It looks like you're new here. If you want to get involved, click one of these buttons!
We recently looked at the PVE content in FFXIV patch 4.2 — in particular, the raid, and Byakko, the new trial. But what about everything else that was added? The Stormblood story rages on, new housing wards have been opened up, and the Glamour overhaul that was long promised is finally here — so let’s take a closer look now we’ve had some time to play around with everything. (Warning: Minor spoilers ahead.)
Comments
For me the HW story is the best they've done so far. In SB they've tried to mimic certain character demises to match those of HW - but haven't quite got there. You get the feeling the SB story is still simmering, waiting to really come to the boil. It's had good moments, but not to the same story telling depths as HW.
The glamour plates - I think there is more to do in this area and expect a few tweaks. It's early days and some refining of the system is bound to occur.
Housing - well you could fill a whole page with the different opinions on this. For now I'll see how the private purchases go, and how far they've gone with increasing the numbers.
Housing of course was terribly done in the beginning,it was considered more of a guild thing than a house thing.
As well i did not like the lazy approach to the avatar fights that were in reality an instance in the open.
Imo where they went wrong was they tried too hard to be different than FFXI without putting enough thought into it and ended up worse from a core design perspective.
overall it looks nice,all the content is nice but some portions done badly.Their purpose was hopes to get all the FFXI community to jump over to FFXIV,so they could cut costs,put all resources into one game ,even to the point announcing FFXI content would no longer continue.That didn't work,so they just continued to give FFXI very little effort and put all into FFXIV.
I understand FFXIV has a lot more players but guess what,if they put that kind of effort into FFXI with a graphic upgrade,it would likely be reversed.My point?I do not feel SE nor the FF community needed a FFXIV,instead upgrade the old engine,upgrade graphics and add new types of content.
Never forget 3 mile Island and never trust a government official or company spokesman.
... and Fan Service. Tons and tons and tons of Fan Service.
I don't think it deserves a number in the series at this point, it's so stuffed with fan-service. I'm not just talking about things like chocobos and Cid/Sid and airships and summons.. things that are common across the series. I'm talking about the elements that make each numbered title unique in the series.
They're taking entire chunks of other games wholesale and shoe-horning them into XIV anymore. The original content/story created for it has been increasingly lackluster over time. They've made poor decision after poor decision regarding various game systems. It just doesn't seem to be changing any time soon.
If they called it "Final Fantasy Universe" or something like that, it would be one thing. But they're passing this as a stand-alone, numbered title in the series, and it just does not stand up for that. Each proper game in the series stands on its own as a world/universe, story, setting and so on.
FFXI stands on its own as a proper, discrete title in the series; its own unique world, setting, races, stories, lore, etc. Conversely, FFXIV relies so much on things from other games at this point, if you were to take all that out, you'd be left with a near empty husk of a game in its place.
They did do this, it was called Final Fantasy XIV it failed really really badly.
This myth has to end, and folks need to stop rewriting FFXIV's history as it suits them.
FFXIV 1.0 was nothing like FFXI, nor was it intended to be. Different combat system, different leveling system, different class/job setup, different world design, different market system, new creature types, different everything. The only thing that was the same was basically the races as they were tweaked and differently-named versions of XI's races; Mithra became Miqote, etc.
To reiterate: They were not trying to recreate FFXI with FFXIV 1.0.
In fact, there's more FFXI references/influence in FFXIV *now* than there was with 1.0.
Even Yoshida himself stated in an article/interview that part of FFXIV's problem was that they were trying to make different from FFXI, but didn't have a solid plan down for exactly what it was supposed to be instead.
Frankly, 1.0 probably would have turned out better if they had been trying to recreate XI in a better engine. FFXI has been a highly successful title, and it's not by accident.
This myth has to end, and folks need to stop rewriting FFXIV's history as it suits them.
FFXIV 1.0 was nothing like FFXI, nor was it intended to be. Different combat system, different leveling system, different class/job setup, different world design, different market system, new creature types, different everything. The only thing that was the same was basically the races as they were tweaked and differently-named versions of XI's races; Mithra became Miqote, etc.
To reiterate: They were not trying to recreate FFXI with FFXIV 1.0.
