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Rare developers have taken to the airwaves to talk about the issues affecting Sea of Thieves after a rather rocky start. Studio Head Craig Duncan and Executive Producer Joe Neate discuss server load, delays in player rewards, delays in receiving achievements and more.
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Word is the game has so litle content just a basic pvp game,so we will see.
Never forget 3 mile Island and never trust a government official or company spokesman.
I own the game and enjoy it for the unique experience there is but for pete's sake, there's only just skeletons in the game. Obviously they may add content later but realistically how much content can it be post launch in patches. This was their chance to make a good first impression and I'm really surprised after so many years and a lot of hype how Rare dropped the ball.
I thought they stated that there would be more content at game release, is there more content than the last beta at which they stated there would be more content? I know I heard in one of their dev blogs they said there would be different mobs added in the future aka skeletons with a different look.
They got that professional look that gets the $60 box price regardless if it offers 90% less content than the witcher 3 did for $50.
Starting off we sailed around doing some of the basic missions, that was ok, we had fun learning the ropes so to speak.
But...
The game really came into it's own when we saw a sail in the distance, first players we had seen so we thought we would say hello.
So we got to the anchored ship just as it's pirate was returning, jumped across to say hello and the guy shot at me straight away ow this wasn't nice but I persisted and eventually got him to see we were there peacefully, but he didn't really chat, so we thought stuff this stole his treasure and ran.
still rather basic I hear you say,
well yes it was, until we, minding our own buisiness, was approached by another ship, who opened fire and tried to sink us, this led to a good hour of fun, cat and mouse, cannon fire, boarding actions, ramming, sinking and good old fashon (yet polite) trash talk.
It was some of the most unstressful gameplay I've had for a while
I self identify as a monkey.
If the progression was more like dark souls where you can go anywhere and have a go, but would be easier once you get more items and gear from chests and skulls i;'m sure people would think otherwise imho
It's one of those games where it's the journey that matters the most, not necessarily the destination.
Played as a group of 3, working together to get where we needed to go. Looked at the map, grabbed the heading, lowered the sails, weigh anchor, off we go. Angled the sails for maximum speed then started playing shanty's as we explored the world. See another ship, do we go for it lads? Aye, let's smack them around, then we're in to a full chase. 3 man crew vs a 4 man crew. We drop anchor whilst turning, like on Pirates of the Caribbean and make a sharp turn to broadside, start pounding their ship. Eventually, we put so many holes in them they needed to stop and we sailed off satisfied. A bloody great time.
Tried one of those Fort events as well. It was mediocre, purely because Melee combat feels awful when being surrounded by 8 Skeletons. The reward, after a buttload of waves, was worth it though.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I decided to go solo on the small ship. The voyage I decided to do was from the npc that sends you out to kill certain mobs. I found the island where the mob was said to be haunting and after killing a few waves of skeletons he then appeared. I killed him and got his skull to turn in for a reward. I then noticed a bottle in the sand with a note in it. It gave me a location of another island with about 6 X marks the spot locations.
I first went back to the outpost and turned in the skull for a reward. Then I said out to the island that the I got from the bottle to see what was there. I found 2 chest and said to my self that I need to go turn these in before I get robbed.
When I made it back to the port I saw a ship already there. They starting shooting at me so I rammed straight into them. Boarded their ship and killed them both.
What I would like to see is a guild system for some politics. Housing would be nice also.
So far I love the game.
While the content isn't overtly deep or complex, it does have it's layers and charm. The higher your ranks in the 3 guilds, the more complex and interesting the PvE content seems to get, whether combat or puzzle solving is your thing. Merchant's guild though is right out the most tedious of boring tasks I've tried to do.
But even with it's simplicity it is a pretty fun time when played with friends.
Played the game and was the same very little content. Not sure that this is a game at all.
MAGA
Best PVP game to come along in a years. The sense of wonder and exploration is unmatched.
I will admit its light on content and Rare will have to drop some soon but the foundation is solid and I look forward to seeing what they add to the game in the future.
I really would like to see a guild system with the sails displaying the guild icons where alliances could be formed. Guild Housing would be nice also.