and start a priest from scratch. I suppose I won't get to buy a single resource or recipe but you know if I can actually do quests without they being trivial and actually find it fun I may actually play. I do however enjoy dungeons and that experience has always made me quit every WoW attempt I have made while trying to come back to play again.
so what will they make from that polished diamond in the next expansion?
where everything will get changed and overhauled again wow style
i still think there is quite some things they could change for the better
- legendaries not being fully RNG dpendant
- the AA system (artifact points) being less linear, and not part of a weapon
and more...
_———_
and for the new leveling process...
next to the content...
they also need to take on the low levels that are incredibly dull with almost no spells
also making some classes unplayable because they gettheir major skills level 60+
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Again, you sound like one of those people shouting OMG CLONE OMG CLONE!!! WoW itself is a clone, who cares? It is still the most successful MMO out there and has been since it's release. Clearly it does not matter if it is a "clone" or not. Overwatch, another game that is heavily inspired by Team Fortress 2, a "clone" likely in your eyes, is another game that has absolutely shattered the sound barrier in terms of success. League of legends, Hearthstone, DOTA2,ect,ect. Funny, the most successful games are all the ones you would claim are clones of each other.
I personally don't consider ESO a Themepark as it doesn't have vertical progression past a point, much like GW2 doesn't. You can cap all your stuff in ESO pretty easily (ie: gear takes about 200k gold to cap, short of a couple of accessories which cost more, 200k gold you can get in a few days-a week), I should have phrase that as "any MMO themepark with vertical progression" which still applies to almost all of them. The thing about those 2 games is that since they cap vertical progression; they are extremely casual games. There are still more people who want vertical progression.
Your logic does apply to ESO though. ESO keeps coming out with new sets that are better then old sets, so you are still replacing gear. So much like WoW, I guess it is pointless to ever acquire gear or even play the game because it will be worthless eventually :P
You are also talking about the legion, which let's be fair, is one of the rarer fantasy tropes in terms of the way they look; like it is a super common theme in RPGs. Yet you are playing ESO, a game that has almost nothing original thematically in the whole game and takes Tolkien's tropes to the extreme.
Cataclysm... well lets just say it was a cataclysm, for me anyway
"Be water my friend" - Bruce Lee
Wraith also introduced Heroic and regular versions of raids. Also most raids had 10/25 options added. Before it was either one or the other. These changes might not seem like a big deal to some. For me as a GM of a raiding guild, this gave me a lot more options when a raid night had too many un/excused absences. Also gave me new ways to try people out without locking them into our 25 man raid save.
There are a lot more things but I'll end on the Death Knight. Our first new class. What an interesting and difficult class to play masterfully in that expansion.
BC is a close second. It was a really fun expansion.
when you follow it up with Cataclysm, Panda Land, Draenor (I enjoyed til they nerfed Ashram), I couldn't even bother with Legion
Nope the game got worst from the very first expansion but we didn't see it at the time. Knowing how the game is now would anyone want to go the same route, I think not imo.