WoW is back to being top
#1 MMO in the world in terms of how amazing the gameplay is compared to other MMOs. Its modern, but still a challenge and takes effort like it did in vanilla/BC/WOTLK
In one single patch, they made the game back to a very classic WoW feel when leveling. It takes effort to level. The mobs are hard to fight, dungeons are finally a challenge again (now people need to work together instead of going LOLing through the dungeon) and raids are very hard as they should be.
They heard the cries of millions wanting a challenge again in WoW, where it was like Classic (and BC/WOTLK) style gameplay. Now no longer do you run around 1 hitting things with your brain turned off, now you gotta actually play the game...even with heirlooms (which have been nerfed finally)
Blizzard succeeded in not just bringing me back...but now no longer wanting to play any other MMO like I was doing since Cataclysm.
Never had so much fun in WoW since vanilla/BC/WOTLK
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Comments
Now i'm back in vanilla and everything is fine again.
This game was designed from the beginning to be very easy, let's not pretend it was ever difficult.
Still, people died while leveling, some died a lot. Yes, you could level up to max level without dying even in games like EQ if you were good enough but you have to agree that dying when leveling have gotten rarer and rarer through the years, in modern games you have to play poorly indeed to die while leveling up unless you die of falling damage (which is clumsy but probably not really poorly).
I have my doubts about how much difficulty they have increased by the last patch, they have to had increased it a lot to make leveling interesting for me.
This only proves, once again, what I have said for well over a decade now:
Developers can ONLY design based on concept and if that game attracts an audience you MUST stick with that concept or face the dissolution of product and audience identity.
Blizzard tried to please everyone and lost control of their own project. You nurture the concept and NOT the people for it is not their game, it's the developer's game. It is like a parent who only tries to be a friend to their child instead of actually parenting and telling them what's best. An audience as a whole is like a child ... they must be told what's important and not coddled.
You stay sassy!
WoW was always designed for players to rush through the leveling process to reach the more challenging end game content.
I've liked some MMOs since...namely Black Desert Online, GW2 and ESO are ones I like quite a bit. But not as much as I did Classic WoW. I think those three are only MMOs I've played for over a year and still enjoy, besides WoW. I've tried pretty much every other MMO out there and stop playing within a month lol.
The new patch is still awesome though, while not Classic, the challenge is there and it has a definite Classic feel to it.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
That can be said about any MMORPG. Even more so if it uses tab based combat. In a MMORPG there will be challenge in PVP and in trying to herd a bunch of cats in dungeon/raid.
Big sign should already be that you can look up guides on how to make your character kind of OP compared to what the devs intended. It is a button for easy mode and leads to the never ending nerf cycles.
WoW is still a decade behind modern MMOs, and that won't change until Blizzard either develops a normal engine, or WoW 2.
Really though, every MMO has a pointless grind. FFXIV has a pointless grind. GW2. EVE you gotta grind for ISK only to lose said ISK to being killed eventually. ESO. And every MMO ends eventually, some longer than others...but when they do all your work and time was pointless and ended up as meaning nothing.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
A mmorpg and it's adventure is NOT inside of dungeons and raids,end of story.questing has ALWAYS been super easy in WOW and EASY rewards and EASY xp.So yeah it doesn't matter at what juncture of the design you aim for,it has always been EASY.
I do not condone instance raid content at all but if i was to talk about it,FFXI raids would likely make Wow raids look sadly weak.Matter of FACT there are some normal out in the open world mobs that could WIPE a group of the very best players in Wow until of course they learned what the mobs can do and how to play around them.
So yeah Wow has NEVER been good at anything really ,unless of course you think simple easy xp rewards is a good way to discover a ROLE playing experience,i would surely hope not.
You also do NOT ever need to communicate with the worlds npc's .all you do is vee line for the yellow markers over their heads,you could in essence remove those npc and accomplish the same thing.Then of course the added hand holding EASY mode markers on your maps,really a sad hand holding design.
Never forget 3 mile Island and never trust a government official or company spokesman.
On another note, I installed BDO tonight just to see what it was about. If I were to say Vanilla WoW was never challenging, then BDO has taken it to an entire new universe. I leveled from 1 to 15 in under an hour.. and to be honest it wasn't until level 11 that I realized I was even leveling. Not once did I have to upgrade gear, or even get gear. I was getting new abilities that I basically just ignored, I didn't need them.. I was just using my starter abilities at level 15. I could not die, I seriously could not get my health below 75% no matter how many mobs I pulled.
Is this really what MMORPGs have become? It's disgusting, we need to stop calling these games MMORPGs and start calling them made for 5 year olds trash.
Alterac Valley was 8+ hours of back and forth on my server every friday night.
The music and zones were very immersive for me at the time. Something I never got from the visual disaster that was EQ or the dated UO.
Archaeology is bugged too. And supposedly the alchemy quest line in Legion is bugged too, but I haven't tried that yet just read about it.
Not to mention, I tried doing one of the raids and it was laggy as hell when usually its not even an issue lol...they are supposedly fixing that tomorrow too.
Don't think they listen to the beta forums lol. Cause all the problems were posted in huge threads in the beta forums and they made it to release.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Can someone confirm me that... because if that is true... I feel like playing WoW again after so many years!!!!