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Conqueror's Blade - Command an Army in This Unique MMO - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2018 in News & Features Discussion

imageConqueror's Blade - Command an Army in This Unique MMO - MMORPG.com

Conqueror's Blade recently had its first closed beta. In development for five years from Booming Games and NetEase, it's a unique take on the MMO. In short, you're controlling not only your own character, but an entire army of soldiers as well. We talked with the folks behind the game to find out more about it...

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Comments

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Whilst this game looks interesting, it doesn't sound like an MMO to me. It very much sounds like another lobby based game. Hard to tell though as their website doesn't have much information on it.

    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Whilst this game looks interesting, it doesn't sound like an MMO to me. It very much sounds like another lobby based game. Hard to tell though as their website doesn't have much information on it.

    It is a lobby based gamed. I think the most I've seen in PvP is 15 v 15, and the game at the moment seems unoptimized as it's in beta, so we may see those numbers swell.  Though keep in mind that the amount of units you have control of makes a single player look like a small army, so it's completely possible we won't see too large of a battlefield, but who knows? 
    cameltosis



  • AsheramAsheram Member EpicPosts: 5,078
    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Asheram said:
    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.
    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    The open-world aspect exists, but it's more of a map you walk on and travel to places, where the open-world conquest battlefiend happens. I think they will add more content upon the open-world as it develops.

    The BETA itself had major issues because they mixed up everyone in a global server, on a action-based type of combat that was a nightmare and pings, the fact the conquest hours were only good for Asian players and so on, made it very hard for everyone else to enjoy. I'd hope they do localize game servers when it comes to launch this.
  • AsheramAsheram Member EpicPosts: 5,078
    edited February 2018



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    I have been playing Warband multiplayer for 7 years pretty much exclusively and I found it nothing like this games combat.
    BloodaxesYashaX
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Asheram said:



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    I have been playing Warband multiplayer for 7 years pretty much exclusively and I found it nothing like this games combat.
    Yep, no directional combat/blocking.
    Asheram

  • mussolinimussolini Member UncommonPosts: 200
    I think thats an awesome game with a lot of potencial but maybe will fail because players have to use their brain in this game and current mmorpg generation dont have much.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Bloodaxes said:
    Asheram said:



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    I have been playing Warband multiplayer for 7 years pretty much exclusively and I found it nothing like this games combat.
    Yep, no directional combat/blocking.
     It's extremely similar. EXTREMELY, and you can block, and you do have mounted directional combat, not to mention in the small scale, abilities have direction too,  I think saying it's "nothing" like it is willfully misleading. It's very very close to it. 
    Asheram



  • MoiraeMoirae Member RarePosts: 3,318
    How is this unique? It's just another pvp game with a gimmick.
  • bamwallabamwalla Member UncommonPosts: 221
    played the closed beta. it has the potential to be an outstanding game. parts were fun. lots of parts weren't. Lots of work ahead if it is going to survive a western release.
    [Deleted User]
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Bloodaxes said:
    Asheram said:



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    I have been playing Warband multiplayer for 7 years pretty much exclusively and I found it nothing like this games combat.
    Yep, no directional combat/blocking.
     It's extremely similar. EXTREMELY, and you can block, and you do have mounted directional combat, not to mention in the small scale, abilities have direction too,  I think saying it's "nothing" like it is willfully misleading. It's very very close to it. 
    The thing is, directional combat brings awareness to your surroundings. In warband, if your opponent is using a poleaxe and I a mallet, I can guide him into a corridor or building and he can only thrust or overhead to hit me. This limits his possible attacks while I can still attack freely. It adds a layer of strategy which this game's spammy combat doesn't.

    Also comparing the clunky combat of this game with warband it's laughable. Warband might have "clunky" animations, but the combat works well with it. In this game you just spam click. I don't know about you, but I played for years on a modded server cRPG of warband. Asheram too as I still frequent their forum for shits and giggles. There was/are a lot of very skillful people who can feint and solo multiple people with ease.

