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When patch 4.2 was released, one of the first things I did was review the new PvE content. However, I’m not a part of a particularly hardcore group, so I wasn’t able to see much of Savage beyond the first couple of fights. A month later, we’ve cleared Kefka — and started working on taking down his bigger, badder final form. Now I’ve fought through the majority of the encounters, it’s the perfect time to put down my thoughts about the FFXIV’s current round of hardcore content.
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The raid content is pretty awful in this game, and there isn't much else worth playing the game for once you get to end-game - unless you spend all of your time leveling every class in the game.
yeah, you only need to pay 200-300 dollars a month in pets and food to stay relevant lels
http://forum.square-enix.com/ffxiv/threads/361599-What-s-your-first-impression-of-Eureka
Even delayed an entire patch cycle for....and this is just "part 1" yippie!
Your post is just one of those typical "oh, people are expressing dissatisfaction with a game I like. I better defend it by creating a strawman of them to attack personally..."
What I see are people expressing their dissatisfaction with the system.. which should surprise no-one at this point. Yoshida demonstrably sucks at creating engaging, fun end-game content that falls outside of his go-to boss/raid fight mechanics. It's unarguable at this point. He's tried at least 5 times, and he's fallen way short every. single. time.
If it falls outside his comfort zone of singular, highly scripted boss fights inside isolated round or square platforms - very rarely something more interesting, like Bahamut's hand- he falls apart.
Yoshida did a great job of recovering and fixing the broken game he inherited, because all the content, story and everything was already finished and ready for him. The problems he fixed were identified by the players long before he even showed up on the project. Once he moved beyond that and began making FFXIV in *his* own vision - starting with Heavensward (Realm Reborn wrapped up what was established under Tanaka with 1.0) - it began going rapidly downhill.
FFXIV has been profitable, yes. But its success has nothing to do with its "MMO" elements. Yoshida's great at drumming up nostalgia, shoe-horning fan service, and loading up the mog station. He sucks at developing an engaging MMO experience.