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Pantheon: Rise of the Fallen News - The Pantheon: Rise of the Fallen February newsletter has arrived. The letter begins with a retrospective review of 2017 as well as information about what each component team has been working on most recently. In addition, fans get a first look at Elves with interesting information about the design process from design to implementation.
Comments
With that said, I'm glad they're taking their time and not releasing until everything is done.
It does but that's probably because both of them take inspiration from Alan Lee's work.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
well it is using unity isn't it?
Gorgon uses Unity runs like crap.
So i took a deeper look to see what;s out there.
Well right now there is this short story called ADAM done in real time Unity.
Looks cool right....
Well you'll notice most all graphics outside the actual robot are dithered out,non viewable.Then as the robot goes outside it is similar to other Unity stuff i see floating around where they simply repeat the exact same model and render it 50-100x over.
None of this showcase stuff that looks good is doable in a mmo game,not even close,so why the bother to show it off it just trying to misrepresent their product.Yes with technology you can render in this stuff with real live people via editing but again this is NOT happening inside a game.
I think at this stage in time if Pantheon had something amazing to show off we would definitely be seeing it.So what can we expect,well that lead me to a thought,maybe way out there,maybe possible who really knows,but i had a thought this game might actually utilize some of Landmarks assets,yeah a far fetching idea but it is possible.
In the end i expect the game to look and run similar to Vanguard...EQ2ish,nothing wrong with that,i just hope it runs better.
Never forget 3 mile Island and never trust a government official or company spokesman.
"With technology you can render in this stuff with real live people via editing" is not even close to what is going on in that video. The realism is thanks to sculpted models in ZBrush which are then retopologized into lower resolution models with less polygons but still use the high res version for a normal map that conveys the detailed lighting information without the extra geometry. Further, the PBR (Physically Based Rendering) pipeline means the materials look real because of the reflections of light done by the renderer. You are quick to judge an engine that you clearly don't know much about, so in the future I suggest at least more than one youtube video as research before posting assertions like that.
https://pantheonmmo.com/media/more_screenshots/
We have a newsletter every month and the game is in pre-alpha no eta on alpha or beta.