    There was some of that in tiger knights but this; There's no directional combat, only 1 block type, shield blocking is different, and this limits the viability of weapons. Mallets had shit range and speed, but couldn't be blocked when overhead. This was to combat turtle players and in sieges on ladders. With a morning star you could only swing, not thrust. These things give people awareness of not only the player but on what weapon they're using. That is a depth that this game won't ever have.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Bloodaxes said:
    Bloodaxes said:
    Asheram said:



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    I have been playing Warband multiplayer for 7 years pretty much exclusively and I found it nothing like this games combat.
    Yep, no directional combat/blocking.
     It's extremely similar. EXTREMELY, and you can block, and you do have mounted directional combat, not to mention in the small scale, abilities have direction too,  I think saying it's "nothing" like it is willfully misleading. It's very very close to it. 
    The thing is, directional combat brings awareness to your surroundings. In warband, if your opponent is using a poleaxe and I a mallet, I can guide him into a corridor or building and he can only thrust or overhead to hit me. This limits his possible attacks while I can still attack freely. It adds a layer of strategy which this game's spammy combat doesn't.

    Also comparing the clunky combat of this game with warband it's laughable. Warband might have "clunky" animations, but the combat works well with it. In this game you just spam click. I don't know about you, but I played for years on a modded server cRPG of warband. Asheram too as I still frequent their forum for shits and giggles. There was/are a lot of very skillful people who can feint and solo multiple people with ease.

    There was some of that in tiger knights but this; There's no directional combat, only 1 block type, shield blocking is different, and this limits the viability of weapons. Mallets had shit range and speed, but couldn't be blocked when overhead. This was to combat turtle players and in sieges on ladders. With a morning star you could only swing, not thrust. These things give people awareness of not only the player but on what weapon they're using. That is a depth that this game won't ever have.
    If you spam click you'll die immediately LOL.  The skills you use and the squad abilities are absolutely required if you want to have any type of success.  The combat is very similar, I'm sorry if you can't see that.  I've seen players in Conqs Blade take out 50+ enemies and not die once in comparison to others barely averaging 20 and dying 5+ times.  To say it's all spam clicking isn't giving CB credit.  

    It's not a 1 for 1 replica of Mount and Blade, but it's pretty close in form. I played the original and warband, it's not like I'm just making it up.  This game is an MMO too, so there is healing, there are skills and there is ability trees and advancement, but really, if them adding directional combat is the only thing barring this from being an "MMO Remake" of M&B, while it may be a big difference to some, it's still a very - very similar system.



  • truewarlordtruewarlord Member UncommonPosts: 78
    It is nothing like Mount & Blade Warband. Nothing. Even Tiger Knights was closer, and the game is awful.

    I'm not an M&B pro, but I played it A LOT in the past, I have over 700 hours.

    M&B combat is all about attack and defense. You need to be careful, respect the timers, wait after a parry or block.

    Conqueror's Blade is nothing like it. Shields don't even block anything, just reduce damage. People dominating in arenas now are using 2 hand weapons and spamming LMB+Skills. Some players are using ranged gun weapons and kiting, there is nothing of M&B in this game.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    edited February 2018
    It is nothing like Mount & Blade Warband. Nothing. Even Tiger Knights was closer, and the game is awful.

    I'm not an M&B pro, but I played it A LOT in the past, I have over 700 hours.

    M&B combat is all about attack and defense. You need to be careful, respect the timers, wait after a parry or block.

    Conqueror's Blade is nothing like it. Shields don't even block anything, just reduce damage. People dominating in arenas now are using 2 hand weapons and spamming LMB+Skills. Some players are using ranged gun weapons and kiting, there is nothing of M&B in this game.
     You actually have to use the block skill to block.  I find it funny that some people are saying it's not anything like it, but, I also played M&B for several hundred hours, and I say it's very similar in style.  Nobody I've seen playing in PvP is dominating with 2H weapons. Most are either using muskets, arrows, or sword and shield.  2H weapons are great, but primarily on horseback, which, might I add, is extremely close to M&B mounted combat.



