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World of Warcraft - Leveling the New Old-Fashioned Way - Pros & Woes - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2018 in News & Features Discussion

imageWorld of Warcraft - Leveling the New Old-Fashioned Way - Pros & Woes - MMORPG.com

In v7.3.5, World of Warcraft's leveling path was altered dramatically to open up how and where players might like to go in their journey to 110. It's all good and fine but...is it as great as it seems on first blush? Let's take a look.

Read the full story here



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Comments

  • DvoraDvora Member UncommonPosts: 499
    edited March 2018
    Called this one from day one. Level scaling is a cheap cop out that ruins progression, and MMO = (social) & progression. ESO and now WOW crapped their pants with this one. If I could take my daily crap on Blizzard's front doorstep or on the desk of the guy that decided to do this, I would return the favor every day for the next year.

    IMO wow already had plenty of low lvl zones to level in, and I could slow down and or turn off exp if I so chose, to avoid outleveling any zone i was particularly interested in. Run the other zones next character.

    I would never come back to WOW and create a new character now.

    Also wtf who is in charge of fixing this editor. I have to use HTML to get it to show paragraphs again now? Seems like this is broken every other week. Maybe it is just the feature comments editor that is separate from the forums post editor.
    SignexdeniterOcculticalalivenjj7009Rain_DeathravenWarLord2424Leguma11Sinasistkjempffand 2 others.
  • AshikuroAshikuro Member UncommonPosts: 68
    100% agree. They should have implemented either the slower leveling without scaling or scaling without the triple time requirement. Since they did both, leveling is just painful.
    McGamer
  • Soki123Soki123 Member RarePosts: 2,558
    Its great now, stop with the need to be max level uber in a day crap. Its far superior to what it was.
    NephethSignexAshikuroOcculticalWarzodalivenKyleranjimmywolfborghive49versulasand 6 others.
  • Deadrites87Deadrites87 Member UncommonPosts: 94
    I couldn't agree more...I really noticed this while leveling a ret pally recently. They really need to go back to mop/wod class design as I think the class design back then really hit the sweet spot. Most classes now just pale in comparison to the fun they use to be.
    SBFordOcculticalJeroKaneBruceYee
  • k61977k61977 Member EpicPosts: 1,526
    I did the new prestige run to 110 on my voidelf. It is still to fast for leveling in my opinion. Most likely will do the horde side before the xpac hits taking a couple months off to play other stuff now.

    Leveling should take time to do and be meaningful. I am glad they did the changes they did but they didn't go far enough. Most people like myself may have done this and have alts of every class ect, but for someone who is just starting out like the author mentioned miss out on entire zones and lore because unless you lock xp gain you will still not be able to follow the story lines. There are many people like myself that play games for lore an story.

    Overall though a person shouldn't have to turn off xp gains to keep from outleveling content or make another character just to see all the zones at level. The content should keep the same pace it had when it launched. Hell when WoW launched it took the average player (most likely faster than average back then) about 3 to 4 months to hit level 60, which still had a few zones at that level to do. Can't imagine if it was still like this as the content locust would be up in arms about it. If you don't enjoy leveling then don't, pay up the money and skip it, but for those that actually enjoy leveling like myself let us take our time enjoy the zones and quests. No need to rush to that mythical endgame which for me is the worst part of the game.
    Occulticaljimmywolf
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Taking time is one thing, abysmal battle skills without the artifact are not. The prune is what has hurt the leveling, not the pace. The pace, as I mentioned in the article, is great. I really like it. I don't like how the class plays. Too many missing abilities. Too many lackluster talents.
    [Deleted User]Deadrites87FrodoFraginsAlbatroes[Deleted User]OcculticalElvocJeroKaneThupliRain_Deathravenand 8 others.


    ¯\_(ツ)_/¯ 


  • TheocritusTheocritus Member LegendaryPosts: 10,014
    The game has deviated so far from the original I dont know how so many are still playing  (and paying)
    BruceYeeKyleranThupliborghive49Cyber_wasteland
  • darkrain21darkrain21 Member UncommonPosts: 383
    I have never found wow's over baring Rotations to be fun, I could be in a minority, but originally I did not play the game for its combat. I played it for its world, story, and phat lewts. The combat IMO has always been lack luster and dull, now its just fewer buttons I have to press, and if you think about it, you are hitting more buttons than you would have been before the leveling change, given things don't die in 1 hit. I actually think the pros out weigh the woes. Because now like the article said, the pacing is better and I am not falling asleep in the middle of the day while attempting to speed something to 110, now i can just enjoy it.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited March 2018

    SBFord said:

    Taking time is one thing, abysmal battle skills without the artifact are not. The prune is what has hurt the leveling, not the pace. The pace, as I mentioned in the article, is great. I really like it. I don't like how the class plays. Too many missing abilities. Too many lackluster talents.



