It looks like you're new here. If you want to get involved, click one of these buttons!
Conqueror's Blade recently had its first closed beta. In development for five years from Booming Games and NetEase, it's a unique take on the MMO. In short, you're controlling not only your own character, but an entire army of soldiers as well. We talked with the folks behind the game to find out more about it...
Comments
The BETA itself had major issues because they mixed up everyone in a global server, on a action-based type of combat that was a nightmare and pings, the fact the conquest hours were only good for Asian players and so on, made it very hard for everyone else to enjoy. I'd hope they do localize game servers when it comes to launch this.
I have been playing Warband multiplayer for 7 years pretty much exclusively and I found it nothing like this games combat.
Also comparing the clunky combat of this game with warband it's laughable. Warband might have "clunky" animations, but the combat works well with it. In this game you just spam click. I don't know about you, but I played for years on a modded server cRPG of warband. Asheram too as I still frequent their forum for shits and giggles. There was/are a lot of very skillful people who can feint and solo multiple people with ease.
There was some of that in tiger knights but this; There's no directional combat, only 1 block type, shield blocking is different, and this limits the viability of weapons. Mallets had shit range and speed, but couldn't be blocked when overhead. This was to combat turtle players and in sieges on ladders. With a morning star you could only swing, not thrust. These things give people awareness of not only the player but on what weapon they're using. That is a depth that this game won't ever have.
It's not a 1 for 1 replica of Mount and Blade, but it's pretty close in form. I played the original and warband, it's not like I'm just making it up. This game is an MMO too, so there is healing, there are skills and there is ability trees and advancement, but really, if them adding directional combat is the only thing barring this from being an "MMO Remake" of M&B, while it may be a big difference to some, it's still a very - very similar system.
I'm not an M&B pro, but I played it A LOT in the past, I have over 700 hours.
M&B combat is all about attack and defense. You need to be careful, respect the timers, wait after a parry or block.
Conqueror's Blade is nothing like it. Shields don't even block anything, just reduce damage. People dominating in arenas now are using 2 hand weapons and spamming LMB+Skills. Some players are using ranged gun weapons and kiting, there is nothing of M&B in this game.
Those 50+ enemies are we talking real players or their units? As that would be a big difference. I'm talking about player vs player in my previous post. Having the ability to heal up mid fights might help for sure unlike warband. I still can't understand how you can compare the two games combat, but alas I don't want to go off topic on this thread. So, whatever floats your boat.
I think what CB is trying to accomplish is something, interesting. And it would be 50 enemies, not players specifically, but even when you play PvE those enemies can mess you up. Primarily by overrunning you but still.
Maybe once it hits the live game they'll fix things up a bit. I was hoping it would be more open world, but it could still be a fun game.
It does feel like a lesser MB but it also feels more akin to a souls game. How souls games work is when you get hit by another player you get a stagger effect - it was the same here - the key to surviving, was to essentially roll away - the same thing in this game. Combat here was rolling, blocking for the stun, firing off an ability or attack and rolling whenever you got caught in an attack. It had many lesser MB elements, but more akin to a souls game.
Shields can Block attacks fully, unless a skill is used on them - its not meant to be a turtle/block everything thing. It only really blocks the left click moves.
2H weapons have a parry which will allow you to block a hit, briefly stun the enemy and get a hit in, again skills bypass this. Theres also a hit limit then the parry breaks.
Some classes(weapons) but not all had directional combat on their mounts.
The open world could literally have a hundred if not more people running around it at once but battles were limited to 15v15. I'd consider this a MMO, many games have been considered an MMO with even less than 15v15(GW1) - there are cities guilds can capture that can host dozens of people in their world instance, many places to travel to in the open world map (each city has its own instance), guild cities, guild controlled areas. You could have a guild of 100 players attacking another guild of 100 players all at once as its 15v15 but each player that gets defeated can be replaced by another player in the open world(as long as you had more people nearby) so technically you could have had 50 different players that joined the same 15v15, and in alot of places this did happen as the defenders continued to wipe the attackers out but the attackers had more and more reinforcements coming to their aid. When it comes to guild vs guild, I'd much have it limited to 30 players at a time than more, this sets the bar to a much more realistic level for most guilds out there.
The beta was very beta, they were great with their patches though, every night some balance changes got pushed - one night they overnerfed something, the next night they unnerfed it slightly. Good changes and the devs showed that they could react to player feedback and undo some of their changes.
The performance at the start was abysmal, it took them 3-4 days to release a patch that tripled it by removing a bug that caused terrible fps. I'd imagine next beta it will run alot better.
At the start of the beta the open world was only open CN times, towards the end it switched to both CN and NA favored times.
The server was actually a west coast US server hosted by Amazon.
The frequency of their patches impressed me overall, it was a true beta not a pr beta unlike what many people are used too these days.
The farther away this game comes out, the better it will be for them overall. Be wary if this game releases within 4 months.
It's not similar to mount and blade combat at all, much less "basically is". And I really mean that. They have nothing in common beyond the most basic of concepts
And that's just straight up nonsense. The mounted combat is entirely different. Momentum does nothing in conquerors blade and horses can turn on a dime. They might as well be motorcycles.
it's a good effort and when it doesnt lag it's fun, unfortunately the open world needs more work as it is atm, it favors the hardcore players that plays 24/7, having fixed sessions for gvg timezone problems unless they implement localised servers.
my 2 cents.