In game design articles, videos, and books one of the most emphasized points is to 'find the fun' in your design. For simple games, or even most single-player games, this tends to be a straightforward process. But MMOs are designed for a crowd of people to play and often cater to as many of their desires as possible. What is it about your favorite MMORPG that you find fun to do? If you had to simplify the combat or the crafting or the collection or anything really about the game into the core and essential component of what it was that made you have fun, what would it be?
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Ironically, my worst memories, and the least fun I have had, is also playing mmos with other people.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
My best fun was within FFXi and i can't begin to pinpoint,how about 90-95% of the game was fun for me,right down to grouping,doing really tough quests,all the classes,tons to discover the entire package was well designed to work with each other nothing felt like some out of place Super Mario theme map or some jump puzzle,none of that ridiculous stuff,it was fun in a serious way.
Oh yes and being able to replay old zones to bring up new classes kept the entire game alive,so the fun was everywhere.
Never forget 3 mile Island and never trust a government official or company spokesman.
The question presupposes that the single reason to be in an MMORPG is fun. There could be many other reasons but if you setup to look only at "fun", your quest to find an answer might be problematic.
I enjoy doing the things I was doing within the game. Sometimes, like harvesting, it was for relaxation as well as a way to make profit or get materials to make things. If you looked at harvesting and thought, wow, that isn't fun, then that is an example of why "fun" isn't the one way to look at it. Hope you can grok that.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I love it, levels, skills, gold, territory control even, I want to always feel as if I'm making progress, as that is what gives "meaning " to them.
I can't play for the fun of it, I enjoy socializing with like minded progression focused players, I actually enjoyed being in high end raiding guilds, I fit in fairly well. (Just doesn't mesh with my real life)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I have the most fun when i play a healer, PvP or PvE, one reason i liked Aion so much was the fun healer class, the cleric. Interesting classes are one of the most important things to have fun in a game, i still feel like that many games have a lack of interesting classes, most games still stick to the "traditional" fantasy roles and skills (you know, fireballs...), but thats only one part of the problems i have with fantasy games, thats why i rather like scifi, not only in games.
- Albert Einstein
Screeps- Actual difficulty. Good community. Interestingness levels are pretty high as well.
Orbus VR- What I'm actually playing more for the novelty. As an MMO it's kind of lacking, but it actually feels pretty nice so far as a toy multiplayer game.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I enjoy dueling with another highly skilled pilot: one who has the maneuverability of his setup so well ingrained and is able to surf the netcode such that my shots always only graze past his hull like Neo trying to hit Agent Smith, except for that occasional lucky shot. Feeling the adjustment in tactics, trying new things likewise as in some sort of catastrophic dance.
I like accessing the universe across multiple platforms; dotting on over mobile just to keep an eye on things, loading up the game on PC when I want to have superior control, or diving in on Virtual Reality to be totally immersed, all the while keeping the same progression, the same contacts, picking up right where I left off.
I enjoy group combat whether it's part of an event, in order to tackle a larger PvE objective such as a Hive Queen or Leviathan, or part of a PvP campaign to take down a player-crafted capital ship or conquerable station.
I like trying to stay one step ahead of pirates, and helping other pilots do the same.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Path of Exile: In hardcore mode, it was making a character and reaching a certain level or beating the 10 quests in solo self-found hc. Also, finding a new item to help improve your character or getting enough currency to continually upgrade your character as it is important as you only get 1 life .
Project Entropia: It is all about the swirlies . . . (Gambling addict's downfall). Basically you get swirly when you get a big hit either in mining, crafting, or hunting. It is usually greater than 50 ped ($5) and has a nice sound. Just like in the casino and slot machines when they go off.
Conan Exiles: Just the overall progression
EVE online: Finding a niche and profiting and accomplishing your goals
Civ 5: Not getting owned by the other civilizations
Cryomatrix
You can see my sci-fi/WW2 book recommendations.