The ultimate solution to this problem is a character per account, 1 account per customer restriction.
How would they differentiate between one person with multiple accounts and a family with one account per person? My daughter, for example, loves MMO's, but is too young to have her own credit card.
Easy enough. (Sorry I didn't respond sooner, this thread kinda disappeared).
First, duplicate credit card rejection. Only 1 account can be purchased with a unique credit card number. No exceptions. If a family of 4 wants to play on 4 accounts, they need to have 4 different credit cards.
A second method, require a credit card for account creation and perform duplicate address rejection on the information the credit card company can return. Families can be handled with requiring a SSN for each individual, plus a premium charge on additional accounts to curtail using the extra accounts for mules. (Before anyone squawks about requiring SSNs, a player will just have given that company access and approval to a valid credit card. The potential for damage has been done at that point.) Anyone old enough to play a video game can get a SSN.
The philosophy behind 1-character-per-player is to enforce the design decisions of the game. If a player is supposed to need to worry about storage, they shouldn't have a readily accessible means to circumvent the bank space. A 1-character-per-player keeps the decision of 'do I keep this?' firmly in play. And ultimately, games are all about the decisions players need to make.
Logic, my dear, merely enables one to be wrong with great authority.
The ultimate solution to this problem is a character per account, 1 account per customer restriction.
How would they differentiate between one person with multiple accounts and a family with one account per person? My daughter, for example, loves MMO's, but is too young to have her own credit card.
Easy enough. (Sorry I didn't respond sooner, this thread kinda disappeared).
First, duplicate credit card rejection. Only 1 account can be purchased with a unique credit card number. No exceptions. If a family of 4 wants to play on 4 accounts, they need to have 4 different credit cards.
A second method, require a credit card for account creation and perform duplicate address rejection on the information the credit card company can return. Families can be handled with requiring a SSN for each individual, plus a premium charge on additional accounts to curtail using the extra accounts for mules. (Before anyone squawks about requiring SSNs, a player will just have given that company access and approval to a valid credit card. The potential for damage has been done at that point.) Anyone old enough to play a video game can get a SSN.
The philosophy behind 1-character-per-player is to enforce the design decisions of the game. If a player is supposed to need to worry about storage, they shouldn't have a readily accessible means to circumvent the bank space. A 1-character-per-player keeps the decision of 'do I keep this?' firmly in play. And ultimately, games are all about the decisions players need to make.
I'm honestly not sure if you honestly think that's a good idea, because if you want to ensure nobody plays this game, that's how you would do it. You just made it very difficult for parents to play with their children, and requiring a SSN just made it impossible for people in other countries to play, not to mention anyone who would rather not give out their SSN to a company that has no reason to need it.
I never said it would be popular, only that it would work. If a company wants to ensure a 1-player, 1-character mechanism, these would methods to achieve that. A company could even be overly draconian and simply put a single account per household and not cater to the family market. That also probably wouldn't be in their best financial interests. Really, how many families play MMORPGs together? It *could* be a viable decision to simply ignore the family market.
SSN or other government ID would work. Forgive me if I didn't localize that, my Americanism is showing and I was busy.
Logic, my dear, merely enables one to be wrong with great authority.
The ultimate solution to this problem is a character per account, 1 account per customer restriction.
How would they differentiate between one person with multiple accounts and a family with one account per person? My daughter, for example, loves MMO's, but is too young to have her own credit card.
Easy enough. (Sorry I didn't respond sooner, this thread kinda disappeared).
First, duplicate credit card rejection. Only 1 account can be purchased with a unique credit card number. No exceptions. If a family of 4 wants to play on 4 accounts, they need to have 4 different credit cards.
A second method, require a credit card for account creation and perform duplicate address rejection on the information the credit card company can return. Families can be handled with requiring a SSN for each individual, plus a premium charge on additional accounts to curtail using the extra accounts for mules. (Before anyone squawks about requiring SSNs, a player will just have given that company access and approval to a valid credit card. The potential for damage has been done at that point.) Anyone old enough to play a video game can get a SSN.
