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Grizzly Hills in Unreal Engine 4 - World of Warcraft Videos - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2018 in Videos Discussion

imageGrizzly Hills in Unreal Engine 4 - World of Warcraft Videos - MMORPG.com

A few days ago, we shared Daniel L's video of his Unreal Engine 4 vision of Durotar from World of Warcraft. Today, he's back again, this time with the Northrend location of Grizzly Hills. Damn, folks...if only!

Read the full story here


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Comments

  • RukushinRukushin Member UncommonPosts: 311
    My god. This is what needs to happen to either refresh current WoW or to put out WoW 2. I'd say for Blizzard to pick this guy up but honestly if he was picked up by the company he would probably just get stifled or moved to some other project that won't make the most of his obvious time and talent.
    AlomarEverketApridiseGdemamiZandogFrodoFraginsValdheimGeezerGaz82speedylegs8Incomparable
  • PriddypwnyPriddypwny Member UncommonPosts: 32
    Man this is absolutely beautiful I really wish I could enjoy an MMORPG in this world! Great work!
    Everket[Deleted User]ApridiseValdheimspeedylegs8
  • XarkoXarko Member EpicPosts: 1,180
    Very nice work indeed.
    [Deleted User]
  • CoatedCoated Member UncommonPosts: 507
    I see people posting all the time what they think would make their version of perfect graphics in an MMORPG. I have never really been able to express what I wanted till now. This video is exactly how my perfect MMORPG would look, graphics wise.
    MrMelGibsonspeedylegs8
  • kitaradkitarad Member LegendaryPosts: 8,177
    It's a pity that something like this would lag mercilessly with players otherwise it would be perfect.

  • FuryVFuryV Member UncommonPosts: 515
    A definite aesthetic improvement, but still looks outdated.
    Mikeha
  • FuryVFuryV Member UncommonPosts: 515
    Torval said:
    FuryV said:
    A definite aesthetic improvement, but still looks outdated.
    lol. Someone could travel back in time from the 25th century with amazing graphics and gamers would still say it looks dated.


    So you think those graphics are fine for 2018?  The guy's been making these videos for 2 years now, they're clearly dated.
    josko9MrMelGibson
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Of all the beefs i have with where WOW is currently at , Graphics is not one of them. WOW's graphics have always had a charm to it , for me at least. Its the core gameplay. loot system,talent tree's, leveling ,raiding,tier tokens ect. that devs shit all over, that is my gripe.
    josko9FrodoFraginsTsiya
    • Aloha Mr Hand ! 

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    FuryV said:
    Torval said:
    FuryV said:
    A definite aesthetic improvement, but still looks outdated.
    lol. Someone could travel back in time from the 25th century with amazing graphics and gamers would still say it looks dated.


    So you think those graphics are fine for 2018?  The guy's been making these videos for 2 years now, they're clearly dated.
    Absolutely.  Because I'm not trying to install a CGI movie when I purchase a video game, but instead a...  well, video game.
    SinsaiRoin[Deleted User]MrMelGibson

    image
  • DarkswormDarksworm Member RarePosts: 1,081
    Half the player base wouldn't be able to run the game if it was like this. WoW's graphics serve a utilitarian purpose - making the game as accessible as possible. It means even poor people with weaker PCs can do Raids and Arena with acceptable performance. This would shut out a million or more players, at least.

    The high system requirements of other games is a big reason why WoW has been able to do as well as it has. They've basically helped Blizzard by biasing their games against so many players' technical capabilities.
    josko9
  • WizardryWizardry Member LegendaryPosts: 19,332
    Well when some nobody does something special like this,one has to wonder,where the hell is Blizzard?
    Is Blizzard sleeping...lazy..don't care,what is their problem?

    I am not sure if last poster is claiming Blizzard does that on purpose to get more users or is just saying it helped them?I can tell you as i stated fro mday 1,Blizzard did NOT do this for more players otherwise they would have multi platformed the game the way FFXI and SE did.

    Without being right inside their top execs heads there is only speculation,assumptions but you can sort of figure it all out by process of elimination.They were TERRIBLE at console work,hence subbed out Ghost.Low end means LESS optimization ,so less effort,less cost but in the end LESS for the gamer as well.

    There is memory limitations example FFXI on PS2 but Blizzard using the PC had no such excuse as well there is always the option to SCALE the game to each individuals need,aka sliders and ability to turn off intensive settings like shaders,shadows,particle effects etc etc.

    What i am saying is that there is VERY little excuse going low end,it is usually a simple cost cutting idea.This was EASY for Blizzard and Wow because they have a following that will buy anything no matter the quality.Starcraft..low quality,Diablo low quality,ALL of their games are low end,cheaper production.

