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Chronicles of Elyria News - The Chronicles of Elyria team is a bit smaller today after a now-confirmed round of layoffs hit Soulbound Studios. The layoffs were confirmed via Jeromy "Caspian" Walsh on the official site. According to his post, the "team size was never intended to be sustainable without the long-term aid of a publisher or investor". After employees were let go, however, it appears that development costs are stable going forward without a publisher or investor.
Comments
I have to admit anytime I see a news post from Chronicles of Elyria, I get a little nervous thinking it's going to be a cancellation.
I really hope they succeed. I'm not a backer or anything, but I certainly would hate to see them go bust .
And as Scot said, usually the layoffs happen after the games launch
- Jinxys
News like this can easily cause even the most faithful to close their wallets.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Ashesssss really, hmm imo it'll be much of the same time will tell...
¯\_(ツ)_/¯
These designs sound good on paper (along with FFA PvP and full-loot) and might play out well on a tabletop pen'n'paper RPG campaign, but I have yet to see ONE MMO successfully implementing those features into a fun and viable gameplay option for players.
Not one.
1) Planned financial model is unproven. They aren't having a sub, only selling "sparks" which is part of their plan to have player's characters age and "die" in anywhere from 6 months to a year. (Another unproven concept in MMOs, perma death of avatars)
2) Note how several times Caspian said publishers wanted to see a cash shop or loot boxes, proven methods to make money post launch. This team for some reason has a cash shop only for pre launch and plans to close it post launch, seriously, who does this?
3) 1.5 years after the KSer despite receiving $3.5M in crowdfunding they've yet to build the initial prototype to show publishers, which the original $1M in KSer funds was supposed to cover.
4) Originally promised timeline to launch was Dec, 2017, so yeah, they've proven to be really bad at estimating. (Apparently accounting isn't a long suit either)
5) The unproven and somewhat miraculous Spatial IOS tech which was supposed to be the backbone of the design was recently dropped as being too expensive and not fit for purpose. Now all of the "magic" will be handled in house using open source tools.
There's some right off of the top of my head which I think make publisher's nervous, along with fact Caspian is somewhat egotistical, and unapologetic when clearly proven wrong.
Edit: oh yes, and there is a dedicated team of "harbingers" around "somewhere" with apparently the power to bring down this game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For publishers something like flying and being able to swim undersea would be an interesting feature. Aging and death causing your subscription to have days knocked off is not seen as an interesting feature, it is seen as dangerously new.
Publishers go by assumptions about players and what can work that mean that anything that is too new is avoided. Would WoW have been developed had Blizzard not believed in it so much? It was dangerously new, but once launched became the template for making MMOs. I am not saying that would be the case for CoE, I rather doubt it. Business confidence follows success, anything too new has no past record of success.
The combat is not tried and tested trinity or the modern zergfest, that is not going to make a publishers day. It is going to make them wonder will a dodge and parry system be what the sort of players that play MMOs want? It is sandbox, publishers might give the green light to a Zombie one now, but a fantasy one?
The talk of everything revolving around a yearly sub, I can't see that getting their MT and lootbox juices going.
We have long moved from a gaming industry driven by good design ideas to one driven by business principles. So a business template has to have the baulk of its boxes ticked before they even look at a game.
And that business model went extinct for a wide variety of reasons. For one thing, it encouraged games to try to kill the player as much as possible to make them pay more. Also, quite a few players eventually got so good at the games that they were basically paying one quarter for hours upon hours of gameplay. And the games just didn't bring in much money as time went by compared to people just buying the games outright. Not even as much as a subscription. And nothing compared to those games that go hog wild with P2W.
You might think bringing up arcades is an exaggeration. However, considering that Chronicles of Elyria planned to balance the average cost per player to be around $30 PER YEAR, it really isn't. At least in terms of making absolutely microscopic amounts of money just like arcades do, while also making the player get pissed off at dying because dying costs real money, just like arcades do.
......but seriously, we live in a day and age where even WoW has a cash shop. And SBS thinks CoE can survive off of a $30 per player average per year? With no cash shop, according to Caspien. Compared to a $15 per month subscription, that's ONE SIXTH the amount of money per player. No wonder why publishers kept on bringing up alternative ways to increase the revenue. That business model is INSANE.
A ) they want money ( duh ) they don't care what your selling an to who. they want to know how much they will get for their money, the bigger the risk with no guarantee of return ? less likely to back.
B ) they want see proof of success, you can sell me all you want how great shit in a box is but till you showed me graph or proof that millions of people are buying it, am not investing in said box not mater how great you say it is.
C ) they want money now not 6 years later, money makes money, it's why you risk investing in high risk high reward or low risk long term with smaller returns. if you can't show them their making a quick buck or that their low risk an their getting money long term why would they bother ?
D ) everyone want to be part of something new that be the next big thing that sells. if all else fails you need to show them that you got the next big thing going come out that everyone going want to buy but little internet search shows a lot pessimism about your product starts cast lot doubt if it worth investing. then why risk 20 grand, 50 grand,100 grand + for a chance at nothing when their safer profit for no risk or much wiser high risk with better returns.
slap all that together an you see why very few are willing to believe the dream and anyone with real cash such as a investor are not willing to risk it all for little to no gain an hope for a product at all.
Yup those are the key points but I’ll expand on them a bit more:
I’m sure there are more... but I just woke up.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Ashes 101
What?! The previously announced date was Dec 2017. You're saying a publisher would have helped you get there even faster?
This little piggy stayed home...
https://m.youtube.com/watch?v=Dss5lKuV1eU
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018