The philosophy behind 1-character-per-player is to enforce the design decisions of the game. If a player is supposed to need to worry about storage, they shouldn't have a readily accessible means to circumvent the bank space. A 1-character-per-player keeps the decision of 'do I keep this?' firmly in play. And ultimately, games are all about the decisions players need to make.
1. Multiple Cards: not going to happen. I pay with my bank card and don't care to pay additional monthly fees/loading fees for preloaded cards. This is a deal killer.
2. SSN numbers: Not going to happen. There is no way I am passing out SSN numbers to play any game. Online databases already get hacked enough as is.
3. A policy like this is essentially a "Families not Welcome" policy. I've played EQ with my wife and both of my daughters for very long time. I won't play a game that does not welcome my family members or imposes additional hardships/expenses beyond a standard subscription cost.
On matters like this I do vote with my wallet, and I'm not just voting for myself, but for my entire family.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Too many mmos have tried to rid so many conventions of early mmorpgs. What I believe is healthier is to expand on those conventions.
Not only would l like to see reasons to need mules but also mule unique mechanics added to the game. I want a house keeper, a cook, servants, relatives, etc ... all non-adventurers that can do things manually and automatically controlled that my own character would naturally not invest time into as an adventurer.
1. Multiple Cards: not going to happen. I pay with my bank card
I would just make sure that your bank card covers fraudulent charges. I'm assuming you mean a debit card. Some don't which is why it's better to pay with a Credit Card.
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1. Multiple Cards: not going to happen. I pay with my bank card
I would just make sure that your bank card covers fraudulent charges. I'm assuming you mean a debit card. Some don't which is why it's better to pay with a Credit Card.
If you're not using a PIN number to complete the purchase, it's not a debit card transaction.
<-- used to work at a bank resolving debit card disputes.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Comments
First, duplicate credit card rejection. Only 1 account can be purchased with a unique credit card number. No exceptions. If a family of 4 wants to play on 4 accounts, they need to have 4 different credit cards.
A second method, require a credit card for account creation and perform duplicate address rejection on the information the credit card company can return. Families can be handled with requiring a SSN for each individual, plus a premium charge on additional accounts to curtail using the extra accounts for mules. (Before anyone squawks about requiring SSNs, a player will just have given that company access and approval to a valid credit card. The potential for damage has been done at that point.) Anyone old enough to play a video game can get a SSN.
The philosophy behind 1-character-per-player is to enforce the design decisions of the game. If a player is supposed to need to worry about storage, they shouldn't have a readily accessible means to circumvent the bank space. A 1-character-per-player keeps the decision of 'do I keep this?' firmly in play. And ultimately, games are all about the decisions players need to make.
Logic, my dear, merely enables one to be wrong with great authority.
SSN or other government ID would work. Forgive me if I didn't localize that, my Americanism is showing and I was busy.
Logic, my dear, merely enables one to be wrong with great authority.
1. Multiple Cards: not going to happen. I pay with my bank card and don't care to pay additional monthly fees/loading fees for preloaded cards. This is a deal killer.
2. SSN numbers: Not going to happen. There is no way I am passing out SSN numbers to play any game. Online databases already get hacked enough as is.
3. A policy like this is essentially a "Families not Welcome" policy. I've played EQ with my wife and both of my daughters for very long time. I won't play a game that does not welcome my family members or imposes additional hardships/expenses beyond a standard subscription cost.
On matters like this I do vote with my wallet, and I'm not just voting for myself, but for my entire family.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Not only would l like to see reasons to need mules but also mule unique mechanics added to the game. I want a house keeper, a cook, servants, relatives, etc ... all non-adventurers that can do things manually and automatically controlled that my own character would naturally not invest time into as an adventurer.
#mulelivesmatter
You stay sassy!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you're not using a PIN number to complete the purchase, it's not a debit card transaction.
<-- used to work at a bank resolving debit card disputes.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin