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Turbine seems to be placing a lot of emphasis on building a
large DDO community. IMHO it seem like if you produce a quality product the
community will grow up around it.
Comments
Happy players enjoying the game is all you need to build a strong community, everything will come naturally after that.
Unhappy players make shitty communities. When peoples realize critical flaws but accept to play nonetheless, when they see stuff that displease them greatly but keep going, the community is going down the shaft.
Players who are happily doing what they like make for a great community. Focusing on enforcing 'community' oriented features may work with elderly peoples, but they are not naturally nice and they are naturally harsher IMO. Younger players who are unaware of much stuff and just enjoying their play time make for a great community, elders players who doesn't have to abide to something unatural are happier and nicer as well.
Happy players: Think of early CoH, early EQ.
Unhappy players: Think of games after a time, as players become unhappy on some aspect...especially those enforcing the community (EQ).
I never see a community improve over time, they always degrade...in a direct link with player happiness. Thereby, to keep a good community, you have to keep players as happy as possible. This is done by been logical, you ask a soloer to solo, you ask a grouper to group and a raider to raid. Some devs think asking everyone to raid is a good idea, it is not...and by giving 'better rewards', you strictly enforce it.
The best community will grow with extremely happy soloers around, happy groupers and maybe other minority aspects of the game. Again, unhappy players ruin the community, and uber guilds are masters of unhappiness.
- "If I understand you well, you are telling me until next time. " - Ren