    If some did not read what i just said,i will remind that NO an Unreal $ HQ looking game would shut NOBODY out,this is the part about scaling and sliders and Blizzard putting in some effort.They don't want Epic to cash in on their profits,so they use crap like Unity.

    I said it a long time ago,when Blizzard steps up and makes their own HQ engine and delivers a HQ looking game,then they can finally brag and sit alongside the big boys,until then,.low quality game designs.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Torval said:
    FuryV said:
    Torval said:
    FuryV said:
    A definite aesthetic improvement, but still looks outdated.
    lol. Someone could travel back in time from the 25th century with amazing graphics and gamers would still say it looks dated.
    So you think those graphics are fine for 2018?  The guy's been making these videos for 2 years now, they're clearly dated.
    Yes, because 2 years isn't "dated", unless you're an iPhone.
    Man, iPhones are like cars.  As soon as you walk outta the store with it...
    [Deleted User]MrMelGibson

    image
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    They lack the charm of Blizzard art. but yes, the game could look a lot better these days but is it worth losing new content to get that?
  • RidelynnRidelynn Member EpicPosts: 7,383
    Not enough people with oversized shoulderpads jumping around shouting "kek". 2/10
    Tsiya[Deleted User]MrMelGibsonspeedylegs8
  • WolfsheadWolfshead Member UncommonPosts: 224
    If Blizzard rebooted WoW in UE4 i would really rethink very hard to come back to game again for honest gfx engine was one of thing that made me leave game after see how good newer MMORPG gfz engine are and honest if the are any MMORPG company out there that can reboot the MMO that is blizzard for the do have money to make it happen.
  • XiaokiXiaoki Member EpicPosts: 4,045
    Wizardry said:
    Well when some nobody does something special like this,one has to wonder,where the hell is Blizzard?
    Is Blizzard sleeping...lazy..don't care,what is their problem?
    Do have any idea how much time and money would be needed to change graphics engines?

    It's not as simple as taking assets and porting them to a different engine like what this guy is doing.

    All of the backend systems would need to be redone as well. The entire game would have to be redone.

    To say that the developers are lazy just displays how ignorant you are.
    MrMelGibson
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039

    FuryV said:


    Torval said:


    FuryV said:

    A definite aesthetic improvement, but still looks outdated.


    lol. Someone could travel back in time from the 25th century with amazing graphics and gamers would still say it looks dated.




    So you think those graphics are fine for 2018?  The guy's been making these videos for 2 years now, they're clearly dated.



    I agree with @Torval , and I'd be perfectly fine with graphics like this. Most mmos wish they looked this good.
    [Deleted User]
  • josko9josko9 Member RarePosts: 577
    This looks only incredible if you compare it to WoW's Grizzly Hills, othervise nothing special, some MMOs already have better graphics than that. It's easy to impress when you compare it to a decade old graphics from WoW..He did well with the art though, it does look a bit like WoW.
  • GaladournGaladourn Member RarePosts: 1,813
    Generally speaking, stylized graphics tend to last longer and age better than realistic/photorealistic graphics in games. I wouldn't like WoW with cutting-edge graphics, it would detract much from the atmosphere.
  • PeteDog69PeteDog69 Member CommonPosts: 2
    For 8.0- Battle For Azeroth WOW is dumping 32-bit Support- So 64-Bit Systems or a no-go, Shader 5 or higher- SSAO for shaders,Was 3-DirectX 8.0 - Shader Model 1.0 & 1.1
    DirectX 8.0a - Shader Model 1.3DirectX 8.1 - Shader Model 1.4DirectX 9.0 - Shader Model 2.0
    DirectX 9.0a - Shader Model 2.0aDirectX 9.0b - Shader Model 2.0bDirectX 9.0c - Shader Model 3.0
    DirectX 10.0 - Shader Model 4.0DirectX 10.1 - Shader Model 4.1DirectX 11.0 - Shader Model 5.0
    DirectX 11.1 - Shader Model 5.0DirectX 11.2 - Shader Model 5.0DirectX 12- Shader Model 5.1
    , Also DX11 will only be used, No more DX9 option.
    We have seen quite a few threads with people upset and confused about the new warnings in the Blizzard app. Warnings that tell you that your system will be unsupported soon. While this is true in some cases, I would like to provide some resources and advice on how to see if you will still be able to play.
    Here is a list of requirements and resources to help you find out the state of your computer.
    OS requirements:
    Windows -
    Users will need to be on the following OS builds, with the 64 bit version installed, and able to support DirectX 11. Windows 7 Sp1Windows 8.1Windows 10
    How to check if you are on a 64 bit OS.
    1. Hit Windows key
    2. Type “my computer”
    3. Right click this PC or the name you gave it
    4. Select Properties
    5. Look at System type ( You will want 64 bit Operating system listed here )
    How to see if your Video card supports DirectX 11. This list is not up to date but if you have a card that is newer than the ones listed, it is likely okay. You can check on the manufacturer's website to be sure.

