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Dragon Bones, Elder Scrolls Online’s latest update (Update 17 to be exact) launched yesterday on PC. It comes out in 2 weeks for XBOX and PS4, and brings with it a heaping host of great changes. While the two new dungeons are paid DLC, the bulk of the changes and additions are free for all. Today we’re listing the five best things in ESO’s Update 17…
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A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
Oh sure, it gives you skills to get but doesn't say much about armor/weapons. Which means, any player who doesn't already know something about the game could really screw themselves over.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
to each there own tho i guess
Agreed! Hi Elidien ~ Benbrada
Shhh. I thought I was the only one that knew your sekret identity.
Not really. XP and Skill points come in abundance in ESO so you can always switch to a more appropriate build and pretty quickly start leveling up the appropriate skill lines. Or if you're lazy you can reset all your skill points and start from scratch, only worrying about the XP gain part.
Not really. You get a free outfit slot and it only costs gold to "decorate" that slot, choosing which looks to skin over your armor. Standard motifs are pretty cheap and the rare ones are obviously more expensive. If you want to be lazy you can pay crowns to switch your look instead of gold, but there's no need to do that. The only thing you'd HAVE to pay crowns for is if you wanted to buy a second outfit slot - say to have two different looks saved at the same time.
Maybe if you wanted to switch looks a lot, or if you had two different gear sets you switched between. But most people won't need to do that. I'd say only the more hardcore will do that and that's just the cost of one month's sub anyway. The costume system is still in tact and separate from this, though, so you can still switch between costumes at will instead if you prefer that to an outfit.
It's ironic that the one build it defaults to and that newer players will be most likely to try totally ignores armor and weapon recommendations.
I gave them as much feedback as I could while on the PTS about it telling them this was a mistake but I guess it was more important to them for some unknown reason to remain neutral in not directing new players toward either magicka or stamina with their appropriate armor and weapons.
As I said in my thread here about that system a couple of weeks ago, considering the available adviser options, a new player would be best served by following the magicka DPS build and specifically the ones for either the Warden, Sorcerer or Templar since those are the easiest classes to level early due to access to end-game caliber self-heals before level 5.
Magicka DPS with all light armor using a destro staff at first and getting a resto staff as the 2nd weapon at level 15 is by far the easiest way to level for new players. But that build doesn't exist in the adviser and it's sort of a mix of their magicka DPS and healer builds.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The outfit system does seem a bit expensive, especially for new players. That being said, gold sinks are a necessary evil. Players may not like gold sinks but they do add a level of economic challenge to the game and keep the game interesting. Wouldn't mind seeing those costs go down a bit though. After all is said and done though, a new outfit can run as much as 10,000 gold or more. That ain't no joke. It can use some adjusting.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
2 - The Outfit System ... This isn't a priority to me, but I understand to many it is & sometimes it is nice when one earns some cool looking outfit or buys one.
3 - Home Storage ... Since I don't own a house besides one I bought from within the game's system I never invested into the housing. I can definitely see this as a nice contribution with these changes for players that enjoy the housing element & have multiple toons.
4 - Combat Changes ... I didn't think ESO's combat system was bad at all before but with these changes I bet it will only get better. As the article stated many of the changes are small but those small changes can add significantly.
5 - The New Dungeons and Battlegrounds ... I hadn't delved much into Dungeons nor Battlegrounds, but if they're of quality then more is usually welcomed. From the videos I've viewed & some I've read about they appear that they can be much fun, but of course you need a group or larger.
It also says whether it's a tank or damage, etc.
edit: though apparently the wiki gives this information.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Did you look on the right hand panel that has all the skills? The left hand panel will only show you whatever 3 skills in the build it thinks you should be taking next but the right hand panel puts a double border at the corners of all the skills in the build.
Just pick "Gleaming Champion", look under light armor and destuction staff and you'll see the double border around the destro ultimate and the 2nd skill as well as all the recommended passives. Look under light armor and you'll see it around almost everything there.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The basics of building still apply since it's only those skill lines you have on your active bar when you gain experience that will advance: put one skill on your bar from each of your 3 class skill lines and one from your weapon and use the 5th skill slot to add a second skill from the line that you want to level faster to, for example, get at the ultimate in that line or to get at a skill that's high up on that line. That is the most efficient way to prioritize.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This is just another Modern MMO then.
I wonder why so many ppls pay f2p shit it should be forbidden by law. It ruins most games. Im tired of all thoose shallow attemps at MMO worlds. If thers any games that focus on PVE and Grouping and not on ppls Bank Account wake me up i try cryofreezing chambers next wake me up once a game shows up that is worth playing.
I am not talking P2W. Just that there are too many QoL improvements in exchange of even more money after buying the game AND paying my sub...
Stop acting like this costs a fortune that people can't afford. It's simply not true. This entire outfit on my newbie Mag DK only cost 550 gold, but most of that was dyes. I think about 200 of it was the gear skins.
To be fair, I said that an outfit can cost as much as 10,000 or more. That is a fact, not an exaggeration. Iselin went a bit further and added that on the PTS they were running as high as 30,000. Now, obviously not every outfit will cost that much. No doubt one can skimp and penny pinch and make an outfit happen for less. But is that really what you are advocating? For the majority player base to simply settle for something cheap and inexpensive, even though it isn't what they really want, just because it is all they can afford? That doesn't make the system right or inexpensive, all it does is strip the enjoyment out of the system because it is cost restricting and the costs overwhelm the experience/process.
Case in point ...
https://forums.elderscrollsonline.com/en/discussion/395550/well-zos-found-a-new-way-to-triggor-me
Listen, I like ESO a lot. Matter of fact, overall, I am of the opinion that it is the best MMORPG in the market right now. But that doesn't mean it's perfect. The costume system in ESO as it currently stands is a bit on the high side. I'm just telling it like it is. If you really like ESO and you want it to continue to grow and succeed well into the future a bit of constructive criticism is a lot more helpful than supporting/promoting a flawed system that in the long run only serves to stew discontent in its player base. I am even willing to bet that Zen/Beth will soon realize this and make the proper adjustment.