As a Vanguard veteran, I never played this class as I typically stick with caster heavy DPS, Sorcerer/Druid. I know the Blood Mage is revered as one of the best and unique class designs. Since Vanguard is gone I haven't found much resources for their core mechanics. From what I understand is that the Blood Mage, was a hybrid, Healer/DPS spec that uses their own health and used damage to increase healing? I assume the Blood Mage would be categorized as vampiric healer?
For those who played a Blood Mage, could you describe their core mechanic and how they functioned as a class? Was there a specific rotation and if so what was it? I would greatly appreciate any feedback on such questions.
Also, why do you think the Blood Mage was a well designed class? Was it the synergy of gameplay? The uniqueness of design?
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I do remember thinking I wanted to play one as I had never seen one before and I do remember it being a lot of fun. Sorry I could not be more help.
On a slightly different topic, I played the Dark Templar in AoC (Conan) as magic using warriors sounded appealing to me and the role of siphon tank or vampiric tank was a really cool idea in my opinion. I am glad I played this class as it still is one of my favorite classes.
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This class holds a special place in my heart. I played it extensively during Vanguard. I played it solo, group, and through the first raid(Ancient port warehouse? I can't remember the name). The Blood Mage could deal tremendous damage while healing those around him for a percentage of damage dealt. It had extremely powerful single target buffs that you would place on people, I would typically place my buffs on whoever was tanking at the time.
The Blood mage had different ways of healing. You could siphon your health and give it to your target, you could use the usual style healing spell directly on someone but it was weaker compared to if they had done damage to heal, you would nuke and heal those around. The primary focus of the Blood Mage was to nuke and heal those around through damage. You could siphon health and heal yourself and/or those around. They could put very potent damage over time effects on mobs that would grant those around to receive healing from the dmg. You also had to manage pips I'd like to call them where think of any class that builds charges on a mob and than you'd unleash them with a powerful finisher or sorts based on how many pips you built up. I can't remember exact details of how the Blood Mage utilized them but I do remember having to pay attention to them.
Yes, they could deal tremendous damage in the process. Its still to this day, my favorite class that I have ever played in an MMO and I have played most MMO's since EQ. I hope a game comes out that has something similar. I haven't had as much fun with a class to this very day as I had with the Blood Mage.
I have similar interest in designing a class close to the Blood Mage, right now the place holder name is "Blood Priest". I just wanted to make something similar and maybe better. I have a few ideas brewing around in my mind. I didn't want a direct translation of the Blood Mage, but something similar.
Thanks again
The Everquest series as well Vanguard did some really cool stuff,i liked those games,but once i played FFXI,these others were second seat.How about using drain weapons or crossbow bolts that drain health or sleep/stun etc etc,like i said endless choices and versatility,no reason at all to aim for LESSER and these altaholic designs.
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It was a versatile hybrid sort of class that provided enough variety in gameplay to keep it interesting, combine that with it being high APM, and it had a relatively high skill ceiling because the class had both proactive and reactive heals, pure dps abilities to use when you didn't need to heal at all, lifetaps that efficiently did both damage and heal, plus a bunch of utility skills on the side. They also soloed better than they probably should have.
Edit: Plus there were monsters that 'reflected' damage spells, and due to the way lifetaps were coded this meant your lifetaps damaged players instead of healing them. So you could kill anyone you wanted!
Remember trying FFXI, and not finding it fun at all.