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The Texas Story Project recently completed a short interview with Portalarium's Richard Garriott about his career in gaming. He traces his path through his beginnings in high school and shows off pieces of his collection that are now collectible historical pieces in the timeline of video gaming. It's a fascinating look at one of the pioneers of the video games industry.
Comments
No fate but what we make, so make me a ham sandwich please.
Neither your current game will be remembered.
By the way , how is blood selling going ? You do good money with that? What about hair sales? Any rise in the price ?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
The ONLY thing i would take away from the Ultima series now would be the ability to pick anything up in the world and use it.However even to this day,there are limitations on how many objects devs can and will put in their scenes so i don't think we will get a AAA great looking game ever do that again.
I want to see ONE ,just one game NOT copy the EQ2/Wow design which is absolutely god awful and ONE developer show some creativity AND make the world look good,with working doors,animations,npcs that wander instead of standing there etc etc.
Example you look at their video the SOTA team put out to market the game,it is some dude walking through this large town but NOTHING moves nothing lives,there is nothing there but houses,there is no life.
Never forget 3 mile Island and never trust a government official or company spokesman.
Like i absolutely loved UT99 but felt the game got worse after that as so did the rest of the community.I still play it and have seen the legend Destrukt still pop in once awhile as well.
Quake,again an absolute masterpiece,however john Carmack is a legend in the industry,he continued to do the Quake series proud.However now he is part of Zeni,nobody knows what kind of pressure or orders he is under now and we are not seeing anymore Quake for a long time,11 years since Quake Wars.
I loved FFXI but as witnessed FXIV was rushed under the assumption that anything FF sells no matter how good it is.
How many loved Diablo 1-2,D3 was a mess and Blizzard is doing the same thing to ruin Wow,streamlining it and nerfing it's strong points,so they are becoming a MUCH more lazy developer.
Know what series i still love playing just for FUN and imo still a passionate SMALL team,the Croteam and Serious Sam or not so serious....seriously.
Never forget 3 mile Island and never trust a government official or company spokesman.
Blood selling? Hair selling? What are you even talking about? Are you talking about the crazy space antics of him bringing gamer DNA to space? Pretty sure this guy doesn't need to worry about selling any of that stuff as he is set for life.
https://www.google.com/amp/s/kotaku.com/richard-garriotts-blood-pulled-from-ebay-probably-beca-1783400017/amp
His work has given millions of people millions of hours on enetertainment , and RG has always shared the light and credit ..Even now go watch SoTA vids he is constantly praising his team and many have been with him for many years ...
Not to mention all the his(and his teams) work unlocked countless avenues in gaming that others followed and were inspired by in those early gaming years ...
I will add i have tried SOTA twice since its development and will try again shortly , but have been somewhat dissapointed , altho there are some nice ideas there , it always felt it needed to come together to feel cohesive world like UO ..
I will add among RG work aside from the fantastic Ultima series that many of us grew up loving ..and opened our imginantions to gaming worlds ..
RG was also directly in part responsible for
Bioforge
Lineage
Lineage2
City of Heores
City of Villians
Tabula Rasa
Auto Duel
Among others ...
You realize NC Soft actually fired him him because of his "work" on lineage, lineage 2, CoH, CoV......he was not "partly responsible" for these games, just stop.
They illegally termianated his contract after they had given him permission to take his space walk and terminated while he was away and unable to stop the procedure..,, it was a very calculated backhanded move on NCs part ..
He then sued them in federal court for they lost 28 mill and won easily ...
so ....................just stop
.............. try to learn just a little but before you regurgitate the shit you digest on the interent'
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
and listen its an asinine statement on its own to say they fired becase of work on lineage ... lineage 2 ..etc .. some of that work was 15 years before the time of the contract temination .. You mean to tell me you think that NC soft kept a guy around in the Executive Producer postion all those years beacause they wanted to wait till TR to terminate his contract .. Stupid thought at best ...
And if you dig and learn you will find that the reason that RG took a break at the end of TR development cycye is that NC was pushing ideas that he didnt want in game and pushing hard .. the orgianl clips and ideas of TR can still be found today .. NC forced a wide arc of the orginal concepts and he he was fed up
This is getting off the beaten path, but the lawsuit had to do with him selling his stocks, it had nothing to do with "illegal termination"...it had to do with how they handled his stock options calling his leave "voluntary".
Also by your reasoning, you know who else was "partially responsible" for those games? The intern getting everyone coffee
His part on other ncsoft games was that his company was supporting the western versions of ncsoft games.
I prefer to look at the game itself and not the personalities behind them. Like most, this game has some things that I like and some things that I don't. Until I give it a looksee, I won't know where the scales balance.
I self identify as a monkey.
That said, NCSoft did try to screw him over big time. Still, that was more because he'd spent many years doing and redoing Tabula Rasa, to no good effect. And great expense. Though talking to a TR team member, he blamed Star Long for not keeping Garriott on track. At the end of production RG had been relieved of duty and was pretty much just a public cheerleader for the project. NCSoft did put too many other managers on the project who pulled it in too many different directions. But it wasn't like Garriott had kept it focused either.
RG was always a bad project manager: Year long crunch on the Ultima titles were not unusual. Still, unlike some other Origin producers (CR), Richard was not disliked by all his workers. The managerial shortcomings of RG is why Star Long is always a part of his crew. Which speaks of a certain self awareness, at least.
As far as SotA goes, I may give it a try at some point. But my expectations are not tied to any of the previous games. Have always thought that some folks are cranky about this because it doesn't replicate their teenage gaming glory. But then, very little will.
If you are holding out for the perfect game, the only game you play will be the waiting one.
The irony is he's spent the last decade trying to capitalise on the nostalgia for an IP that he sold off so he could build his real-life madman's castle. It's so obvious he regrets selling Ultima, but creatively he has been at a dead-end since Ultima peaked.
Ultima 7 and Ultima Online are probably still my favourite games of all-time, but at the moment he's a jaded industry veteran that went insane on in-game real estate pricing.