    You can only get so excited when leveling up amounts to a new name for a skill that functions exactly the same (or simply upgraded versions to match your new level).

    Being a completely PC platform release, Blizzard could inject more depth by stopping the pruning for pruning's sake and trying to find better roles for all the abilities presented to the player instead. Don't eliminate or combine skills; flesh them out into more interesting and unique skills.
    DragnelusThupliPr3sid3ntSkr00b

    image
  • AvarixAvarix Member RarePosts: 665
    "Let’s also not forget that the story is utterly broken with the new system. Gone are the days where players worked through the story as it progresses in lore, the history of Azeroth, as it were. While many players don’t care, an equal number do and, to be honest, new players should care. With leveling as it is, the “coherent” narrative that is World of Warcraft is utterly trashed."

    I left World of Warcraft shortly after The Burning Crusade was released. I came back to it with the release of Legion. I can tell you, with absolute certainty, the new leveling system didn't destroy the lore and history. It was gone long before that. It may make sense if you've played WoW when all these expansions were released but, as someone that wasn't there for each expansion, it was a complete mess long before the new system was in play.

    It would take me 1-2 zones in Northrend to cap out the levels and I then needed to move on to MoP zones. Same with WoD. I still have NO CLUE what happened for all of those story-wise. At the end of each I would need to pull up a Wiki to get the gist so that I would have some kind of clue going into the next chapter. At least the way it is now I feel like I can continue on with the story and not feel like I am hitting pause on all the loot and experience I would be missing otherwise.

    WoW has a major problem with throwing its lore all over the place. I have to actually leave the game in order to get a vast majority of it. Also, too many of the major plot developments are behind raids and content that no one touches anymore. They really need to streamline all the major plot quests to be solo friendly and make it feel like one cohesive story. I remember Everquest 2 having a 'golden path' and WoW really needs to implement something similar.
    ThupliCazriel
  • meonthissitemeonthissite Member UncommonPosts: 917
    Honestly I've been buying the max level packs whenever I can so I don't deal with that anymore. Leveling 10 levels per expansion is the most leveling I'm doing right now that and reps, that's enough leveling for me really.
    [Deleted User]
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Insightful! I hadn't thought about the impact of pruning on the leveling experience, but it makes sense. Slowing the leveling without making leveling feel rewarding is pointless.

    I'll return for vanilla, but not for this crap. My initial reaction was that should have been optional. As there were many reasons why people wanted to solo old content at the level it was released.
    SBFord[Deleted User]laseritAshikuroThuplink362yCazriel
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Gorwe said:
    I've to ask this:

    What's so fun in leveling? In incomplete classes / rotations etc.
    this seems like a bandaid to the problem(to some) that was super fast leveling
  • danefahlerdanefahler Member UncommonPosts: 22
    Personally, I'm more upset that I need exalted with a faction that wasn't even in the game when I quit just to play the new race. Also, have a 110 on that side. Thankfully I do but the faction grind has been quite annoying especially since Army of Light hasn't been one of the daily world quest sets since I returned to the game. All of this just to start over?
    [Deleted User]FrodoFragins
  • RobbgobbRobbgobb Member UncommonPosts: 674
    Reading this makes me just want all abilities to start and gain points to invest into the ones I want to use. Might be a little more difficult for some of the people who are new to the genre but I think it would be better.
    SBFord
  • laseritlaserit Member LegendaryPosts: 7,591
    Insightful! I hadn't thought about the impact of pruning on the leveling experience, but it makes sense. Slowing the leveling without making leveling feel rewarding is pointless.

    I'll return for vanilla, but not for this crap. My initial reaction was that should have been optional. As there were many reasons why people wanted to solo old content at the level it was released.
    Think about all the headaches and development costs that may have been saved by just adding a skip/fast forward button for those veterans that don't enjoy the leveling experience.

    So much sacrifice for the race to End Game

    "Be water my friend" - Bruce Lee

  • WarlyxWarlyx Member EpicPosts: 3,368
    edited March 2018
    Dvora said:
    Called this one from day one. Level scaling is a cheap cop out that ruins progression, and MMO = (social) & progression. ESO and now WOW crapped their pants with this one. If I could take my daily crap on Blizzard's front doorstep or on the desk of the guy that decided to do this, I would return the favor every day for the next year.

    IMO wow already had plenty of low lvl zones to level in, and I could slow down and or turn off exp if I so chose, to avoid outleveling any zone i was particularly interested in. Run the other zones next character.

    I would never come back to WOW and create a new character now.

    Also wtf who is in charge of fixing this editor. I have to use HTML to get it to show paragraphs again now? Seems like this is broken every other week. Maybe it is just the feature comments editor that is separate from the forums post editor.
    <. b r .> all the things is my motto in this forums
    Dvora
  • SimsuSimsu Member UncommonPosts: 386
    I would like to form an opinion about the new leveling system, but the instant they gated the new races behind grinding old content was the instant I checked out of WoW for the last time.
    PhloomDreadstoneofxevCazriel
  • Jamar870Jamar870 Member UncommonPosts: 573
    I believe access to the new races was added as an inticement to make you want to buy the upcoming expansion also these races are tied to that expansion. Also probably as a reason to keep you playing. This is all conjecture on my part.
  • danefahlerdanefahler Member UncommonPosts: 22
    I understand that but the site shouldn't say "recruit early with pre-purchase" It should say, "Pre-purchase and then grind gated rep and a class to 110 on that faction if you want to play it" Ok that's a tad long for a tag line but you get the idea. I've almost decided to cancel just to not give them money until the expansion launches at which point I am sure they will remove the prereqs
  • DvoraDvora Member UncommonPosts: 499
    Soki123 said:
    Its great now, stop with the need to be max level uber in a day crap. Its far superior to what it was.
    It's totally not about rushing to max level, it's about ruining progression along the way.  If anything this would make me want to rush to max level faster, because there is little apparent difference between lvl 10 and lvl 70, and I would just want to get through all the sameness.
    SBFordKyleran[Deleted User]kjempffCazrielVynt
  • MargraveMargrave Member RarePosts: 1,371
    Leveling scaling ruins good mmos.

    Won't somebody think of the children?!
    alivenKyleran[Deleted User]ThupliMrMelGibson
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Personally, I'm more upset that I need exalted with a faction that wasn't even in the game when I quit just to play the new race. Also, have a 110 on that side. Thankfully I do but the faction grind has been quite annoying especially since Army of Light hasn't been one of the daily world quest sets since I returned to the game. All of this just to start over?
    Army of the Light and Argussian Reach reps are gained on Argus. If you haven't opened the planet, you aren't ever going to see them. In addition, with the arrival of 7.3.5, world quests on Argus provide both Argussian Reach and Army of the Light reputation at a much higher level than previous to the patch. Lastly, you should frequently be getting either or both on your mission tables in your order hall.

    As for Allied Races being "gated", Blizzard said all along they were tied to Legion reputations only for Light Forged Draenei, Highmountain Tauren, Nightborne and Void Elves. I would imagine that both Dark Iron (by virtue of their presence already on the Kul'Tiras) and the Zandalari will require a certain status level with those factions in BfA -- and that can easily be earned through normal progression question. Any subsequent Allied Races will probably be tied to other reputations, or to none at all. 

    I'm good with Allied Races as they are. SWTOR "gates" their races behind a pay wall. These you can unlock in game and if you're not willing, well... *shrug*
    [Deleted User]Nepheth[Deleted User]AriesTigerJeleenaMrMelGibson


    ¯\_(ツ)_/¯ 


  • alivenaliven Member UncommonPosts: 346
    SBFord said:
    Personally, I'm more upset that I need exalted with a faction that wasn't even in the game when I quit just to play the new race. Also, have a 110 on that side. Thankfully I do but the faction grind has been quite annoying especially since Army of Light hasn't been one of the daily world quest sets since I returned to the game. All of this just to start over?
    Army of the Light and Argussian Reach reps are gained on Argus. If you haven't opened the planet, you aren't ever going to see them. In addition, with the arrival of 7.3.5, world quests on Argus provide both Argussian Reach and Army of the Light reputation at a much higher level than previous to the patch. Lastly, you should frequently be getting either or both on your mission tables in your order hall.

    As for Allied Races being "gated", Blizzard said all along they were tied to Legion reputations only for Light Forged Draenei, Highmountain Tauren, Nightborne and Void Elves. I would imagine that both Dark Iron (by virtue of their presence already on the Kul'Tiras) and the Zandalari will require a certain status level with those factions in BfA -- and that can easily be earned through normal progression question. Any subsequent Allied Races will probably be tied to other reputations, or to none at all. 

    I'm good with Allied Races as they are. SWTOR "gates" their races behind a pay wall. These you can unlock in game and if you're not willing, well... *shrug*
    Or Blizzard could start be decent again and just unlock them. Argussian Reach has nothing to do with emo elves and yet, you need to be exalted with them. 
    Sure, for somebody who played legion it is no biggie. Lets imagine than a returning/new player see those heavy promoted allied races and wants to buy expansion - he now need to GRIND reputation from previous expansion to get feature from a current expansion. This is fucked up. 
    BruceYeeThupliMightyUncleanMrMelGibsonCazriel
  • alivenaliven Member UncommonPosts: 346
    SBFord said:
    Taking time is one thing, abysmal battle skills without the artifact are not. The prune is what has hurt the leveling, not the pace. The pace, as I mentioned in the article, is great. I really like it. I don't like how the class plays. Too many missing abilities. Too many lackluster talents.
    Completely separated issues. 
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