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The latest Crowfall video has been published and features both Creative Director J. Todd Coleman and Environment Lead Jon O'Neal. In it, they talk about modular castles and how the systems that are used to create epic buildings. "If you've never seen the scale of the castles, you don't want to miss this one. Castles are craftable in-game with the use of harvestable resources, and can be placed in your Eternal Kingdoms.
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I anyone playing it now? I think there is an early access going on, no?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
And yeah last time I checked I had parlayed a portion of my Pathfinder Online acct sale into an Amber Kickstarter and then sold parts of that package back to the store and ended up with 2 small castles, 1 large keep and I think 3 forts of various sizes. No idea why I would want those but I’m assured it’s worth over $5,000 based on their pricing
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The building is exceedingly large in scope and fairly customizable -- this video of the new ways to build it out and customize is just adds to the myriad of ways to work with it as a whole. The game went from static placement, to lego-like placement, to further customization of many individual pieces, such as shown right here. Which means you are able to build some fairly unique towns and cities and castle cities in your Eternal Kingdom.
In addition, you are able to create territories, name those territories, grant territories to other players (you basically still own them, but you give them moderator access to specific territory and they get noble titles and maybe pay taxes or help build it out for you). Additionally, you are able to place doodads like lights and the like. As well as monster spawners in some locations, among other things provided the land tile you use has enough outlets to support it. This is along with the placement of housing and other things.
There is a game of thrones like map where you see territories and territory names that they have planned out as well.
Though the above is just with Eternal Kingdoms -- which is you or your Guild's persistent PvE world that you solely own and can put passwords on or make public. You are also able to make specific territories into FFA PvP if you'd like. In actual campaigns, you don't bring any of it with you and you have to gather resources, build places up and defend them as they are able to be sieged and taken over by enemies. I'm actually not certain how the resource system works right now. Though as the seasons progress (there are different seasons for each campaign), the monsters grow more fierce, food and resources become more scarce, and you have to buckle down and assess your situation. If you have no hope of winning the campaign before the world is destroyed, then you may have to swear fealty to another guild or join an alliance for a share of the prize pool.
They have stopped selling most PvE Eternal Kingdom stuff some time last year, but you are able to build anything in game so long as you get enough resources for it. So a guild of 100+ people may collectively spend a couple hours gathering or whatever and may be able to build a fort and such. Whereas a guild of a couple of friends may take a few weeks to collect the stuff needed. With Castles and Citadels being the big ticket items for large guilds to come together to make (and then further customize, as we see here). There are also individual houses you can collect just by yourself and build on a friend's land (or your own, as you start with a few parcels and your own Eternal Kingdom instance) who may grant you a noble title or a house for your service.
Though the exact amount you need of whatever and how you acquire such has yet to be determined at moment -- at least, it has yet to be said definitively to us.
I thought i heard him say they moved all of the building into crafting and not in the store?This was one of my biggest peeves because you ruin the purpose of gaming and the immersion if you just buy stuff from a store in some magical place and drop items into the game.
I would have even liked to see a sort of construction phase similar to Age of Empires and not just magically plotting down a full completed structure.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yes, early access is on-going, but don't let the words "early access" fool you into thinking it's a complete game. They are making great progress, but they aren't there yet. There are still key systems that have to be added before the game moves from pre-alpha to alpha, and even more work to get the game from alpha into beta. The economy has only just gotten started with the addition of player controlled vendors. There is a basic 3 faction ruleset, but no win conditions have been added yet, so when campaigns end, they just end. There really is no winner yet.
That said, there's still fun to be had if you can deal with bugs, imbalances, missing content and wipes. There's a great deal of depth to the game already and it will only get better as they add more content.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
No, you won't be able to place them in the game, they are only useable in your personal kingdom or your guilds common kingdom which is not in-game. (in-game would be the campaign worlds)
In the faction campaigns you will build the walls of forts and keeps in construction phases having to portage large heavy resources by slow moving caravan across the map and through potential ambush to the site. These forts and Keeps are pre-placed but not built. In the GvG campaigns we think that building will be open free placement in certain parcels (or parcels and zones that have free placement while adventure/resource/towns/cities won't allow placement)
It is highly unlikely that any of the castles will be used in campaign worlds as they end after a set time limit (4 mo, 6 mo, 12 mo). Forts, Keeps, towns, villages, etc will be the capture points that award territory and win conditions.