  • BloodaxesBloodaxes Member EpicPosts: 4,662
    edited February 2018
    Bloodaxes said:
    -snip-
    If you spam click you'll die immediately LOL.  The skills you use and the squad abilities are absolutely required if you want to have any type of success.  The combat is very similar, I'm sorry if you can't see that.  I've seen players in Conqs Blade take out 50+ enemies and not die once in comparison to others barely averaging 20 and dying 5+ times.  To say it's all spam clicking isn't giving CB credit.  

    It's not a 1 for 1 replica of Mount and Blade, but it's pretty close in form. I played the original and warband, it's not like I'm just making it up.  This game is an MMO too, so there is healing, there are skills and there is ability trees and advancement, but really, if them adding directional combat is the only thing barring this from being an "MMO Remake" of M&B, while it may be a big difference to some, it's still a very - very similar system.
    By spam click, I meant left clicking is the only option to swinging. I'm not counting abilities since warband doesn't have those obviously. In the tutorial I attempted to swing to the left or right while on horse but unable to. So you're saying it's possible to change directions? Good to know as it was pretty dumb when I tried it.

    Those 50+ enemies are we talking real players or their units? As that would be a big difference. I'm talking about player vs player in my previous post. Having the ability to heal up mid fights might help for sure unlike warband. I still can't understand how you can compare the two games combat, but alas I don't want to go off topic on this thread. So, whatever floats your boat.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Bloodaxes said:
    Bloodaxes said:
    -snip-
    If you spam click you'll die immediately LOL.  The skills you use and the squad abilities are absolutely required if you want to have any type of success.  The combat is very similar, I'm sorry if you can't see that.  I've seen players in Conqs Blade take out 50+ enemies and not die once in comparison to others barely averaging 20 and dying 5+ times.  To say it's all spam clicking isn't giving CB credit.  

    It's not a 1 for 1 replica of Mount and Blade, but it's pretty close in form. I played the original and warband, it's not like I'm just making it up.  This game is an MMO too, so there is healing, there are skills and there is ability trees and advancement, but really, if them adding directional combat is the only thing barring this from being an "MMO Remake" of M&B, while it may be a big difference to some, it's still a very - very similar system.
    By spam click, I meant left clicking is the only option to swinging. I'm not counting abilities since warband doesn't have those obviously. In the tutorial I attempted to swing to the left or right while on horse but unable to. So you're saying it's possible to change directions? Good to know as it was pretty dumb when I tried it.

    Those 50+ enemies are we talking real players or their units? As that would be a big difference. I'm talking about player vs player in my previous post. Having the ability to heal up mid fights might help for sure unlike warband. I still can't understand how you can compare the two games combat, but alas I don't want to go off topic on this thread. So, whatever floats your boat.
    I'm not in any way saying this game is better than M&B, I'm just saying that it feels like it in many aspects.   

    I think what CB is trying to accomplish is something, interesting.  And it would be 50 enemies, not players specifically,  but even when you play PvE those enemies can mess you up.  Primarily by overrunning you but still.   

    Maybe once it hits the live game they'll fix things up a bit. I was hoping it would be more open world, but it could still be a fun game.



  • zeus3715zeus3715 Member UncommonPosts: 27
    edited February 2018
    I played this game to lv 55 in the beta as NA, some misconceptions.

    It does feel like a lesser MB but it also feels more akin to a souls game. How souls games work is when you get hit by another player you get a stagger effect - it was the same here - the key to surviving, was to essentially roll away - the same thing in this game. Combat here was rolling, blocking for the stun, firing off an ability or attack and rolling whenever you got caught in an attack. It had many lesser MB elements, but more akin to a souls game.

    Shields can Block attacks fully, unless a skill is used on them - its not meant to be a turtle/block everything thing. It only really blocks the left click moves.

    2H weapons have a parry which will allow you to block a hit, briefly stun the enemy and get a hit in, again skills bypass this. Theres also a hit limit then the parry breaks.

    Some classes(weapons) but not all had directional combat on their mounts.

