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GGG Debating the Future of PoE: Royale - Standalone or Special Event? - Path of Exile - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited April 2018 in News & Features Discussion

imageGGG Debating the Future of PoE: Royale - Standalone or Special Event? - Path of Exile - MMORPG.com

Path of Exile News - The Path of Exile site has been updated with a new article explaining how the game's April Fool's "joke", Path of Exile: Royale, was created from concept to finished, playable product. While only playable on April 1st, Grinding Gear has received a lot of positive feedback and is debating the mode's future, either as a recurring event or possibly even a standalone version of PoE.

Read the full story here



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Comments

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    April Fools is the time of year where dev studios think of "silly" ideas that sometimes are actually good. This one could be a ton of fun.

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  • LrdEtriusLrdEtrius Member UncommonPosts: 95
    Yesterday I had a 5gb update to the game just to see that the mode wasn't there... like really?

    Make it permanent because I'm tired of the normal mode (and I didn't even finished it).
  • AeanderAeander Member LegendaryPosts: 8,063
    I think it should be a standalone. People play PoE to play an ARPG, after all. 
    SBFord
  • Panther2103Panther2103 Member EpicPosts: 5,779
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited April 2018
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?
    Panther2103djnj2000[Deleted User]


    ¯\_(ツ)_/¯ 


  • Panther2103Panther2103 Member EpicPosts: 5,779
    SBFord said:
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?
    Yeah that's true. I really like the PVE mode on Fortnite, but it's largely unpopulated. I can find groups for intro content, and groups for endgame content, but nothing really in the middle. It's getting a little better as the Battle Royale players decide to try it out, but it's not the same type of game so it doesn't pull a lot of their attention. 

    I think a separate standalone would work, but like you said it would have to not pull resources from the original game, and a different name. Otherwise you end up with a situation where if it does better somehow than the original game, you could have an H1Z1 situation where they basically drop development on Just Survive and move all in on BR, or Paragon where the other game does better so they move all devs onto that. 
    SBFordBillMurphy
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  • AeanderAeander Member LegendaryPosts: 8,063
    SBFord said:
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?
    Yeah that's true. I really like the PVE mode on Fortnite, but it's largely unpopulated. I can find groups for intro content, and groups for endgame content, but nothing really in the middle. It's getting a little better as the Battle Royale players decide to try it out, but it's not the same type of game so it doesn't pull a lot of their attention. 

    I think a separate standalone would work, but like you said it would have to not pull resources from the original game, and a different name. Otherwise you end up with a situation where if it does better somehow than the original game, you could have an H1Z1 situation where they basically drop development on Just Survive and move all in on BR, or Paragon where the other game does better so they move all devs onto that. 
    I don't know if the situation would be at all comparable. Path of Exile is the current champion of its genre and one of the most successful f2p games on the market. Paragon essentially flatlined for almost two years with multiple major reworks failing to find a sustainable audience.

    With GGG, I think that they would expand, rather than shift their resources if they were to stumble onto another massive success. PoE is too profitable to just abandon.
    SBFord
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Aeander said:
    SBFord said:
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?
    Yeah that's true. I really like the PVE mode on Fortnite, but it's largely unpopulated. I can find groups for intro content, and groups for endgame content, but nothing really in the middle. It's getting a little better as the Battle Royale players decide to try it out, but it's not the same type of game so it doesn't pull a lot of their attention. 

    I think a separate standalone would work, but like you said it would have to not pull resources from the original game, and a different name. Otherwise you end up with a situation where if it does better somehow than the original game, you could have an H1Z1 situation where they basically drop development on Just Survive and move all in on BR, or Paragon where the other game does better so they move all devs onto that. 
    I don't know if the situation would be at all comparable. Path of Exile is the current champion of its genre and one of the most successful f2p games on the market. Paragon essentially flatlined for almost two years with multiple major reworks failing to find a sustainable audience.

    With GGG, I think that they would expand, rather than shift their resources if they were to stumble onto another massive success. PoE is too profitable to just abandon.
    That's true. It's also a bit of an anomaly. Most games WISH they could release just pure cosmetics and get that much support. Plus the prices in POE's cash shop are crazy high. It's extremely cool they were able to pull off the game they wanted to make and monetize it in a way that doesn't interfere with people and make it as successful as it is. I guess it shows if you put a lot of love into your idea, and don't ruin it trying to get money, you can succeed. 
  • AeanderAeander Member LegendaryPosts: 8,063
    Aeander said:
    SBFord said:
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?
    Yeah that's true. I really like the PVE mode on Fortnite, but it's largely unpopulated. I can find groups for intro content, and groups for endgame content, but nothing really in the middle. It's getting a little better as the Battle Royale players decide to try it out, but it's not the same type of game so it doesn't pull a lot of their attention. 

    I think a separate standalone would work, but like you said it would have to not pull resources from the original game, and a different name. Otherwise you end up with a situation where if it does better somehow than the original game, you could have an H1Z1 situation where they basically drop development on Just Survive and move all in on BR, or Paragon where the other game does better so they move all devs onto that. 
    I don't know if the situation would be at all comparable. Path of Exile is the current champion of its genre and one of the most successful f2p games on the market. Paragon essentially flatlined for almost two years with multiple major reworks failing to find a sustainable audience.

    With GGG, I think that they would expand, rather than shift their resources if they were to stumble onto another massive success. PoE is too profitable to just abandon.
    That's true. It's also a bit of an anomaly. Most games WISH they could release just pure cosmetics and get that much support. Plus the prices in POE's cash shop are crazy high. It's extremely cool they were able to pull off the game they wanted to make and monetize it in a way that doesn't interfere with people and make it as successful as it is. I guess it shows if you put a lot of love into your idea, and don't ruin it trying to get money, you can succeed. 
    Actually, I have a question about that. Given that character permanenance is basically not a thing in the ARPG genre, I would think that paid cosmetics would have to be account unlocks to work with the genre.

    When you purchase cosmetics in PoE, is it something that you can obtain on all characters going forward, or is it just for that character?
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Aeander said:
    Aeander said:
    SBFord said:
    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.
    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?
    Yeah that's true. I really like the PVE mode on Fortnite, but it's largely unpopulated. I can find groups for intro content, and groups for endgame content, but nothing really in the middle. It's getting a little better as the Battle Royale players decide to try it out, but it's not the same type of game so it doesn't pull a lot of their attention. 

    I think a separate standalone would work, but like you said it would have to not pull resources from the original game, and a different name. Otherwise you end up with a situation where if it does better somehow than the original game, you could have an H1Z1 situation where they basically drop development on Just Survive and move all in on BR, or Paragon where the other game does better so they move all devs onto that. 
    I don't know if the situation would be at all comparable. Path of Exile is the current champion of its genre and one of the most successful f2p games on the market. Paragon essentially flatlined for almost two years with multiple major reworks failing to find a sustainable audience.

    With GGG, I think that they would expand, rather than shift their resources if they were to stumble onto another massive success. PoE is too profitable to just abandon.
    That's true. It's also a bit of an anomaly. Most games WISH they could release just pure cosmetics and get that much support. Plus the prices in POE's cash shop are crazy high. It's extremely cool they were able to pull off the game they wanted to make and monetize it in a way that doesn't interfere with people and make it as successful as it is. I guess it shows if you put a lot of love into your idea, and don't ruin it trying to get money, you can succeed. 
    Actually, I have a question about that. Given that character permanenance is basically not a thing in the ARPG genre, I would think that paid cosmetics would have to be account unlocks to work with the genre.

    When you purchase cosmetics in PoE, is it something that you can obtain on all characters going forward, or is it just for that character?
    I'm pretty sure it's all characters. I have a cosmetic I got given for free and it allows me to apply it to my armor as many times as I want through a separate inventory. 

    I bought a couple stash tabs and those are account wide as well. 
  • boris20boris20 Member RarePosts: 404
    I hate to see this. Seems like so many companies are jumping the royale bandwagon these days and I personally do not like them. I wish more games would spend time developing in depth worlds, true ARPG's, RPG's, and MMO's. Instead most companies are trying to cash in on the current craze. Just like the zombie crap we are finally starting to see die off. 
  • BruceYeeBruceYee Member EpicPosts: 2,556



    Aeander said:




    Aeander said:




    SBFord said:



    They could do what Fortnite did and just leave it in as an option before the game launches in. It was a fun little mode.

    The thing that struck me immediately when I read "standalone mode" is the issue that Fortnite players are facing: The original game is being ignored in favor of the perhaps more profitable or more widely played battle royale mode. 

    Why not make a separate game altogether instead with different dev teams and a different, if related, name?


    Yeah that's true. I really like the PVE mode on Fortnite, but it's largely unpopulated. I can find groups for intro content, and groups for endgame content, but nothing really in the middle. It's getting a little better as the Battle Royale players decide to try it out, but it's not the same type of game so it doesn't pull a lot of their attention. 

    I think a separate standalone would work, but like you said it would have to not pull resources from the original game, and a different name. Otherwise you end up with a situation where if it does better somehow than the original game, you could have an H1Z1 situation where they basically drop development on Just Survive and move all in on BR, or Paragon where the other game does better so they move all devs onto that. 


    I don't know if the situation would be at all comparable. Path of Exile is the current champion of its genre and one of the most successful f2p games on the market. Paragon essentially flatlined for almost two years with multiple major reworks failing to find a sustainable audience.

    With GGG, I think that they would expand, rather than shift their resources if they were to stumble onto another massive success. PoE is too profitable to just abandon.


    That's true. It's also a bit of an anomaly. Most games WISH they could release just pure cosmetics and get that much support. Plus the prices in POE's cash shop are crazy high. It's extremely cool they were able to pull off the game they wanted to make and monetize it in a way that doesn't interfere with people and make it as successful as it is. I guess it shows if you put a lot of love into your idea, and don't ruin it trying to get money, you can succeed. 


    Actually, I have a question about that. Given that character permanenance is basically not a thing in the ARPG genre, I would think that paid cosmetics would have to be account unlocks to work with the genre.

    When you purchase cosmetics in PoE, is it something that you can obtain on all characters going forward, or is it just for that character?


    I'm pretty sure it's all characters. I have a cosmetic I got given for free and it allows me to apply it to my armor as many times as I want through a separate inventory. 

    I bought a couple stash tabs and those are account wide as well. 



    One cosmetic item can only be equipped by one character on your account at a time. If you want to use it on another you must remove it from the other one first.
  • KynmoreKynmore Member UncommonPosts: 66

    SBFord said:




    Why not make a separate game altogether instead with different dev teams and a different, if related, name?



    This is what H1Z1 did, which is how we had King of The Kill and Just Survive; this forked in development. Not sure if that's been a good thing, or bad.

    Brrrflp!

  • NildenNilden Member EpicPosts: 3,916
    Pretty funny when an April fools joke could be a stand alone game.

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