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Hi-Rez President Stew Chisam has taken aim at Blizzard's Overwatch over what he perceives is a similarity between a character in Paladins and the newest OW hero, Brigitte Lindohlm. Chisam sent out a tweet with an image comparing Brigitte and the Paladins character, Ash.
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Except Diablo IIIs RoS expansion was released like 2 years before Paladins.
¯\_(ツ)_/¯
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Other than looks Brigitte and Ash has 1 similarity: their Shoulder/Shield Bash.
Now lets compare Ash's primary fire to Zarya's alt fire and her shield to Orisa's shield.
I'm not seeing much in the looks department.
That video is proof enough of who copies. The similarities are too similar to be coincidence, and lets face it we all know Blizzard takes many more years than most other developers with their games. The polish alone in their games proves that, which cannot be said for the turd-twin that is Paladins.
I mean they know Blizzard can't say too much about copying another companies IP. *looks over at Games Workshop*
Ehm what? If you really believe Blizzard is out of ideas to add heroes to Overwatch and they looked at Paladins heroes do to that, then you are out of your mind.
I believe there is a loooooooooong heroes list from Blizzard Universe in "waiting list" to be added to Overwatch and you "ehm" at them?!
So , the Overwatch dev team meet up was like "Hey! What Hero should we add next?" Then some dev guy came in front of all with this brilliant idea : "Lets copy Paladins Ash hero boyz!!!" , and then all of them were like "YES! Awesome idea! Let's do this!!" . Is this how you imagine Blizzard did with Brigitte ?!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
But of course all the MMO sites are running with this and yall couldnt wait to get the pitchforks out. chill
This whole lashing out at Blizzard may be to shift the focus away from their blunders in current days. They went p2w card system in Paladins that failed and wasted time/resources creating battlegrounds that is largely a failure cause the way their characters were designed were for small maps not huge open spaces so it's wonky af. Hand of the Gods with reused assets from Smite is fun and you can always find matches but it's terribly balanced.