    The open world could literally have a hundred if not more people running around it at once but battles were limited to 15v15. I'd consider this a MMO, many games have been considered an MMO with even less than 15v15(GW1) - there are cities guilds can capture that can host dozens of people in their world instance, many places to travel to in the open world map (each city has its own instance), guild cities, guild controlled areas. You could have a guild of 100 players attacking another guild of 100 players all at once as its 15v15 but each player that gets defeated can be replaced by another player in the open world(as long as you had more people nearby) so technically you could have had 50 different players that joined the same 15v15, and in alot of places this did happen as the defenders continued to wipe the attackers out but the attackers had more and more reinforcements coming to their aid. When it comes to guild vs guild, I'd much have it limited to 30 players at a time than more, this sets the bar to a much more realistic level for most guilds out there.

    The beta was very beta, they were great with their patches though, every night some balance changes got pushed - one night they overnerfed something, the next night they unnerfed it slightly. Good changes and the devs showed that they could react to player feedback and undo some of their changes.

    The performance at the start was abysmal, it took them 3-4 days to release a patch that tripled it by removing a bug that caused terrible fps. I'd imagine next beta it will run alot better.

    At the start of the beta the open world was only open CN times, towards the end it switched to both CN and NA favored times.

    The server was actually a west coast US server hosted by Amazon.

    The frequency of their patches impressed me overall, it was a true beta not a pr beta unlike what many people are used too these days.

    The farther away this game comes out, the better it will be for them overall. Be wary if this game releases within 4 months.
    maskedweasel
  • neiruliusneirulius Member UncommonPosts: 17



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    It's not similar to mount and blade combat at all, much less "basically is". And I really mean that. They have nothing in common beyond the most basic of concepts




    It is nothing like Mount & Blade Warband. Nothing. Even Tiger Knights was closer, and the game is awful.



    I'm not an M&B pro, but I played it A LOT in the past, I have over 700 hours.



    M&B combat is all about attack and defense. You need to be careful, respect the timers, wait after a parry or block.



    Conqueror's Blade is nothing like it. Shields don't even block anything, just reduce damage. People dominating in arenas now are using 2 hand weapons and spamming LMB+Skills. Some players are using ranged gun weapons and kiting, there is nothing of M&B in this game.


     which, might I add, is extremely close to M&B mounted combat.



    And that's just straight up nonsense. The mounted combat is entirely different. Momentum does nothing in conquerors blade and horses can turn on a dime. They might as well be motorcycles.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    neirulius said:



    Asheram said:

    There is supposed to be an open world aspect but I heard its only available for the chinese atm. Anyhow I found the combat clunky and not very fun, they should have ripped off mount & blade combat and added their own style to it like Tiger Knight did.


    It basically is mount and blade combat.  Mount and blade combat was somewhat clunky in execution too,  I think Conquerors Blade did well in the combat arena, it just needs a little work tightening it all up, especially when it comes to attacks leveled at your horse. 



    It's not similar to mount and blade combat at all, much less "basically is". And I really mean that. They have nothing in common beyond the most basic of concepts




    It is nothing like Mount & Blade Warband. Nothing. Even Tiger Knights was closer, and the game is awful.



    I'm not an M&B pro, but I played it A LOT in the past, I have over 700 hours.



    M&B combat is all about attack and defense. You need to be careful, respect the timers, wait after a parry or block.



    Conqueror's Blade is nothing like it. Shields don't even block anything, just reduce damage. People dominating in arenas now are using 2 hand weapons and spamming LMB+Skills. Some players are using ranged gun weapons and kiting, there is nothing of M&B in this game.


     which, might I add, is extremely close to M&B mounted combat.



    And that's just straight up nonsense. The mounted combat is entirely different. Momentum does nothing in conquerors blade and horses can turn on a dime. They might as well be motorcycles.
    nah it's really close to mount and blade combat.



  • jaxomejaxome Member UncommonPosts: 76
    Nothing even kinda like mount and blade, if it was I would have enjoyed it lol
  • ElminzterElminzter Member UncommonPosts: 285
    obviously its not like mount and blade if it is 15vs15 would had been a larger lag fest, the combat system is easier and faster pace, and does away with directional blocks and attacks which always favors the player with the best latency for mount and blade.

    it's a good effort and when it doesnt lag it's fun, unfortunately the open world needs more work as it is atm, it favors the hardcore players that plays 24/7, having fixed sessions for gvg timezone problems unless they implement localised servers.

    my 2 cents.
    YashaX
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