    Mac -
    Users computers will need to support the Metal API.
    A list of Mac computers that can support Metal .
    Users should also be on a supported macOS.
    macOS 10.12.X
    macOS 10.13.x
    *macOS 10.14.x
    *(macOS may not be released by the time these changes go live )*
  • WarlyxWarlyx Member EpicPosts: 3,368
    just worth it for the music :D
  • LimnicLimnic Member RarePosts: 1,116
    edited January 2018
    Torval said:
    josko9 said:
    This looks only incredible if you compare it to WoW's Grizzly Hills, othervise nothing special, some MMOs already have better graphics than that. It's easy to impress when you compare it to a decade old graphics from WoW..He did well with the art though, it does look a bit like WoW.
    I can't think of a western MMO that looks this good. You have to hit Korea to find something on par, like Bless, BDO, or ESO. It looks light years ahead of games like Guild Wars 2, SWTOR, or FF14 which are starting to show their age just a little.

    That's why I said gamers throw out ridiculous statements like it's looking dated. In what way and compared to what?
    ESO is western.

    But western MMOs in general have been chasing the largely "toony" style with the random exception vying for an unfortunate attempt at realism.

    Eastern MMOs split themselves between toony and realism too, but rather than straight realism they go for a stylized sense of it. 

    WoW still leans on the toony side of things, though less exaggerated than most. The above image and that person';s project shows them sort of splitting the difference with more realistic rendering techniques alongside the original toony models to give it a more stylized realism flair.

    Problem underlying this is that the "dated" element more so comes from the quality of the physical assets, which WoW is rather spotty on. Many old zones still have original release assets in them that are notably low poly. Those zones look visually dated compared to the newer zones in the game on a general level because of this. and while some changes have taken place over time like the revamping of major cities, it's not a consistent change or update to the quality of the assets. 

    The baseline models would need to be updated to remove that particular "dated" element that exists in this case, as without that it will retain that visual gap as compared to other titles.

    Archeage or GW2 would be a good comparative benchmark in that regard as their rendering effects are technically lower than what's shown in that image, but the base models are more complex and detailed, allowing them to have a better baseline visual quality.

    If you took either of those games and dumped their assets into the Unreal 4 engine to take similar screenshots you would be able to see how that jump in core asset quality would affect the overall quality of the imagery.

    I would assume that would be the dated element of it.

    Video highlights it well by how many assets from the unreal engine asset library or artist's own make are substituted around the environment to update it as compared to some of the core buildings which show a clear shift in visual complexity and more hard polygonal edges.
  • LeighDidItLeighDidIt Member UncommonPosts: 17
    The Unreal Engine 4 certainly creates beautiful graphics for the modern age. I'm on board with those who say World of Warcraft needs to come into the 21st century but I'm also realistic in not getting my hopes up. Why should Blizzard cater to their fan base? There seems to be a solid core of subscribers who'll go along with what ever Blizzard puts out. If the last expansion wasn't your cup of tea well we'll pine for the next one. I feel like its been a long time since Blizzard actually listened to the fan base as a whole. The twists and turns the company has taken along with the "original" WOW creative geniuses leaving throughout the recent years has changed the game completely. But one can hope for a game that incorporates the graphics of the Unreal Engine 4.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Forgot to give the team some credit for doing a nice job with that map/area.That is how i like a game map to look albeit a little tight,sort of linear lanes/paths,i like it a bit more wide open.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • btdtbtdt Member RarePosts: 523
    This is not a direct copy of WoW terrain, it is recreation using Unreal assets.  You could re-envision any game and make it look better.  Stick some WoW characters untouched in there and see why the terrain in WoW looks the way it does.  

    Lets not even forget about the overhead such glitz adds to the game... things that you really only look at once.  Where's the ultra realistic head decapitations with blood spatter?  Where's the oozing guts after you eviscerate your your opponent.  The popping blood vessels in the eyes as you strangulate them?  No one is making videos of that.  If you want photorealism, you can't just stop at the backdrop.

    Remember, photorealism never adds to the longevity of a game, it dates it.   Stylized lasts longer because people don't have expectations of it.
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