In fact, there's more FFXI references/influence in FFXIV *now* than there was with 1.0.
Even Yoshida himself stated in an article/interview that part of FFXIV's problem was that they were trying to make different from FFXI, but didn't have a solid plan down for exactly what it was supposed to be instead.
Frankly, 1.0 probably would have turned out better if they had been trying to recreate XI in a better engine. FFXI has been a highly successful title, and it's not by accident.
Yeah they were, the city states were the same they used tons of the same models all the battle systems were the same, they just added a clunky hotbar rather than a menu system, the gear pallets were the same, the races were the same just touched up. There is a documentary on youtube were the Devs literally admitted to just trying to make XI again. Completely different my ass, I played both, xi for 5 years and XIV from launch till re-launch shit felt exactly the same, one was just good in its time the other had no place in its.
That is known...They apologized..
Square-Enix rebuilt the game...
Relaunched it...
Now its successful.
Few games have returned from the grave after failing.
I love this game, but the community needs work.
Too many salty people who become melodramatic at everything from housing to playerbuilds, to delivering their monologues and life stories through the Novice Network..
Which is my favorite...
Novice Network: A collection of braindead mentors who fight among each other, kicking each other out of the room for petty arguments and disagreements, while few only help. Best part of that network is to stay quiet, make some popcorn and just watch the Flamewar and Drama... Eventually all the key characters will be identified... The ultimate soap opera!
2nd Favorite are all the Lazy people who want everything given to them including the endgame. Especially when people accuse me of elitism... "Hi Im a crafter! Here's my set!...All bought and paid for outside the marketboard...." yeah... good for you.. .except one thing....
...Every piece of equipment I have on my gear = my name on it...
Which means you didn't go through the hardship of crafting it all yourself, gathering the materials and learning about success and failure....
What?
iLvL 350?
No...I didn't spend 100 million it you quack...
I made it for myself!
Get Real!!!
The game is as casual as they come, but the true endgame beyond the difficulty of Savage Mode is Crafting/Gathering without using the Marketboard... Try it! :P
You think the endgame is going through Savage and beating Kefka?
....See a player who beats Kefka with all crafted gear, every part overmelded to Four or Five Materia...with their name on every single piece of equipment and you will know TRUE ENDGAME.
I honestly don't know what your ranting about, and I read your whole post.
What is it you want from FF14? Everyone to only craft and meld their gear? Does this shit even matter? Do people really care about this?
I honestly don't know what your ranting about, and I read your whole post.
New flash, all communities suck, even this one. You take the good with the bad, and just pray that the bad doesn't out weigh the good.
I've never seen the level of drama or toxicity your talking about on the Novice Network, and if that is the case, change worlds, or mute the channel maybe? Either way, it doesn't sound like you give a fuck about it, so why whine about it to us?
"See a player who beats Kefka with all crafted gear, every part overmelded to Four or Five Materia...with their name on every single piece of equipment and you will know TRUE ENDGAME."
What is it you want from FF14? Everyone to only craft and meld their gear? Why?! Does this shit even matter? Do people REALLY care about THIS? I know I don't, and I have all my crafters maxed and geared. This is bottom of the barrel, most people don't give two fucks about this. And if this is whats getting to you, I think your mental.
This myth has to end, and folks need to stop rewriting FFXIV's history as it suits them.
FFXIV 1.0 was nothing like FFXI, nor was it intended to be. Different combat system, different leveling system, different class/job setup, different world design, different market system, new creature types, different everything. The only thing that was the same was basically the races as they were tweaked and differently-named versions of XI's races; Mithra became Miqote, etc.
To reiterate: They were not trying to recreate FFXI with FFXIV 1.0.
In fact, there's more FFXI references/influence in FFXIV *now* than there was with 1.0.
Even Yoshida himself stated in an article/interview that part of FFXIV's problem was that they were trying to make different from FFXI, but didn't have a solid plan down for exactly what it was supposed to be instead.
Frankly, 1.0 probably would have turned out better if they had been trying to recreate XI in a better engine. FFXI has been a highly successful title, and it's not by accident.
