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In the last few years there have been many new MMOs stepping up to the plate and trying to be the next big hit. Many of these have started to show the first signs of trouble early on. So, it’s within this context I approached the pre-alpha demo for Ashes of Creation; with a fair bit of apprehension and a side of cynicism. I am quite happy to say the demo exceeded all my expectations for what a MMO in pre-Alpha can be.
Comments
I think about 2
People may flag to kill non competitive players, but in systems like these, they usually will wear crappy gear to do it to ensure they don't lose anything of merit, and this gets exacerbated if gear takes a long time to get.
Beta tester maniac
nah, wow reborn is coming ..
Then the article writer says he went in with skepticism and was basically amazed,wtf how so ,they had a year to get a dungeon map ready,if they couldn't pull that off they really should get out of the business.
This does absolutely nothing to giver me any hope or excitement at all and to make it worse,NO VIDEO,just chit chat.
Never forget 3 mile Island and never trust a government official or company spokesman.
Probably untill they have a stable Vanilla wow ;D
They do have video's on their twitch channel (ashes of creation) if you need it.
It wasnt a year to setup a dungeon btw.
Even assuming they did NOTHING except for work on the dungeon, still only half a year since pax west.
However anyone who has seen combat videos and compared the video's of Pax west -> family prealpha -> pas east will have to agree that both visually as well as combat-wise/gameplayfeel it keeps improving quite a bit every single step (without seeing content they ofcourse have in development).
Not saying it doesnt have a chance on falling flat on its face, but if they keep up the same % of improvement every event, it has a good chance of ending up decent.
Do have to agree that i wish the reviewer would be able to post a video of himself with it but that could have other reasons perhaps
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
I see zero difference between this and PAX west, except the removal of that horrible "timing" bar in combat.
There's still quite a ways to go though too.
Regardless sadly this is the one that seems to be progressing the most with the most to show.
I for one am excited as the it is bringing back classical class system at least and somewhat Lineage 2 type PVP.
~Greatness~
Currently Playing:
Nothing
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
I can buy now, sure. But if its pre-alpha how or why could it be played? I just checked and the list on the front page is worded as - Games to play now! You'd figure it would only list games you can actually play now.
Edit - on the forum list it is worded - Games to play, download, or pre-order now! Or something close to that. I'm having a hard time understanding the different wordings of it, or the reason they'd completely shit on what could be a functional list by adding nonsense like pre-ordering to it.
https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/updates
Let me repeat...less than 1, one, uno, ein, 1.0000 year since it got rolling.
I am impressed (and Harbingers don't get impressed easily or often) they can demo anything 6 months ago at PAX West and again put together a full dungeon romp with multiple classes at PAX East.
In a little over 10 months in case I haven't been clear.
I can't recall a crowdfunded MMORPG title ever coming out of the blocks so quickly * with something to show for their efforts and based on previous expectations for some reason I keep looking to see where the "scam" is, yet I've got nothing.
(*Well except for Wild West Online and that title still screams "scam" to me.)
Heck, they might have already passed Pantheon and soon may go by CU and Crowfall by years end.
I'm starting to think this game may "release" before all of them including of course, the big dog in the room, SC.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I still don't see anything unique or different in the game's systems, and the one thing that IS front and center in all the videos (combat) is unimpressive. I'll be interested when they show the node system doing all the things that they say it can do.
But it feels like for the last several years alot of MMO's have come and gone. Alot of startup Developer groups come and gone. Alot of hopes raised and destroyed. I was most looking forward to EQ Next but such is life. I very much like to see some of the concepts that were planned for EQ next are in this game, or at similar concepts. e.g. the underrealm, the multiple levels in some of the gameplay where the player fall into a cave, and then a mob bursts throw the wall of the cave. The idea of cities and towns changing with the population count in game. AoC seems to have alot of these very exciting features kind of like EQ Next started to have. And then it has more like actual seasons which look really cool.
I think it would be cool if the seasons had an impact on the effect of certain abilities or stats. e.g. In the winter season, attacks with fire Damage over time does more DPS then in the summer, and vice versa, frost abilities do more DPS in the summer. A Tanks stamina might be lower in the winter then in summer, a rangers accuracy with a bow might be less in heavy wind. Things like this would make the combat more dynamic, more immersive and would require more thought and/talent.
I despise pay to play cause it just ruins it, just all over, it ruins economy, immersion, etc. The same kind of thought is what ruined SWG when they added the NGE(New Game Enchancements). Hey, we can sell more copies of the game and get more subscriptions if we just let people start as a Jedi or Sith instead of completing the 6 month story arc to become force sensitive and get a visit from " ... an old man ".
I'm also not a fan of the stylized realism or cartoony look of alot of korean and japanese games have and others seem to adopt, but I have friends who love it and i know there are those who do. I am glad to see AoC does not have that cartoony look. I played WoW too, but it along with all the wannabe WoW's just have so much bland grind in its questing that it just got boring and even playing as a different class or race didn't do enough to change that. And the Combat got old real fast. The end game was fun but the grind to get to it was unbearable.
I almost think we need something new for combat control or something old. I kind of would like to see MMos get rid of a button/skill combat where you can hot key or click an ability. I think it came from alot of RTS combat control, e.g. warcraft, age of empires, command and conquer . It worked for RTS because you had tons of units to control and you had to click on each one to control the combat/movement of each unit/group of units. That made combat very intense and focused, e.g. how many clicks or actions per second you could do typically meant you were better at starcraft.
After a while that kind of combat can feel stagnant, repetitive and not at all immersive in an MMO. I am not sure what the right answer is but some ideas I keep thinking of are combat control from the MUD days or combat control from 90's consoles where you had chain button presses in just the right order to use an ability.
Everyone having to type the combat actions gave the MUDs an immersive and busy feel and really sucked you into the combat. While I'm not sure I want to type that much though, you must admit MUDs felt immersive and sucked you in to the combat and exploration.
Maybe something like a 90's console game for combat, where you have to hit the right keys in the right order to do attack X or spell Y or heal Z. e.g. the sub zero mortal kombat freeze move, which I'm sure we all still remember. Maybe certain abilities could only be done from a crouch, maybe certain abilities only during a jump. That act and skill of discovering, remembering and using the right button/keystrokes at the right time gave combat a skillful/immersive feel to it. You could re-use the same sequences or keystrokes for multiple abilities as a weapon or combat styles skill points for your character go up as your character "levels" and old abilities are replaced by more powerful ones.
Anyway, i hope Ashes of Creation continues to look as good as it does and succeeds and stays around. Maybe I'll even get to play it at PAX this weekend. I am really really hoping we have an MMO that matches up to SWG and EQ and not just another wow clone. Hoping so hard.
It boggles my mind, that in 2018, there are still games with either, one, a PvP -focus, or two, where PvP is forced in any way, shape, or form. I don't know who has the ears of these devs who go down that road, but they are being led astray.
IOW, I can be level 1, get ganked, and well, unless there's a "big brother" around, I can be ganked, and camped, and well, that's it.
No thank you.
The more I read about it, the more turned off I become.
Nope, I'm gonna give this one a big miss.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon