Legends of Aria starts today's founder packs for closed beta. If your a big fan of Ultima or Albion Online, then this might be right up your avenue. There is no NDA so your free to stream. I'm very excited and want to get the news out to as many people as possible. If you would like to use my referral code it is at the bottom. I hope to see you all ingame.
http://www.legendsofaria.com/purchase/?referral=51-75e6
Comments
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Its ok they just released the Download client and posted an estimation of 4PM EST..Thanks
Perhaps once a larger community forms and great modded servers come about. I have a feeling much like Skyrim this will become much better with community adjustments.
I'm not the definitive source here, but I believe they have a system that allows for different shards with customized rule sets, if that's still in the game. This means that you could find a shard that plays to your own preference.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Had they, they would find out that starter zones are protected. There are also guard towers littered across the map in strategic locations that allow for some safety. They are working on a criminal system that will limit PK ganking, and early returns have been promising. So, it's more 'partial pvp' and full loot.
The way the player economy works is that low end, and even mid tier gear is the norm for most players. And those items will be easy to create/find/buy. How long does it take you to run back to your corpse in modern games to retrieve your lost experience on death? I will argue that it takes less time in this game to re-gear, provided you are a smart player.
I played Ultima Online. I played Darkfall. Mortal Online. Those games were brutal. Citadel Games is really doing a solid job at modernizing the genre. Most of the issues with UO have been addressed. And they are super transparent with their community. It's one of the main reasons that they dumped Shards for a MMO approach. The backers wanted it.
I think gamers today have been condition to think that gear is equivalent to progression. But in LoA, that is not the case. Player skill and character build is far more impactful on your relative strength in the game. There really is no gear grind. You log in and you do whatever you want, You have to approach the game as an adventure. Not as a quest to beat.
But the game is not state of the art. The controls feel laggy. The interface looks like from 2000 (and even simple clicks on any button causes small lags) and the fighting system is one of the worst I've ever seen.
Beside the fact, that you will have to run around for endless time (run to a monster spot, run back to sell, run back (naked) to your cropse if you die, die again because you have no chance if being naked and respawn has already started etc.) the whole UI, fighting and the controls are not really well implemented and for the last beta this is should be programmed much better. You can only grind you char up and hope that you will not be killed by other (full skilled) players. At the beginning you can't even kill a simple deer.
So at the end: This is a game for really really old-school players or guys who need more hardcore stuff (no map marker for player for example), but for me this is not the right game.
The community will deliver great servers, but I have doubts that the game will have success for longer time.
yup and all these years later my opinion UO still had the best pvp in its prime