Yeah they were, the city states were the same they used tons of the same models all the battle systems were the same, they just added a clunky hotbar rather than a menu system, the gear pallets were the same, the races were the same just touched up. There is a documentary on youtube were the Devs literally admitted to just trying to make XI again. Completely different my ass, I played both, xi for 5 years and XIV from launch till re-launch shit felt exactly the same, one was just good in its time the other had no place in its.
Funny, cause I thought FF11 was shit when I played it 9 years ago. I'll never understand why everyone in the earlier 2000s wanted MMOs to be so social, to the point of needing a party to kill trash mobs, Slow combat, mobs that would follow you to the ends of the Earth, etc. It's like everyone is dreaming of regresstion, lawl. And I heard Eureka is bringing that back(longer mob leashs). I might pass on resubbing if thats the case.
The story was ok , but with how limited u were in leveling....u got a quest once every few levels....
combat was boring , it tried to emulate the TP system of FFXI and failed badly at that , magic system was better tho and u could multiclass but thats it.
Zones were huge of the same tile sets over and over , it was lame. And looked like random generated.
the only good thing about FFXIV 1.0 was music and updated graphics of FFXI races.
Oh boy, so much to unpack there.
1. City States were not the same. People drew parallels to them only relative to the general geography around them, and even then it was tenuous. People referred to Ul'dah as "FFXIV's Jeuno" because it was central between the other two, like Jeuno was between the three in FFXI. There's no actual similarity beyond that.
2. Combat being the same.. Wrong again. FFXI's combat is/was auto-attacks punctuated by WS's. FFXIV (1.0's) combat was weapon skills punctuated by auto-attacks... in other words, the opposite. Further, though, FFXIV 1.0 launched with a self-replenishing TP meter which would empty out as you used different skills. If you spammed skills too much, you'd run out and have to wait/auto-attack 'til it replenished enough to use a skill again. FFXI's combat required you to hit, or be hit, to gain TP, and only once you hit 100% TP could you use a weapon skill. If you weren't hitting, you weren't getting TP and it took a lot longer to be able to use a WS. Again, the opposite. Also, FFXI had a quasi-hotbar system in its macros; you weren't required to use the menus.
3. Gear pallettes were the same...? I don't even know what that's supposed to mean. You mean both games had equipment whose textures used colors that coordinated well? You mean both games had gear with greens and blues and blacks and grays and such? Is that what you're going for here? If so... you've officially entered "grapsing at straws" territory.
4. The races are the same. Yes, I already said they are basically the same races, just modified and named differently. Not sure why you're using something I already pointed out as a rebuttal against me... more grasping at straws I guess.
5. Please link me the video with the time-stamp of when they "literally admit to just trying to make XI again". I want to hear them say it, in full context... not cited by you without context. You're making the claim, so please back it up. If they do say that, then there's a contradiction coming from SE themselves, because Yoshida clearly stated the opposite.
6. Don't care how long you played FFXI or FFXIV. Your memory of it is clearly flawed if you truly believe what you stated in your rebuttal.
If you really want to go point for point here, I can easily cite plenty more examples of how XIV and XI differed. Far more than you could of how they were similar (grasping at straws notwithstanding).
hw it starting getting old,and losing its draw
sb ended it for me
housing has and still is a mess.seen better housing in other games. they tried to steal lotro housing,but did a horrible job.
crafting was and is still a joke. the purpose of crafting in ffxiv IS crafting, housing and glamour. no gear for combat classes is worth making in the end game.you can get rid of all but 2 craft and not have any effect on the game cooking and alchemy.the rest are just ways to make money,from people who quest.crafting does NOT create money,it redistributes it.
several things they could do,in lotro when you do quests the area changes based on the quest.you can even create a town,based on what quests you have done.when you add stones to your crafted or non crafted gear it should increase the item level. thus crafted gear which can have more stones added will increase item level.i hate the events they are boring as hell.go talk to a talk to b get reward,rinse repeat.
once you finish the quests,what is the point.do daily quests to get better gear.level up other classes,or sit around crafting.before sb i had every class up to 60 even craft classes.
frankly ffxi was a much better game.
guess its back to wait for next expansion.