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After some brief teasing, Blizzard finally unveiled Overwatch’s 27th hero yesterday and I’m already crazy hyped to play her on live. Brigitte is a Tank-Healer hybrid, and so far she's fantastic...
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As is, tanks are the least popular role in OW and Paladins, despite being the role on which these games are focused around.
Further adding to the spam is no friendly fire,that is just lame in all respects.Also the characters look terrible in game,very low poly,nothing like you see in the character screen.That can be ok IF the gameplay is rock solid and it is not.
Other ideas like putting up a wall is far TOO EASY,yes i understand they have so many characters they need to create many skills but having a player just stand at an obvious entrance point holding up a wall to cast ,is just very weak skilled gameplay.
So just like Hearthstone,imo they created TOO MANY characters and will of course overlap many skills then further dividing some classes/characters being better than the other.
The design is VERY casual which of course sells the product to very casual low skilled players.Good thing for Blizzzard but imo not a good thing for the game,unless a player at the top of rankings cares what is going on in the very casual rankings,they don't.
League tokens:this is VERY lame and typical of Blizzard greed.Leagues have been going on in Esports for years,20 or so and nobody charges to play in them because they are already HUGE advertisements for the games.
Overall assessment:Decent game,casual more than high end ,typical Blizzard design/greed,still sort of fun for many ..obviously but 6-6 is not good,any true fps player prefers 1-1 not 6-6,far too spammy and that ruins everything good that the game does.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'm not an overwatch fan really, but I think the skill "cap" for pro-elite players is really high in games like LoL or Overwatch compared to a "1v1" scenario like tournament RTS games like starcraft. 1v1 FPS takes skill too, and obviously to be a "pro" at just about any game takes a quite a bit of skill. I just think dismissing it as, well it's for casuals sells it short. Sure it has a low barrier of entry for casuals, but you can tell really fast who is "good", and then the pro's are on a completely different tier of "skill" than 99% of the player base.